f06aeedcf1
These are fully supported by ES2 and will be covered by dm tests. Change-Id: Iebf4effe8ab928662b55c0bb5b09e8b2a61487ca Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362460 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
11 lines
621 B
GLSL
11 lines
621 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 testInputs;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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uniform vec4 colorWhite;
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vec4 main() {
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vec4 vector2 = 2.0 * colorWhite;
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return ((((((mod(testInputs.x, 2.0) == 0.75 && mod(testInputs.xy, 2.0) == vec2(0.75, 0.0)) && mod(testInputs.xyz, 2.0) == vec3(0.75, 0.0, 0.75)) && mod(testInputs, 2.0) == vec4(0.75, 0.0, 0.75, 0.25)) && mod(testInputs.x, vector2.x) == 0.75) && mod(testInputs.xy, vector2.xy) == vec2(0.75, 0.0)) && mod(testInputs.xyz, vector2.xyz) == vec3(0.75, 0.0, 0.75)) && mod(testInputs, vector2) == vec4(0.75, 0.0, 0.75, 0.25) ? colorGreen : colorRed;
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}
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