c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "experimental/svg/model/SkSVGRenderContext.h"
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#include "experimental/svg/model/SkSVGTransformableNode.h"
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#include "experimental/svg/model/SkSVGValue.h"
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#include "include/core/SkCanvas.h"
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SkSVGTransformableNode::SkSVGTransformableNode(SkSVGTag tag)
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: INHERITED(tag)
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, fTransform(SkMatrix::I()) { }
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bool SkSVGTransformableNode::onPrepareToRender(SkSVGRenderContext* ctx) const {
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if (!fTransform.value().isIdentity()) {
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ctx->saveOnce();
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ctx->canvas()->concat(fTransform);
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}
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return this->INHERITED::onPrepareToRender(ctx);
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}
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void SkSVGTransformableNode::onSetAttribute(SkSVGAttribute attr, const SkSVGValue& v) {
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switch (attr) {
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case SkSVGAttribute::kTransform:
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if (const auto* transform = v.as<SkSVGTransformValue>()) {
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this->setTransform(*transform);
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}
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break;
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default:
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this->INHERITED::onSetAttribute(attr, v);
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break;
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}
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}
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void SkSVGTransformableNode::mapToParent(SkPath* path) const {
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// transforms the path to parent node coordinates.
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path->transform(fTransform.value());
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}
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