cb3009126d
This just adds the API. Additional work will be required to actually create an SkShaderSnippet for the runtime effect. The SkBlenderID will be used in the combination system to specify the Blender runtime effect as a combination candidate. Bug: skia:12701 Change-Id: I524a2fa7a00ece6d9422891bcbc82ce0237679e3 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/540170 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com> |
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BackendTextureTest.cpp | ||
BUILD.bazel | ||
CommandBufferTest.cpp | ||
IntersectionTreeTest.cpp | ||
KeyTest.cpp | ||
MtlBackendTextureTest.mm | ||
PipelineDataCacheTest.cpp | ||
RecorderTest.cpp | ||
RectTest.cpp | ||
RTEffectTest.cpp | ||
ShapeTest.cpp | ||
TransformTest.cpp | ||
UniformTest.cpp | ||
UploadBufferManagerTest.cpp |