f168b86d7f
This idea came while commenting on https://codereview.chromium.org/343583005/ Since SkBenchmark, SkBenchLogger and SkGMBench are not part of the Skia library, they should not have the Sk prefix. BUG=None TEST=make all R=mtklein@google.com Author: tfarina@chromium.org Review URL: https://codereview.chromium.org/347823004
346 lines
10 KiB
C++
346 lines
10 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Benchmark.h"
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#include "SkCanvas.h"
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#include "SkCommandLineFlags.h"
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#include "SkPaint.h"
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#include "SkRandom.h"
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#include "SkShader.h"
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#include "SkString.h"
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DEFINE_double(strokeWidth, -1.0, "If set, use this stroke width in RectBench.");
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class RectBench : public Benchmark {
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public:
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int fShift, fStroke;
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enum {
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W = 640,
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H = 480,
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N = 300,
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};
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SkRect fRects[N];
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SkColor fColors[N];
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RectBench(int shift, int stroke = 0)
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: fShift(shift)
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, fStroke(stroke) {}
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SkString fName;
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const char* computeName(const char root[]) {
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fName.printf("%s_%d", root, fShift);
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if (fStroke > 0) {
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fName.appendf("_stroke_%d", fStroke);
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}
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return fName.c_str();
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}
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protected:
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virtual void drawThisRect(SkCanvas* c, const SkRect& r, const SkPaint& p) {
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c->drawRect(r, p);
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}
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virtual const char* onGetName() { return computeName("rects"); }
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virtual void onPreDraw() {
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SkRandom rand;
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const SkScalar offset = SK_Scalar1/3;
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for (int i = 0; i < N; i++) {
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int x = rand.nextU() % W;
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int y = rand.nextU() % H;
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int w = rand.nextU() % W;
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int h = rand.nextU() % H;
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w >>= fShift;
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h >>= fShift;
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x -= w/2;
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y -= h/2;
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fRects[i].set(SkIntToScalar(x), SkIntToScalar(y),
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SkIntToScalar(x+w), SkIntToScalar(y+h));
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fRects[i].offset(offset, offset);
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fColors[i] = rand.nextU() | 0xFF808080;
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}
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}
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virtual void onDraw(const int loops, SkCanvas* canvas) {
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SkPaint paint;
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if (fStroke > 0) {
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(SkIntToScalar(fStroke));
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}
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for (int i = 0; i < loops; i++) {
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paint.setColor(fColors[i % N]);
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this->setupPaint(&paint);
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this->drawThisRect(canvas, fRects[i % N], paint);
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}
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}
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private:
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typedef Benchmark INHERITED;
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};
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class SrcModeRectBench : public RectBench {
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public:
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SrcModeRectBench() : INHERITED(1, 0) {
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fMode = SkXfermode::Create(SkXfermode::kSrc_Mode);
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}
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virtual ~SrcModeRectBench() {
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SkSafeUnref(fMode);
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}
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protected:
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virtual void setupPaint(SkPaint* paint) SK_OVERRIDE {
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this->INHERITED::setupPaint(paint);
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// srcmode is most interesting when we're not opaque
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paint->setAlpha(0x80);
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paint->setXfermode(fMode);
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}
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virtual const char* onGetName() SK_OVERRIDE {
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fName.set(this->INHERITED::onGetName());
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fName.prepend("srcmode_");
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return fName.c_str();
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}
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private:
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SkString fName;
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SkXfermode* fMode;
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typedef RectBench INHERITED;
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};
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class OvalBench : public RectBench {
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public:
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OvalBench(int shift, int stroke = 0) : RectBench(shift, stroke) {}
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protected:
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virtual void drawThisRect(SkCanvas* c, const SkRect& r, const SkPaint& p) {
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c->drawOval(r, p);
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}
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virtual const char* onGetName() { return computeName("ovals"); }
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};
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class RRectBench : public RectBench {
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public:
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RRectBench(int shift, int stroke = 0) : RectBench(shift, stroke) {}
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protected:
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virtual void drawThisRect(SkCanvas* c, const SkRect& r, const SkPaint& p) {
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c->drawRoundRect(r, r.width() / 4, r.height() / 4, p);
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}
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virtual const char* onGetName() { return computeName("rrects"); }
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};
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class PointsBench : public RectBench {
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public:
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SkCanvas::PointMode fMode;
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const char* fName;
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PointsBench(SkCanvas::PointMode mode, const char* name)
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: RectBench(2)
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, fMode(mode) {
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fName = name;
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}
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protected:
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virtual void onDraw(const int loops, SkCanvas* canvas) {
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SkScalar gSizes[] = {
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SkIntToScalar(7), 0
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};
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size_t sizes = SK_ARRAY_COUNT(gSizes);
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if (FLAGS_strokeWidth >= 0) {
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gSizes[0] = (SkScalar)FLAGS_strokeWidth;
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sizes = 1;
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}
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SkPaint paint;
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paint.setStrokeCap(SkPaint::kRound_Cap);
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for (int loop = 0; loop < loops; loop++) {
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for (size_t i = 0; i < sizes; i++) {
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paint.setStrokeWidth(gSizes[i]);
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this->setupPaint(&paint);
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canvas->drawPoints(fMode, N * 2, SkTCast<SkPoint*>(fRects), paint);
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paint.setColor(fColors[i % N]);
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}
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}
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}
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virtual const char* onGetName() { return fName; }
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};
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class AARectBench : public Benchmark {
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public:
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enum {
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W = 640,
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H = 480,
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};
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AARectBench(bool rotate) : fRotate(rotate) {}
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protected:
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virtual const char* onGetName() {
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if (fRotate) {
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return "aarects_rotated";
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}
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return "aarects";
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}
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virtual void onDraw(const int loops, SkCanvas* canvas) {
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static const SkScalar kHalfRectSize = 0.75f;
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SkPaint paint;
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this->setupPaint(&paint);
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paint.setAntiAlias(true);
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paint.setColor(SK_ColorBLACK);
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SkRect r = { -kHalfRectSize, -kHalfRectSize, kHalfRectSize, kHalfRectSize };
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int rot = 0;
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for (int i = 0; i < loops; i++) {
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// Draw small aa rects in a grid across the screen
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for (SkScalar y = kHalfRectSize+SK_Scalar1; y < H; y += 2*kHalfRectSize+2) {
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for (SkScalar x = kHalfRectSize+SK_Scalar1; x < W; x += 2*kHalfRectSize+2) {
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canvas->save();
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canvas->translate(x, y);
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if (fRotate) {
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SkMatrix rotate;
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rotate.setRotate(SkIntToScalar(rot));
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canvas->concat(rotate);
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rot += 10;
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}
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canvas->drawRect(r, paint);
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canvas->restore();
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}
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}
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}
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}
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private:
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bool fRotate;
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typedef Benchmark INHERITED;
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};
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/*******************************************************************************
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* to bench BlitMask [Opaque, Black, color, shader]
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*******************************************************************************/
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class BlitMaskBench : public RectBench {
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public:
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enum kMaskType {
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kMaskOpaque = 0,
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kMaskBlack,
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kMaskColor,
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KMaskShader
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};
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SkCanvas::PointMode fMode;
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const char* fName;
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BlitMaskBench(SkCanvas::PointMode mode,
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BlitMaskBench::kMaskType type, const char* name) :
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RectBench(2), fMode(mode), _type(type) {
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fName = name;
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}
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protected:
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virtual void onDraw(const int loops, SkCanvas* canvas) {
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SkScalar gSizes[] = {
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SkIntToScalar(13), SkIntToScalar(24)
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};
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size_t sizes = SK_ARRAY_COUNT(gSizes);
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if (FLAGS_strokeWidth >= 0) {
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gSizes[0] = (SkScalar)FLAGS_strokeWidth;
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sizes = 1;
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}
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SkRandom rand;
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SkColor color = 0xFF000000;
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U8CPU alpha = 0xFF;
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SkPaint paint;
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paint.setStrokeCap(SkPaint::kRound_Cap);
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if (_type == KMaskShader) {
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SkBitmap srcBM;
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srcBM.allocN32Pixels(10, 1);
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srcBM.eraseColor(0xFF00FF00);
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SkShader* s;
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s = SkShader::CreateBitmapShader(srcBM, SkShader::kClamp_TileMode,
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SkShader::kClamp_TileMode);
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paint.setShader(s)->unref();
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}
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for (int loop = 0; loop < loops; loop++) {
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for (size_t i = 0; i < sizes; i++) {
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switch (_type) {
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case kMaskOpaque:
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color = fColors[i];
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alpha = 0xFF;
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break;
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case kMaskBlack:
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alpha = 0xFF;
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color = 0xFF000000;
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break;
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case kMaskColor:
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color = fColors[i];
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alpha = rand.nextU() & 255;
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break;
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case KMaskShader:
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break;
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}
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paint.setStrokeWidth(gSizes[i]);
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this->setupPaint(&paint);
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paint.setColor(color);
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paint.setAlpha(alpha);
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canvas->drawPoints(fMode, N * 2, SkTCast<SkPoint*>(fRects), paint);
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}
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}
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}
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virtual const char* onGetName() { return fName; }
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private:
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typedef RectBench INHERITED;
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kMaskType _type;
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};
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DEF_BENCH( return SkNEW_ARGS(RectBench, (1)); )
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DEF_BENCH( return SkNEW_ARGS(RectBench, (1, 4)); )
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DEF_BENCH( return SkNEW_ARGS(RectBench, (3)); )
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DEF_BENCH( return SkNEW_ARGS(RectBench, (3, 4)); )
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DEF_BENCH( return SkNEW_ARGS(OvalBench, (1)); )
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DEF_BENCH( return SkNEW_ARGS(OvalBench, (3)); )
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DEF_BENCH( return SkNEW_ARGS(OvalBench, (1, 4)); )
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DEF_BENCH( return SkNEW_ARGS(OvalBench, (3, 4)); )
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DEF_BENCH( return SkNEW_ARGS(RRectBench, (1)); )
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DEF_BENCH( return SkNEW_ARGS(RRectBench, (1, 4)); )
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DEF_BENCH( return SkNEW_ARGS(RRectBench, (3)); )
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DEF_BENCH( return SkNEW_ARGS(RRectBench, (3, 4)); )
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DEF_BENCH( return SkNEW_ARGS(PointsBench, (SkCanvas::kPoints_PointMode, "points")); )
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DEF_BENCH( return SkNEW_ARGS(PointsBench, (SkCanvas::kLines_PointMode, "lines")); )
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DEF_BENCH( return SkNEW_ARGS(PointsBench, (SkCanvas::kPolygon_PointMode, "polygon")); )
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DEF_BENCH( return SkNEW_ARGS(SrcModeRectBench, ()); )
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DEF_BENCH( return SkNEW_ARGS(AARectBench, (false)); )
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DEF_BENCH( return SkNEW_ARGS(AARectBench, (true)); )
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/* init the blitmask bench
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*/
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DEF_BENCH( return SkNEW_ARGS(BlitMaskBench,
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(SkCanvas::kPoints_PointMode,
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BlitMaskBench::kMaskOpaque, "maskopaque")
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); )
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DEF_BENCH( return SkNEW_ARGS(BlitMaskBench,
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(SkCanvas::kPoints_PointMode,
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BlitMaskBench::kMaskBlack, "maskblack")
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); )
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DEF_BENCH( return SkNEW_ARGS(BlitMaskBench,
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(SkCanvas::kPoints_PointMode,
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BlitMaskBench::kMaskColor, "maskcolor")
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); )
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DEF_BENCH( return SkNEW_ARGS(BlitMaskBench,
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(SkCanvas::kPoints_PointMode,
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BlitMaskBench::KMaskShader, "maskshader")
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); )
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