skia2/tests/sksl/folding/VectorVectorFolding.glsl
John Stiles 03467a53e6 Revert "Disable control-flow analysis in SkSL. (Performance experiment)"
This reverts commit 50b1b2b90d.

Reason for revert: ending experiment

Original change's description:
> Disable control-flow analysis in SkSL. (Performance experiment)
>
> This CL will be used to test for potential performance regressions (or
> improvements?) that we might incur by disabling this optimization pass.
>
> It will be reverted in ~1 day.
>
> Change-Id: I775cdb0c95df81fa25ebbd66e4ff01f64c660f68
> Bug: skia:11319
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378456
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: Ie385a82db237ff5651348d82b9651f8ba09375b9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379581
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-03-04 15:20:09 +00:00

49 lines
1.5 KiB
GLSL

out vec4 sk_FragColor;
uniform float unknownInput;
uniform vec4 colorRed;
uniform vec4 colorGreen;
bool test_int() {
int unknown = int(unknownInput);
bool ok = true;
ok = ivec4(unknown) == ivec4(unknown);
ok = ok && ivec4(unknown) == ivec4(unknown);
ok = ok && ivec4(unknown) == ivec4(unknown);
ok = ok && ivec4(unknown) == ivec4(unknown);
ok = ok && ivec4(unknown) == ivec4(unknown);
ivec4 val = ivec4(unknown);
val += ivec4(1);
val -= ivec4(1);
val = val + ivec4(1);
val = val - ivec4(1);
ok = ok && val == ivec4(unknown);
val *= ivec4(2);
val /= ivec4(2);
val = val * ivec4(2);
val = val / ivec4(2);
ok = ok && val == ivec4(unknown);
return ok;
}
vec4 main() {
float _0_unknown = unknownInput;
bool _1_ok = true;
_1_ok = vec4(_0_unknown) == vec4(_0_unknown);
_1_ok = _1_ok && vec4(_0_unknown) == vec4(_0_unknown);
_1_ok = _1_ok && vec4(_0_unknown) == vec4(_0_unknown);
_1_ok = _1_ok && vec4(_0_unknown) == vec4(_0_unknown);
_1_ok = _1_ok && vec4(_0_unknown) == vec4(_0_unknown);
vec4 _2_val = vec4(_0_unknown);
_2_val += vec4(1.0);
_2_val -= vec4(1.0);
_2_val = _2_val + vec4(1.0);
_2_val = _2_val - vec4(1.0);
_1_ok = _1_ok && _2_val == vec4(_0_unknown);
_2_val *= vec4(2.0);
_2_val /= vec4(2.0);
_2_val = _2_val * vec4(2.0);
_2_val = _2_val / vec4(2.0);
_1_ok = _1_ok && _2_val == vec4(_0_unknown);
return _1_ok && test_int() ? colorGreen : colorRed;
}