eff04b5ec2
There is still a large amount of views code that could be trimmed down, but which is used to implement samples (in viewer). Seemed simpler to remove some of this code in pieces. Bug: skia: Change-Id: Ia3415060d03c8de604a154e3dc38379b754daab6 Reviewed-on: https://skia-review.googlesource.com/72801 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
65 lines
1.2 KiB
C++
65 lines
1.2 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef Window_ios_DEFINED
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#define Window_ios_DEFINED
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#include "../Window.h"
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#include "SkChecksum.h"
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#include "SkTDynamicHash.h"
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#include "SDL.h"
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namespace sk_app {
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class Window_ios : public Window {
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public:
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Window_ios()
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: INHERITED()
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, fWindow(nullptr)
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, fWindowID(0)
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, fMSAASampleCount(0) {}
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~Window_ios() override { this->closeWindow(); }
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bool initWindow();
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void setTitle(const char*) override;
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void show() override;
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bool attach(BackendType) override;
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void onInval() override;
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static bool HandleWindowEvent(const SDL_Event& event);
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static const Uint32& GetKey(const Window_ios& w) {
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return w.fWindowID;
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}
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static uint32_t Hash(const Uint32& winID) {
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return winID;
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}
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private:
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bool handleEvent(const SDL_Event& event);
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void closeWindow();
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static SkTDynamicHash<Window_ios, Uint32> gWindowMap;
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SDL_Window* fWindow;
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Uint32 fWindowID;
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int fMSAASampleCount;
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typedef Window INHERITED;
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};
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} // namespace sk_app
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#endif
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