c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
245 lines
5.7 KiB
C++
245 lines
5.7 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkPEG_DEFINED
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#define SkPEG_DEFINED
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#include "include/private/SkTArray.h"
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#include "src/core/SkTLazy.h"
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namespace skpeg {
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/**
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* The result of an expression match attempt.
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*
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* If the match was successful, |fNext| points to the next unconsumed character in the
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* input string, and |fValue| holds an (arbitrarily nested) match result value.
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*
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* Otherwise, |fNext| is nullptr and |fValue| is uninitialized.
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*/
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template <typename V>
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struct MatchResult {
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MatchResult(std::nullptr_t) : fNext(nullptr) {}
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MatchResult(const char* next, const V& v) : fNext(next), fValue(&v) {}
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operator bool() const {
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SkASSERT(fValue.isValid() == SkToBool(fNext));
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return SkToBool(fNext);
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}
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const V& operator* () const { return *fValue.get(); }
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const V* operator->() const { return fValue.get(); }
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const char* fNext;
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SkTLazy<V> fValue;
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};
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/**
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* Optional operator (e?). Always succeeds.
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*
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* If e also matches, then the result of e::Match() is stored in |fValue|.
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* Otherwise, |fValue| is uninitialized.
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*
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*/
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template <typename E>
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struct Opt {
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struct V {
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V(const typename E::V* v) : fValue(v) {}
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SkTLazy<typename E::V> fValue;
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};
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using MatchT = MatchResult<V>;
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static MatchT Match(const char* in) {
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const auto m = E::Match(in);
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return m ? MatchT(m.fNext, V(m.fValue.get()))
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: MatchT(in, nullptr);
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}
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};
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/**
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* Helper for selecting the value type of the n-th expression type in the list.
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*/
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template <size_t, typename... Es> struct SelectV;
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template <typename E, typename... Es>
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struct SelectV<0, E, Es...> {
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using V = typename E::V;
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};
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template <size_t idx, typename E, typename... Es>
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struct SelectV<idx, E, Es...> {
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using V = typename SelectV<idx - 1, Es...>::V;
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};
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/**
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* Sequence operator (e0 e1...).
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*
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* Succeeds when all expressions match, in sequence. The subexpression match
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* results can be accessed via get<INDEX>() -- where get<0> returns the value
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* of the first expression, and so on.
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*
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*/
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template <typename... E> struct Seq;
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template <>
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struct Seq<> {
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struct V {};
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using MatchT = MatchResult<V>;
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static MatchT Match(const char* in) {
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return MatchT(in, V());
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}
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};
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template <typename E, typename... Es>
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struct Seq<E, Es...> {
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class V {
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public:
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V(const typename E::V& head, const typename Seq<Es...>::V& tail)
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: fHeadV(head), fTailV(tail) {}
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template <size_t idx, typename std::enable_if<idx == 0, bool>::type = 0>
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const typename E::V& get() const {
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return fHeadV;
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}
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template <size_t idx, typename std::enable_if<idx != 0, bool>::type = 0>
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const typename SelectV<idx, E, Es...>::V& get() const {
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return fTailV.template get<idx - 1>();
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}
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private:
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typename E::V fHeadV;
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typename Seq<Es...>::V fTailV;
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};
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using MatchT = MatchResult<V>;
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static MatchT Match(const char* in) {
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const auto headMatch = E::Match(in);
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if (!headMatch) {
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return nullptr;
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}
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const auto tailMatch = Seq<Es...>::Match(headMatch.fNext);
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return tailMatch ? MatchT(tailMatch.fNext, V(*headMatch, *tailMatch))
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: nullptr;
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}
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};
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/**
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* Ordered choice operator (e1|e2).
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*
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* Succeeds when either e1 or e2 match (e1 is tried first, then e2).
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*
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* The (optional) match results are stored in |v1|, |v2|.
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*
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*/
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template <typename E1, typename E2>
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struct Choice {
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struct V {
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V (const typename E1::V* v1, const typename E2::V* v2) : v1(v1), v2(v2)
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{
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SkASSERT(!v1 || !v2);
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}
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SkTLazy<typename E1::V> v1;
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SkTLazy<typename E2::V> v2;
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};
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using MatchT = MatchResult<V>;
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static MatchT Match(const char* in) {
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if (const auto m1 = E1::Match(in)) {
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return MatchT(m1.fNext, V(m1.fValue.get(), nullptr));
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}
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if (const auto m2 = E2::Match(in)) {
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return MatchT(m2.fNext, V(nullptr, m2.fValue.get()));
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}
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return nullptr;
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}
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};
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/**
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* Zero-or-more operator (e*). Always succeeds.
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*
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* Matches e greedily, and stores the match results in |fValues|.
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*
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*/
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template <typename E>
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struct Any {
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struct V {
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V(SkTArray<typename E::V>&& vs) : fValues(vs) {}
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SkTArray<typename E::V> fValues;
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};
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using MatchT = MatchResult<V>;
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static MatchT Match(const char* in) {
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SkTArray<typename E::V> values;
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while (const auto m = E::Match(in)) {
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in = m.fNext;
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values.push_back(*m);
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}
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return MatchT(in, std::move(values));
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}
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};
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/**
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* One-or-more operator (e+).
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*
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* Same as zero-or-more, except it fails if e doesn't match at least once.
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*
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*/
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template <typename E>
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using Some = Seq<E, Any<E>>;
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/**
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* End-of-string atom. Matches \0.
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*/
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struct EOS {
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struct V {};
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using MatchT = MatchResult<V>;
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static MatchT Match(const char* in) {
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return (*in != '\0') ? nullptr : MatchT(in, V());
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}
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};
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/**
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* Literal atom. Matches a list of char literals.
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*/
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template <char... Cs> struct LIT;
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template <>
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struct LIT<> {
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struct V {};
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using MatchT = MatchResult<V>;
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static MatchT Match(const char* in) {
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return MatchT(in, V());
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}
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};
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template <char C, char... Cs>
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struct LIT<C, Cs...> {
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struct V {};
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using MatchT = MatchResult<V>;
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static MatchT Match(const char* in) {
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if (*in != C) {
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return nullptr;
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}
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const auto m = LIT<Cs...>::Match(in + 1);
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return m ? MatchT(m.fNext, V()) : nullptr;
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}
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};
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} // skpeg ns
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#endif // SkPEG_DEFINED
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