e714e75c72
BUG=skia: R=jcgregorio@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/438683002
528 lines
17 KiB
C++
528 lines
17 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include <ctype.h>
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#include "Benchmark.h"
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#include "CrashHandler.h"
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#include "GMBench.h"
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#include "ResultsWriter.h"
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#include "Stats.h"
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#include "Timer.h"
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#include "SkCanvas.h"
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#include "SkCommonFlags.h"
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#include "SkForceLinking.h"
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#include "SkGraphics.h"
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#include "SkString.h"
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#include "SkSurface.h"
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#if SK_SUPPORT_GPU
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#include "gl/GrGLDefines.h"
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#include "GrContextFactory.h"
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GrContextFactory gGrFactory;
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#endif
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__SK_FORCE_IMAGE_DECODER_LINKING;
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#if SK_DEBUG
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DEFINE_bool(runOnce, true, "Run each benchmark just once?");
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#else
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DEFINE_bool(runOnce, false, "Run each benchmark just once?");
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#endif
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DEFINE_int32(samples, 10, "Number of samples to measure for each bench.");
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DEFINE_int32(overheadLoops, 100000, "Loops to estimate timer overhead.");
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DEFINE_double(overheadGoal, 0.0001,
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"Loop until timer overhead is at most this fraction of our measurments.");
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DEFINE_double(gpuMs, 5, "Target bench time in millseconds for GPU.");
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DEFINE_int32(gpuFrameLag, 5, "Overestimate of maximum number of frames GPU allows to lag.");
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DEFINE_string(outResultsFile, "", "If given, write results here as JSON.");
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DEFINE_int32(maxCalibrationAttempts, 3,
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"Try up to this many times to guess loops for a bench, or skip the bench.");
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DEFINE_int32(maxLoops, 1000000, "Never run a bench more times than this.");
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DEFINE_string(key, "", "Space-separated key/value pairs to add to JSON.");
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DEFINE_string(gitHash, "", "Git hash to add to JSON.");
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static SkString humanize(double ms) {
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if (ms > 1e+3) return SkStringPrintf("%.3gs", ms/1e3);
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if (ms < 1e-3) return SkStringPrintf("%.3gns", ms*1e6);
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#ifdef SK_BUILD_FOR_WIN
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if (ms < 1) return SkStringPrintf("%.3gus", ms*1e3);
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#else
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if (ms < 1) return SkStringPrintf("%.3gµs", ms*1e3);
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#endif
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return SkStringPrintf("%.3gms", ms);
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}
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#define HUMANIZE(ms) humanize(ms).c_str()
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static double time(int loops, Benchmark* bench, SkCanvas* canvas, SkGLContextHelper* gl) {
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WallTimer timer;
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timer.start();
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if (bench) {
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bench->draw(loops, canvas);
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}
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if (canvas) {
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canvas->flush();
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}
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#if SK_SUPPORT_GPU
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if (gl) {
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SK_GL(*gl, Flush());
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gl->swapBuffers();
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}
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#endif
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timer.end();
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return timer.fWall;
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}
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static double estimate_timer_overhead() {
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double overhead = 0;
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for (int i = 0; i < FLAGS_overheadLoops; i++) {
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overhead += time(1, NULL, NULL, NULL);
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}
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return overhead / FLAGS_overheadLoops;
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}
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static int clamp_loops(int loops) {
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if (loops < 1) {
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SkDebugf("ERROR: clamping loops from %d to 1.\n", loops);
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return 1;
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}
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if (loops > FLAGS_maxLoops) {
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SkDebugf("WARNING: clamping loops from %d to FLAGS_maxLoops, %d.\n", loops, FLAGS_maxLoops);
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return FLAGS_maxLoops;
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}
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return loops;
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}
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static int cpu_bench(const double overhead, Benchmark* bench, SkCanvas* canvas, double* samples) {
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// First figure out approximately how many loops of bench it takes to make overhead negligible.
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double bench_plus_overhead;
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int round = 0;
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do {
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bench_plus_overhead = time(1, bench, canvas, NULL);
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if (++round == FLAGS_maxCalibrationAttempts) {
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SkDebugf("WARNING: Can't estimate loops for %s (%s vs. %s); skipping.\n",
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bench->getName(), HUMANIZE(bench_plus_overhead), HUMANIZE(overhead));
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return 0;
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}
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} while (bench_plus_overhead < overhead);
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// Later we'll just start and stop the timer once but loop N times.
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// We'll pick N to make timer overhead negligible:
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//
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// overhead
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// ------------------------- < FLAGS_overheadGoal
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// overhead + N * Bench Time
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//
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// where bench_plus_overhead ≈ overhead + Bench Time.
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//
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// Doing some math, we get:
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//
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// (overhead / FLAGS_overheadGoal) - overhead
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// ------------------------------------------ < N
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// bench_plus_overhead - overhead)
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//
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// Luckily, this also works well in practice. :)
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const double numer = overhead / FLAGS_overheadGoal - overhead;
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const double denom = bench_plus_overhead - overhead;
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const int loops = clamp_loops(FLAGS_runOnce ? 1 : (int)ceil(numer / denom));
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for (int i = 0; i < FLAGS_samples; i++) {
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samples[i] = time(loops, bench, canvas, NULL) / loops;
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}
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return loops;
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}
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#if SK_SUPPORT_GPU
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static int gpu_bench(SkGLContextHelper* gl,
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Benchmark* bench,
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SkCanvas* canvas,
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double* samples) {
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gl->makeCurrent();
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// Make sure we're done with whatever came before.
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SK_GL(*gl, Finish());
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// First, figure out how many loops it'll take to get a frame up to FLAGS_gpuMs.
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int loops = 1;
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if (!FLAGS_runOnce) {
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double elapsed = 0;
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do {
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loops *= 2;
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// If the GPU lets frames lag at all, we need to make sure we're timing
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// _this_ round, not still timing last round. We force this by looping
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// more times than any reasonable GPU will allow frames to lag.
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for (int i = 0; i < FLAGS_gpuFrameLag; i++) {
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elapsed = time(loops, bench, canvas, gl);
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}
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} while (elapsed < FLAGS_gpuMs);
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// We've overshot at least a little. Scale back linearly.
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loops = (int)ceil(loops * FLAGS_gpuMs / elapsed);
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// Might as well make sure we're not still timing our calibration.
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SK_GL(*gl, Finish());
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}
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loops = clamp_loops(loops);
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// Pretty much the same deal as the calibration: do some warmup to make
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// sure we're timing steady-state pipelined frames.
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for (int i = 0; i < FLAGS_gpuFrameLag; i++) {
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time(loops, bench, canvas, gl);
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}
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// Now, actually do the timing!
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for (int i = 0; i < FLAGS_samples; i++) {
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samples[i] = time(loops, bench, canvas, gl) / loops;
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}
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return loops;
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}
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#endif
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static SkString to_lower(const char* str) {
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SkString lower(str);
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for (size_t i = 0; i < lower.size(); i++) {
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lower[i] = tolower(lower[i]);
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}
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return lower;
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}
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struct Config {
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const char* name;
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Benchmark::Backend backend;
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SkColorType color;
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SkAlphaType alpha;
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int samples;
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#if SK_SUPPORT_GPU
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GrContextFactory::GLContextType ctxType;
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#else
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int bogusInt;
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#endif
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};
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struct Target {
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explicit Target(const Config& c) : config(c) {}
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const Config config;
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SkAutoTDelete<SkSurface> surface;
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#if SK_SUPPORT_GPU
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SkGLContextHelper* gl;
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#endif
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};
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static bool is_cpu_config_allowed(const char* name) {
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for (int i = 0; i < FLAGS_config.count(); i++) {
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if (to_lower(FLAGS_config[i]).equals(name)) {
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return true;
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}
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}
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return false;
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}
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#if SK_SUPPORT_GPU
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static bool is_gpu_config_allowed(const char* name, GrContextFactory::GLContextType ctxType,
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int sampleCnt) {
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if (!is_cpu_config_allowed(name)) {
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return false;
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}
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if (const GrContext* ctx = gGrFactory.get(ctxType)) {
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return sampleCnt <= ctx->getMaxSampleCount();
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}
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return false;
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}
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#endif
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#if SK_SUPPORT_GPU
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#define kBogusGLContextType GrContextFactory::kNative_GLContextType
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#else
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#define kBogusGLContextType 0
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#endif
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// Append all configs that are enabled and supported.
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static void create_configs(SkTDArray<Config>* configs) {
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#define CPU_CONFIG(name, backend, color, alpha) \
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if (is_cpu_config_allowed(#name)) { \
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Config config = { #name, Benchmark::backend, color, alpha, 0, kBogusGLContextType }; \
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configs->push(config); \
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}
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if (FLAGS_cpu) {
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CPU_CONFIG(nonrendering, kNonRendering_Backend, kUnknown_SkColorType, kUnpremul_SkAlphaType)
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CPU_CONFIG(8888, kRaster_Backend, kN32_SkColorType, kPremul_SkAlphaType)
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CPU_CONFIG(565, kRaster_Backend, kRGB_565_SkColorType, kOpaque_SkAlphaType)
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}
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#if SK_SUPPORT_GPU
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#define GPU_CONFIG(name, ctxType, samples) \
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if (is_gpu_config_allowed(#name, GrContextFactory::ctxType, samples)) { \
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Config config = { \
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#name, \
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Benchmark::kGPU_Backend, \
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kN32_SkColorType, \
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kPremul_SkAlphaType, \
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samples, \
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GrContextFactory::ctxType }; \
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configs->push(config); \
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}
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if (FLAGS_gpu) {
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GPU_CONFIG(gpu, kNative_GLContextType, 0)
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GPU_CONFIG(msaa4, kNative_GLContextType, 4)
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GPU_CONFIG(msaa16, kNative_GLContextType, 16)
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GPU_CONFIG(nvprmsaa4, kNVPR_GLContextType, 4)
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GPU_CONFIG(nvprmsaa16, kNVPR_GLContextType, 16)
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GPU_CONFIG(debug, kDebug_GLContextType, 0)
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GPU_CONFIG(nullgpu, kNull_GLContextType, 0)
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}
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#endif
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}
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// If bench is enabled for config, returns a Target* for it, otherwise NULL.
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static Target* is_enabled(Benchmark* bench, const Config& config) {
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if (!bench->isSuitableFor(config.backend)) {
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return NULL;
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}
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SkImageInfo info;
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info.fAlphaType = config.alpha;
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info.fColorType = config.color;
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info.fWidth = bench->getSize().fX;
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info.fHeight = bench->getSize().fY;
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Target* target = new Target(config);
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if (Benchmark::kRaster_Backend == config.backend) {
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target->surface.reset(SkSurface::NewRaster(info));
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}
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#if SK_SUPPORT_GPU
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else if (Benchmark::kGPU_Backend == config.backend) {
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target->surface.reset(SkSurface::NewRenderTarget(gGrFactory.get(config.ctxType), info,
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config.samples));
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target->gl = gGrFactory.getGLContext(config.ctxType);
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}
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#endif
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if (Benchmark::kNonRendering_Backend != config.backend && !target->surface.get()) {
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delete target;
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return NULL;
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}
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return target;
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}
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// Creates targets for a benchmark and a set of configs.
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static void create_targets(SkTDArray<Target*>* targets, Benchmark* b,
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const SkTDArray<Config>& configs) {
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for (int i = 0; i < configs.count(); ++i) {
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if (Target* t = is_enabled(b, configs[i])) {
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targets->push(t);
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}
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}
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}
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static void fill_static_options(ResultsWriter* log) {
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#if defined(SK_BUILD_FOR_WIN32)
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log->option("system", "WIN32");
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#elif defined(SK_BUILD_FOR_MAC)
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log->option("system", "MAC");
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#elif defined(SK_BUILD_FOR_ANDROID)
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log->option("system", "ANDROID");
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#elif defined(SK_BUILD_FOR_UNIX)
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log->option("system", "UNIX");
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#else
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log->option("system", "other");
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#endif
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}
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#if SK_SUPPORT_GPU
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static void fill_gpu_options(ResultsWriter* log, SkGLContextHelper* ctx) {
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const GrGLubyte* version;
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SK_GL_RET(*ctx, version, GetString(GR_GL_VERSION));
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log->configOption("GL_VERSION", (const char*)(version));
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SK_GL_RET(*ctx, version, GetString(GR_GL_RENDERER));
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log->configOption("GL_RENDERER", (const char*) version);
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SK_GL_RET(*ctx, version, GetString(GR_GL_VENDOR));
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log->configOption("GL_VENDOR", (const char*) version);
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SK_GL_RET(*ctx, version, GetString(GR_GL_SHADING_LANGUAGE_VERSION));
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log->configOption("GL_SHADING_LANGUAGE_VERSION", (const char*) version);
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}
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#endif
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class BenchmarkStream {
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public:
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BenchmarkStream() : fBenches(BenchRegistry::Head()) , fGMs(skiagm::GMRegistry::Head()) {}
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Benchmark* next(const char** sourceType) {
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if (fBenches) {
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Benchmark* bench = fBenches->factory()(NULL);
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fBenches = fBenches->next();
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*sourceType = "bench";
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return bench;
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}
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while (fGMs) {
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SkAutoTDelete<skiagm::GM> gm(fGMs->factory()(NULL));
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fGMs = fGMs->next();
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if (gm->getFlags() & skiagm::GM::kAsBench_Flag) {
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*sourceType = "gm";
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return SkNEW_ARGS(GMBench, (gm.detach()));
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}
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}
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return NULL;
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}
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private:
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const BenchRegistry* fBenches;
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const skiagm::GMRegistry* fGMs;
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};
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int nanobench_main();
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int nanobench_main() {
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SetupCrashHandler();
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SkAutoGraphics ag;
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if (FLAGS_runOnce) {
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FLAGS_samples = 1;
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FLAGS_gpuFrameLag = 0;
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}
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MultiResultsWriter log;
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SkAutoTDelete<NanoJSONResultsWriter> json;
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if (!FLAGS_outResultsFile.isEmpty()) {
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const char* gitHash = FLAGS_gitHash.isEmpty() ? "unknown-revision" : FLAGS_gitHash[0];
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json.reset(SkNEW(NanoJSONResultsWriter(FLAGS_outResultsFile[0], gitHash)));
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log.add(json.get());
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}
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CallEnd<MultiResultsWriter> ender(log);
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if (1 == FLAGS_key.count() % 2) {
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SkDebugf("ERROR: --key must be passed with an even number of arguments.\n");
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return 1;
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}
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for (int i = 1; i < FLAGS_key.count(); i += 2) {
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log.key(FLAGS_key[i-1], FLAGS_key[i]);
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}
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fill_static_options(&log);
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const double overhead = estimate_timer_overhead();
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SkDebugf("Timer overhead: %s\n", HUMANIZE(overhead));
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SkAutoTMalloc<double> samples(FLAGS_samples);
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if (FLAGS_runOnce) {
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SkDebugf("--runOnce is true; times would only be misleading so we won't print them.\n");
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} else if (FLAGS_verbose) {
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// No header.
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} else if (FLAGS_quiet) {
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SkDebugf("median\tbench\tconfig\n");
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} else {
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SkDebugf("loops\tmin\tmedian\tmean\tmax\tstddev\tsamples\tconfig\tbench\n");
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}
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SkTDArray<Config> configs;
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create_configs(&configs);
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BenchmarkStream benches;
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const char* sourceType;
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while (Benchmark* b = benches.next(&sourceType)) {
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SkAutoTDelete<Benchmark> bench(b);
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if (SkCommandLineFlags::ShouldSkip(FLAGS_match, bench->getName())) {
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continue;
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}
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SkTDArray<Target*> targets;
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create_targets(&targets, bench.get(), configs);
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if (!targets.isEmpty()) {
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log.bench(bench->getName(), bench->getSize().fX, bench->getSize().fY);
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bench->preDraw();
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}
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for (int j = 0; j < targets.count(); j++) {
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SkCanvas* canvas = targets[j]->surface.get() ? targets[j]->surface->getCanvas() : NULL;
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const char* config = targets[j]->config.name;
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const int loops =
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#if SK_SUPPORT_GPU
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Benchmark::kGPU_Backend == targets[j]->config.backend
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? gpu_bench(targets[j]->gl, bench.get(), canvas, samples.get())
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:
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#endif
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cpu_bench( overhead, bench.get(), canvas, samples.get());
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if (loops == 0) {
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SkDebugf("Unable to time %s\t%s (overhead %s)\n",
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bench->getName(), config, HUMANIZE(overhead));
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continue;
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}
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Stats stats(samples.get(), FLAGS_samples);
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log.config(config);
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log.configOption("source_type", sourceType);
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#if SK_SUPPORT_GPU
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if (Benchmark::kGPU_Backend == targets[j]->config.backend) {
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fill_gpu_options(&log, targets[j]->gl);
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}
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#endif
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log.timer("min_ms", stats.min);
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log.timer("median_ms", stats.median);
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log.timer("mean_ms", stats.mean);
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log.timer("max_ms", stats.max);
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log.timer("stddev_ms", sqrt(stats.var));
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if (FLAGS_runOnce) {
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if (targets.count() == 1) {
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config = ""; // Only print the config if we run the same bench on more than one.
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}
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SkDebugf("%s\t%s\n", bench->getName(), config);
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} else if (FLAGS_verbose) {
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for (int i = 0; i < FLAGS_samples; i++) {
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SkDebugf("%s ", HUMANIZE(samples[i]));
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}
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SkDebugf("%s\n", bench->getName());
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} else if (FLAGS_quiet) {
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if (targets.count() == 1) {
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config = ""; // Only print the config if we run the same bench on more than one.
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}
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SkDebugf("%s\t%s\t%s\n", HUMANIZE(stats.median), bench->getName(), config);
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} else {
|
|
const double stddev_percent = 100 * sqrt(stats.var) / stats.mean;
|
|
SkDebugf("%d\t%s\t%s\t%s\t%s\t%.0f%%\t%s\t%s\t%s\n"
|
|
, loops
|
|
, HUMANIZE(stats.min)
|
|
, HUMANIZE(stats.median)
|
|
, HUMANIZE(stats.mean)
|
|
, HUMANIZE(stats.max)
|
|
, stddev_percent
|
|
, stats.plot.c_str()
|
|
, config
|
|
, bench->getName()
|
|
);
|
|
}
|
|
}
|
|
targets.deleteAll();
|
|
|
|
#if SK_SUPPORT_GPU
|
|
if (FLAGS_abandonGpuContext) {
|
|
gGrFactory.abandonContexts();
|
|
}
|
|
if (FLAGS_resetGpuContext || FLAGS_abandonGpuContext) {
|
|
gGrFactory.destroyContexts();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#if !defined SK_BUILD_FOR_IOS
|
|
int main(int argc, char** argv) {
|
|
SkCommandLineFlags::Parse(argc, argv);
|
|
return nanobench_main();
|
|
}
|
|
#endif
|