skia2/bench/BenchTimer.h
mtklein 90c471e73f Refine bench_record and bench_playback:
- use high-precision wall timer only
  - warm caches once before measuring
  - measure independent samples, calculating statistics
  - add --verbose to control how much data we output

Also removed some unloved features from bench_record.

BUG=skia:
R=jcgregorio@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/338203002
2014-06-16 14:04:34 -07:00

68 lines
1.5 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBenchTimer_DEFINED
#define SkBenchTimer_DEFINED
#include <SkTypes.h>
class BenchSysTimer;
class BenchGpuTimer;
class SkGLContextHelper;
/**
* SysTimers and GpuTimers are implemented orthogonally.
* This class combines 2 SysTimers and a GpuTimer into one single,
* platform specific Timer with a simple interface. The truncated
* timer doesn't include the time required for the GPU to finish
* its rendering. It should always be <= the un-truncated system
* times and (for GPU configurations) can be used to roughly (very
* roughly) gauge the GPU load/backlog.
*/
class BenchTimer {
public:
BenchTimer(SkGLContextHelper* gl = NULL);
~BenchTimer();
void start(double durationScale = 1);
void end();
void truncatedEnd();
double fCpu;
double fWall;
double fTruncatedCpu;
double fTruncatedWall;
double fGpu;
private:
BenchSysTimer* fSysTimer;
BenchSysTimer* fTruncatedSysTimer;
#if SK_SUPPORT_GPU
BenchGpuTimer* fGpuTimer;
#endif
double fDurationScale; // for this start/end session
};
// Same as BenchTimer above, supporting only fWall but with much lower overhead.
// (Typically, ~30ns instead of BenchTimer's ~1us.)
class WallTimer {
public:
WallTimer();
~WallTimer();
void start(double durationScale = 1);
void end();
double fWall;
private:
BenchSysTimer* fSysTimer;
double fDurationScale;
};
#endif