aa35831d1d
git-svn-id: http://skia.googlecode.com/svn/trunk@7453 2bbb7eff-a529-9590-31e7-b0007b416f81
348 lines
11 KiB
C++
348 lines
11 KiB
C++
#include "EdgeDemo.h"
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#include "EdgeWalker_Test.h"
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#include "ShapeOps.h"
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#import "SkCanvas.h"
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#import "SkPaint.h"
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extern void showPath(const SkPath& path, const char* str);
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static bool drawPaths(SkCanvas* canvas, const SkPath& path, bool useOld)
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{
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SkPath out;
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#define SHOW_PATH 0
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#if SHOW_PATH
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showPath(path, "original:");
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#endif
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if (useOld) {
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simplify(path, true, out);
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} else {
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simplifyx(path, out);
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}
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#if SHOW_PATH
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showPath(out, "simplified:");
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#endif
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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// paint.setStrokeWidth(6);
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// paint.setColor(0x1F003f7f);
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// canvas->drawPath(path, paint);
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paint.setColor(0xFF305F00);
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paint.setStrokeWidth(1);
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canvas->drawPath(out, paint);
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return true;
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}
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// Three circles bounce inside a rectangle. The circles describe three, four
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// or five points which in turn describe a polygon. The polygon points
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// bounce inside the circles. The circles rotate and scale over time. The
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// polygons are combined into a single path, simplified, and stroked.
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static bool drawCircles(SkCanvas* canvas, int step, bool useOld)
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{
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const int circles = 3;
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int scales[circles];
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int angles[circles];
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int locs[circles * 2];
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int pts[circles * 2 * 4];
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int c, p;
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for (c = 0; c < circles; ++c) {
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scales[c] = abs(10 - (step + c * 4) % 21);
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angles[c] = (step + c * 6) % 600;
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locs[c * 2] = abs(130 - (step + c * 9) % 261);
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locs[c * 2 + 1] = abs(170 - (step + c * 11) % 341);
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for (p = 0; p < 4; ++p) {
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pts[c * 8 + p * 2] = abs(90 - ((step + c * 121 + p * 13) % 190));
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pts[c * 8 + p * 2 + 1] = abs(110 - ((step + c * 223 + p * 17) % 230));
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}
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}
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SkPath path;
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for (c = 0; c < circles; ++c) {
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for (p = 0; p < 4; ++p) {
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SkScalar x = pts[c * 8 + p * 2];
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SkScalar y = pts[c * 8 + p * 2 + 1];
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x *= 3 + scales[c] / 10.0f;
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y *= 3 + scales[c] / 10.0f;
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SkScalar angle = angles[c] * 3.1415f * 2 / 600;
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SkScalar temp = (SkScalar) (x * cos(angle) - y * sin(angle));
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y = (SkScalar) (x * sin(angle) + y * cos(angle));
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x = temp;
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x += locs[c * 2] * 200 / 130.0f;
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y += locs[c * 2 + 1] * 200 / 170.0f;
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x += 50;
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// y += 200;
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if (p == 0) {
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path.moveTo(x, y);
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} else {
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path.lineTo(x, y);
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}
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}
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path.close();
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}
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return drawPaths(canvas, path, useOld);
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}
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static void createStar(SkPath& path, SkScalar innerRadius, SkScalar outerRadius,
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SkScalar startAngle, int points, SkPoint center) {
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SkScalar angle = startAngle;
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for (int index = 0; index < points * 2; ++index) {
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SkScalar radius = index & 1 ? outerRadius : innerRadius;
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SkScalar x = (SkScalar) (radius * cos(angle));
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SkScalar y = (SkScalar) (radius * sin(angle));
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x += center.fX;
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y += center.fY;
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if (index == 0) {
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path.moveTo(x, y);
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} else {
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path.lineTo(x, y);
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}
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angle += 3.1415f / points;
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}
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path.close();
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}
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static bool drawStars(SkCanvas* canvas, int step, bool useOld)
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{
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SkPath path;
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const int stars = 25;
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int pts[stars];
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// static bool initialize = true;
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int s;
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for (s = 0; s < stars; ++s) {
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pts[s] = 4 + (s % 7);
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}
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SkPoint locs[stars];
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SkScalar angles[stars];
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SkScalar innerRadius[stars];
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SkScalar outerRadius[stars];
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const int width = 640;
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const int height = 480;
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const int margin = 30;
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const int minRadius = 120;
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const int maxInner = 800;
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const int maxOuter = 1153;
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for (s = 0; s < stars; ++s) {
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int starW = (int) (width - margin * 2 + (SkScalar) s * (stars - s) / stars);
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locs[s].fX = (int) (step * (1.3f * (s + 1) / stars) + s * 121) % (starW * 2);
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if (locs[s].fX > starW) {
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locs[s].fX = starW * 2 - locs[s].fX;
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}
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locs[s].fX += margin;
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int starH = (int) (height - margin * 2 + (SkScalar) s * s / stars);
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locs[s].fY = (int) (step * (1.7f * (s + 1) / stars) + s * 183) % (starH * 2);
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if (locs[s].fY > starH) {
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locs[s].fY = starH * 2 - locs[s].fY;
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}
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locs[s].fY += margin;
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angles[s] = ((step + s * 47) % (360 * 4)) * 3.1415f / 180 / 4;
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innerRadius[s] = (step + s * 30) % (maxInner * 2);
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if (innerRadius[s] > maxInner) {
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innerRadius[s] = (maxInner * 2) - innerRadius[s];
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}
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innerRadius[s] = innerRadius[s] / 4 + minRadius;
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outerRadius[s] = (step + s * 70) % (maxOuter * 2);
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if (outerRadius[s] > maxOuter) {
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outerRadius[s] = (maxOuter * 2) - outerRadius[s];
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}
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outerRadius[s] = outerRadius[s] / 4 + minRadius;
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createStar(path, innerRadius[s] / 4.0f, outerRadius[s] / 4.0f,
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angles[s], pts[s], locs[s]);
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}
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return drawPaths(canvas, path, useOld);
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}
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#if 0
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static void tryRoncoOnce(const SkPath& path, const SkRect& target, bool show) {
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// capture everything in a desired rectangle
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SkPath tiny;
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bool closed = true;
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SkPath::Iter iter(path, false);
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SkPoint pts[4];
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SkPath::Verb verb;
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int count = 0;
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SkPoint lastPt;
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while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
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switch (verb) {
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case SkPath::kMove_Verb:
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count = 0;
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break;
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case SkPath::kLine_Verb:
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count = 1;
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break;
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case SkPath::kQuad_Verb:
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count = 2;
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break;
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case SkPath::kCubic_Verb:
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count = 3;
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break;
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case SkPath::kClose_Verb:
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if (!closed) {
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tiny.close();
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closed = true;
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}
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count = 0;
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break;
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default:
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SkDEBUGFAIL("bad verb");
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}
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if (!count) {
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continue;
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}
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SkRect bounds;
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bounds.set(pts[0].fX, pts[0].fY, pts[0].fX, pts[0].fY);
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for (int i = 1; i <= count; ++i) {
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bounds.growToInclude(pts[i].fX + 0.1f, pts[i].fY + 0.1f);
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}
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if (!SkRect::Intersects(target, bounds)) {
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continue;
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}
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if (closed) {
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tiny.moveTo(pts[0].fX, pts[0].fY);
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closed = false;
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} else if (pts[0] != lastPt) {
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tiny.lineTo(pts[0].fX, pts[0].fY);
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}
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switch (verb) {
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case SkPath::kLine_Verb:
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tiny.lineTo(pts[1].fX, pts[1].fY);
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lastPt = pts[1];
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break;
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case SkPath::kQuad_Verb:
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tiny.quadTo(pts[1].fX, pts[1].fY, pts[2].fX, pts[2].fY);
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lastPt = pts[2];
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break;
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case SkPath::kCubic_Verb:
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tiny.cubicTo(pts[1].fX, pts[1].fY, pts[2].fX, pts[2].fY, pts[3].fX, pts[3].fY);
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lastPt = pts[3];
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break;
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default:
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SkDEBUGFAIL("bad verb");
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}
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}
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if (!closed) {
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tiny.close();
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}
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if (show) {
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showPath(tiny, NULL);
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SkDebugf("simplified:\n");
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}
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testSimplifyx(tiny);
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}
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#endif
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#if 0
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static void tryRonco(const SkPath& path) {
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int divMax = 64;
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int divMin = 1;
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int xDivMin = 0;
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int yDivMin = 0;
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bool allYs = true;
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bool allXs = true;
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if (1) {
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divMax = divMin = 64;
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xDivMin = 11;
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yDivMin = 0;
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allXs = true;
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allYs = true;
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}
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for (int divs = divMax; divs >= divMin; divs /= 2) {
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SkDebugf("divs=%d\n",divs);
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const SkRect& overall = path.getBounds();
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SkScalar cellWidth = overall.width() / divs * 2;
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SkScalar cellHeight = overall.height() / divs * 2;
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SkRect target;
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int xDivMax = divMax == divMin && !allXs ? xDivMin + 1 : divs;
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int yDivMax = divMax == divMin && !allYs ? yDivMin + 1 : divs;
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for (int xDiv = xDivMin; xDiv < xDivMax; ++xDiv) {
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SkDebugf("xDiv=%d\n",xDiv);
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for (int yDiv = yDivMin; yDiv < yDivMax; ++yDiv) {
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SkDebugf("yDiv=%d\n",yDiv);
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target.setXYWH(overall.fLeft + (overall.width() - cellWidth) * xDiv / divs,
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overall.fTop + (overall.height() - cellHeight) * yDiv / divs,
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cellWidth, cellHeight);
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tryRoncoOnce(path, target, divMax == divMin);
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}
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}
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}
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}
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#endif
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static bool drawLetters(SkCanvas* canvas, int step, bool useOld)
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{
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SkPath path;
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const int width = 640;
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const int height = 480;
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const char testStr[] = "Merge";
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const int testStrLen = sizeof(testStr) - 1;
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SkPoint textPos[testStrLen];
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SkScalar widths[testStrLen];
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SkPaint paint;
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paint.setTextSize(40);
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paint.setAntiAlias(true);
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paint.getTextWidths(testStr, testStrLen, widths, NULL);
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SkScalar running = 0;
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for (int x = 0; x < testStrLen; ++x) {
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SkScalar width = widths[x];
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widths[x] = running;
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running += width;
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}
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SkScalar bias = (width - widths[testStrLen - 1]) / 2;
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for (int x = 0; x < testStrLen; ++x) {
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textPos[x].fX = bias + widths[x];
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textPos[x].fY = height / 2;
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}
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paint.setTextSize(40 + step / 100.0f);
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#if 0
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bool oneShot = false;
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for (int mask = 0; mask < 1 << testStrLen; ++mask) {
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char maskStr[testStrLen];
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#if 1
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mask = 12;
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oneShot = true;
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#endif
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SkDebugf("mask=%d\n", mask);
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for (int letter = 0; letter < testStrLen; ++letter) {
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maskStr[letter] = mask & (1 << letter) ? testStr[letter] : ' ';
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}
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paint.getPosTextPath(maskStr, testStrLen, textPos, &path);
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// showPath(path, NULL);
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// SkDebugf("%d simplified:\n", mask);
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tryRonco(path);
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// testSimplifyx(path);
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if (oneShot) {
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break;
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}
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}
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#endif
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paint.getPosTextPath(testStr, testStrLen, textPos, &path);
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#if 0
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tryRonco(path);
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SkDebugf("RoncoDone!\n");
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#endif
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#if 0
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showPath(path, NULL);
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SkDebugf("simplified:\n");
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#endif
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return drawPaths(canvas, path, false);
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}
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static bool (*drawDemos[])(SkCanvas* , int , bool ) = {
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drawStars,
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drawCircles,
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drawLetters,
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};
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static size_t drawDemosCount = sizeof(drawDemos) / sizeof(drawDemos[0]);
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static bool (*firstTest)(SkCanvas* , int , bool) = drawStars;
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bool DrawEdgeDemo(SkCanvas* canvas, int step, bool useOld) {
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size_t index = 0;
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if (firstTest) {
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while (index < drawDemosCount && drawDemos[index] != firstTest) {
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++index;
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}
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}
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return (*drawDemos[index])(canvas, step, useOld);
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}
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