skia2/include/gpu
djsollen efe46d2094 Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER.
The Release_Developer build type is now used to build Skia with
release level optimizations but still enable SK_DEBUG. This in turn
means that SkASSERTS and SkRTConf are available in this mode.

Further we can then remove SK_DEVELOPER as a define as it is true
iff SK_DEBUG is true.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1931903002
DOCS_PREVIEW= https://skia.org/?cl=1931903002

Review-Url: https://codereview.chromium.org/1931903002
2016-04-29 06:41:35 -07:00
..
effects added support for PLS path rendering 2016-01-30 09:59:10 -08:00
gl Enable NV_path_rendering in the Null GL. 2016-04-20 00:36:53 -07:00
vk Revise WSI setup. 2016-04-21 11:46:23 -07:00
GrBlend.h Create fragment processor for performing input color blend with child processor 2015-09-15 15:33:27 -07:00
GrBuffer.h Refactor to separate backend object lifecycle and GpuResource budget decision 2016-04-22 01:48:29 -07:00
GrBufferAccess.h Implement texel buffers 2016-04-11 14:47:28 -07:00
GrCaps.h Add GLSL support for texelFetch 2016-04-11 13:02:05 -07:00
GrClip.h Begin weaning GrClipMaskManager off of GrDrawTarget (take 2) 2016-03-02 09:26:36 -08:00
GrColor.h sRGB support in Ganesh. Several pieces: 2016-03-21 06:55:37 -07:00
GrConfig.h Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER. 2016-04-29 06:41:35 -07:00
GrContext.h Refactor drawContext/RenderTarget creation 2016-04-28 09:55:15 -07:00
GrContextOptions.h Consolidate GPU buffer implementations 2016-03-25 12:15:03 -07:00
GrCoordTransform.h some utils for rect and matrix 2015-03-13 06:08:28 -07:00
GrDrawContext.h Bring sk_sp to GrDrawContext 2016-04-27 10:47:51 -07:00
GrFragmentProcessor.h Implement texel buffers 2016-04-11 14:47:28 -07:00
GrGpuResource.h Refactor to separate backend object lifecycle and GpuResource budget decision 2016-04-22 01:48:29 -07:00
GrGpuResourceRef.h apply mozilla patch 2015-11-10 04:55:08 -08:00
GrInvariantOutput.h Make skpaint->grpaint flow work for composing draws (verts and atlas) 2015-09-28 06:26:29 -07:00
GrPaint.h Tweak distance field path renderer behavior in gamma-correct mode to match 2016-04-13 13:56:21 -07:00
GrProcessor.h Implement texel buffers 2016-04-11 14:47:28 -07:00
GrProcessorUnitTest.h Move SkTArray to include/private. 2016-02-17 13:13:44 -08:00
GrProgramElement.h Move SkTArray to include/private. 2016-02-17 13:13:44 -08:00
GrRenderTarget.h Refactor to separate backend object lifecycle and GpuResource budget decision 2016-04-22 01:48:29 -07:00
GrResourceKey.h Modernize and trim down SkOnce. 2016-04-18 08:09:11 -07:00
GrShaderVar.h Refactor how we store and use samplers in Ganesh 2016-04-20 07:09:46 -07:00
GrSurface.h Refactor to separate backend object lifecycle and GpuResource budget decision 2016-04-22 01:48:29 -07:00
GrTestUtils.h Appease valgrind wrt testing code initialization 2016-04-07 09:01:20 -07:00
GrTexture.h Refactor to separate backend object lifecycle and GpuResource budget decision 2016-04-22 01:48:29 -07:00
GrTextureAccess.h Infer sampler precision from pixel config 2016-04-11 12:03:08 -07:00
GrTextureParams.h sRGB support in Ganesh. Several pieces: 2016-03-21 06:55:37 -07:00
GrTextureProvider.h Remove some unnecessary #includes of SkImageFilter.h 2016-04-22 07:36:12 -07:00
GrTypes.h Remove GrTextureStorageAllocator. This was added from Chromium but never used and not expected to be used. 2016-04-13 14:29:25 -07:00
GrTypesPriv.h Refactor to separate backend object lifecycle and GpuResource budget decision 2016-04-22 01:48:29 -07:00
GrXferProcessor.h added support for PLS path rendering 2016-01-30 09:59:10 -08:00
SkGr.h sRGB support in Ganesh. Several pieces: 2016-03-21 06:55:37 -07:00
SkGrPixelRef.h Make SkBitmap::CopyTo respect requested dst color type when bitmap is texture backed. 2016-01-11 11:14:17 -08:00
SkGrTexturePixelRef.h Sanitizing source files in Skia_Periodic_House_Keeping 2013-01-26 07:06:02 +00:00