skia2/include/private/SkTArray.h
Ben Wagner f08d1d0ce1 Stop using SkTSwap.
Use std::swap instead. It does not appear that any external user
specializes SkTSwap, but some may still use it. This removes all use in
Skia so that SkTSwap can later be removed in a smaller CL. After that
the <utility> include can be removed from SkTypes.h.

Change-Id: If03d4ee07dbecda961aa9f0dc34d171ef5168753
Reviewed-on: https://skia-review.googlesource.com/135578
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2018-06-19 02:06:31 +00:00

634 lines
18 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkTArray_DEFINED
#define SkTArray_DEFINED
#include "../private/SkSafe32.h"
#include "../private/SkTLogic.h"
#include "../private/SkTemplates.h"
#include "SkTypes.h"
#include <new>
#include <utility>
/** When MEM_MOVE is true T will be bit copied when moved.
When MEM_MOVE is false, T will be copy constructed / destructed.
In all cases T will be default-initialized on allocation,
and its destructor will be called from this object's destructor.
*/
template <typename T, bool MEM_MOVE = false> class SkTArray {
public:
/**
* Creates an empty array with no initial storage
*/
SkTArray() { this->init(); }
/**
* Creates an empty array that will preallocate space for reserveCount
* elements.
*/
explicit SkTArray(int reserveCount) { this->init(0, reserveCount); }
/**
* Copies one array to another. The new array will be heap allocated.
*/
explicit SkTArray(const SkTArray& that) {
this->init(that.fCount);
this->copy(that.fItemArray);
}
explicit SkTArray(SkTArray&& that) {
// TODO: If 'that' owns its memory why don't we just steal the pointer?
this->init(that.fCount);
that.move(fMemArray);
that.fCount = 0;
}
/**
* Creates a SkTArray by copying contents of a standard C array. The new
* array will be heap allocated. Be careful not to use this constructor
* when you really want the (void*, int) version.
*/
SkTArray(const T* array, int count) {
this->init(count);
this->copy(array);
}
SkTArray& operator=(const SkTArray& that) {
if (this == &that) {
return *this;
}
for (int i = 0; i < fCount; ++i) {
fItemArray[i].~T();
}
fCount = 0;
this->checkRealloc(that.count());
fCount = that.count();
this->copy(that.fItemArray);
return *this;
}
SkTArray& operator=(SkTArray&& that) {
if (this == &that) {
return *this;
}
for (int i = 0; i < fCount; ++i) {
fItemArray[i].~T();
}
fCount = 0;
this->checkRealloc(that.count());
fCount = that.count();
that.move(fMemArray);
that.fCount = 0;
return *this;
}
~SkTArray() {
for (int i = 0; i < fCount; ++i) {
fItemArray[i].~T();
}
if (fOwnMemory) {
sk_free(fMemArray);
}
}
/**
* Resets to count() == 0 and resets any reserve count.
*/
void reset() {
this->pop_back_n(fCount);
fReserved = false;
}
/**
* Resets to count() = n newly constructed T objects and resets any reserve count.
*/
void reset(int n) {
SkASSERT(n >= 0);
for (int i = 0; i < fCount; ++i) {
fItemArray[i].~T();
}
// Set fCount to 0 before calling checkRealloc so that no elements are moved.
fCount = 0;
this->checkRealloc(n);
fCount = n;
for (int i = 0; i < fCount; ++i) {
new (fItemArray + i) T;
}
fReserved = false;
}
/**
* Resets to a copy of a C array and resets any reserve count.
*/
void reset(const T* array, int count) {
for (int i = 0; i < fCount; ++i) {
fItemArray[i].~T();
}
fCount = 0;
this->checkRealloc(count);
fCount = count;
this->copy(array);
fReserved = false;
}
/**
* Ensures there is enough reserved space for n additional elements. The is guaranteed at least
* until the array size grows above n and subsequently shrinks below n, any version of reset()
* is called, or reserve() is called again.
*/
void reserve(int n) {
SkASSERT(n >= 0);
if (n > 0) {
this->checkRealloc(n);
fReserved = fOwnMemory;
} else {
fReserved = false;
}
}
void removeShuffle(int n) {
SkASSERT(n < fCount);
int newCount = fCount - 1;
fCount = newCount;
fItemArray[n].~T();
if (n != newCount) {
this->move(n, newCount);
}
}
/**
* Number of elements in the array.
*/
int count() const { return fCount; }
/**
* Is the array empty.
*/
bool empty() const { return !fCount; }
/**
* Adds 1 new default-initialized T value and returns it by reference. Note
* the reference only remains valid until the next call that adds or removes
* elements.
*/
T& push_back() {
void* newT = this->push_back_raw(1);
return *new (newT) T;
}
/**
* Version of above that uses a copy constructor to initialize the new item
*/
T& push_back(const T& t) {
void* newT = this->push_back_raw(1);
return *new (newT) T(t);
}
/**
* Version of above that uses a move constructor to initialize the new item
*/
T& push_back(T&& t) {
void* newT = this->push_back_raw(1);
return *new (newT) T(std::move(t));
}
/**
* Construct a new T at the back of this array.
*/
template<class... Args> T& emplace_back(Args&&... args) {
void* newT = this->push_back_raw(1);
return *new (newT) T(std::forward<Args>(args)...);
}
/**
* Allocates n more default-initialized T values, and returns the address of
* the start of that new range. Note: this address is only valid until the
* next API call made on the array that might add or remove elements.
*/
T* push_back_n(int n) {
SkASSERT(n >= 0);
void* newTs = this->push_back_raw(n);
for (int i = 0; i < n; ++i) {
new (static_cast<char*>(newTs) + i * sizeof(T)) T;
}
return static_cast<T*>(newTs);
}
/**
* Version of above that uses a copy constructor to initialize all n items
* to the same T.
*/
T* push_back_n(int n, const T& t) {
SkASSERT(n >= 0);
void* newTs = this->push_back_raw(n);
for (int i = 0; i < n; ++i) {
new (static_cast<char*>(newTs) + i * sizeof(T)) T(t);
}
return static_cast<T*>(newTs);
}
/**
* Version of above that uses a copy constructor to initialize the n items
* to separate T values.
*/
T* push_back_n(int n, const T t[]) {
SkASSERT(n >= 0);
this->checkRealloc(n);
for (int i = 0; i < n; ++i) {
new (fItemArray + fCount + i) T(t[i]);
}
fCount += n;
return fItemArray + fCount - n;
}
/**
* Version of above that uses the move constructor to set n items.
*/
T* move_back_n(int n, T* t) {
SkASSERT(n >= 0);
this->checkRealloc(n);
for (int i = 0; i < n; ++i) {
new (fItemArray + fCount + i) T(std::move(t[i]));
}
fCount += n;
return fItemArray + fCount - n;
}
/**
* Removes the last element. Not safe to call when count() == 0.
*/
void pop_back() {
SkASSERT(fCount > 0);
--fCount;
fItemArray[fCount].~T();
this->checkRealloc(0);
}
/**
* Removes the last n elements. Not safe to call when count() < n.
*/
void pop_back_n(int n) {
SkASSERT(n >= 0);
SkASSERT(fCount >= n);
fCount -= n;
for (int i = 0; i < n; ++i) {
fItemArray[fCount + i].~T();
}
this->checkRealloc(0);
}
/**
* Pushes or pops from the back to resize. Pushes will be default
* initialized.
*/
void resize_back(int newCount) {
SkASSERT(newCount >= 0);
if (newCount > fCount) {
this->push_back_n(newCount - fCount);
} else if (newCount < fCount) {
this->pop_back_n(fCount - newCount);
}
}
/** Swaps the contents of this array with that array. Does a pointer swap if possible,
otherwise copies the T values. */
void swap(SkTArray& that) {
using std::swap;
if (this == &that) {
return;
}
if (fOwnMemory && that.fOwnMemory) {
swap(fItemArray, that.fItemArray);
swap(fCount, that.fCount);
swap(fAllocCount, that.fAllocCount);
} else {
// This could be more optimal...
SkTArray copy(std::move(that));
that = std::move(*this);
*this = std::move(copy);
}
}
T* begin() {
return fItemArray;
}
const T* begin() const {
return fItemArray;
}
T* end() {
return fItemArray ? fItemArray + fCount : nullptr;
}
const T* end() const {
return fItemArray ? fItemArray + fCount : nullptr;
}
/**
* Get the i^th element.
*/
T& operator[] (int i) {
SkASSERT(i < fCount);
SkASSERT(i >= 0);
return fItemArray[i];
}
const T& operator[] (int i) const {
SkASSERT(i < fCount);
SkASSERT(i >= 0);
return fItemArray[i];
}
/**
* equivalent to operator[](0)
*/
T& front() { SkASSERT(fCount > 0); return fItemArray[0];}
const T& front() const { SkASSERT(fCount > 0); return fItemArray[0];}
/**
* equivalent to operator[](count() - 1)
*/
T& back() { SkASSERT(fCount); return fItemArray[fCount - 1];}
const T& back() const { SkASSERT(fCount > 0); return fItemArray[fCount - 1];}
/**
* equivalent to operator[](count()-1-i)
*/
T& fromBack(int i) {
SkASSERT(i >= 0);
SkASSERT(i < fCount);
return fItemArray[fCount - i - 1];
}
const T& fromBack(int i) const {
SkASSERT(i >= 0);
SkASSERT(i < fCount);
return fItemArray[fCount - i - 1];
}
bool operator==(const SkTArray<T, MEM_MOVE>& right) const {
int leftCount = this->count();
if (leftCount != right.count()) {
return false;
}
for (int index = 0; index < leftCount; ++index) {
if (fItemArray[index] != right.fItemArray[index]) {
return false;
}
}
return true;
}
bool operator!=(const SkTArray<T, MEM_MOVE>& right) const {
return !(*this == right);
}
inline int allocCntForTest() const;
protected:
/**
* Creates an empty array that will use the passed storage block until it
* is insufficiently large to hold the entire array.
*/
template <int N>
SkTArray(SkAlignedSTStorage<N,T>* storage) {
this->initWithPreallocatedStorage(0, storage->get(), N);
}
/**
* Copy another array, using preallocated storage if preAllocCount >=
* array.count(). Otherwise storage will only be used when array shrinks
* to fit.
*/
template <int N>
SkTArray(const SkTArray& array, SkAlignedSTStorage<N,T>* storage) {
this->initWithPreallocatedStorage(array.fCount, storage->get(), N);
this->copy(array.fItemArray);
}
/**
* Move another array, using preallocated storage if preAllocCount >=
* array.count(). Otherwise storage will only be used when array shrinks
* to fit.
*/
template <int N>
SkTArray(SkTArray&& array, SkAlignedSTStorage<N,T>* storage) {
this->initWithPreallocatedStorage(array.fCount, storage->get(), N);
array.move(fMemArray);
array.fCount = 0;
}
/**
* Copy a C array, using preallocated storage if preAllocCount >=
* count. Otherwise storage will only be used when array shrinks
* to fit.
*/
template <int N>
SkTArray(const T* array, int count, SkAlignedSTStorage<N,T>* storage) {
this->initWithPreallocatedStorage(count, storage->get(), N);
this->copy(array);
}
private:
void init(int count = 0, int reserveCount = 0) {
SkASSERT(count >= 0);
SkASSERT(reserveCount >= 0);
fCount = count;
if (!count && !reserveCount) {
fAllocCount = 0;
fMemArray = nullptr;
fOwnMemory = true;
fReserved = false;
} else {
fAllocCount = SkTMax(count, SkTMax(kMinHeapAllocCount, reserveCount));
fMemArray = sk_malloc_throw(fAllocCount, sizeof(T));
fOwnMemory = true;
fReserved = reserveCount > 0;
}
}
void initWithPreallocatedStorage(int count, void* preallocStorage, int preallocCount) {
SkASSERT(count >= 0);
SkASSERT(preallocCount > 0);
SkASSERT(preallocStorage);
fCount = count;
fMemArray = nullptr;
fReserved = false;
if (count > preallocCount) {
fAllocCount = SkTMax(count, kMinHeapAllocCount);
fMemArray = sk_malloc_throw(fAllocCount, sizeof(T));
fOwnMemory = true;
} else {
fAllocCount = preallocCount;
fMemArray = preallocStorage;
fOwnMemory = false;
}
}
/** In the following move and copy methods, 'dst' is assumed to be uninitialized raw storage.
* In the following move methods, 'src' is destroyed leaving behind uninitialized raw storage.
*/
void copy(const T* src) {
// Some types may be trivially copyable, in which case we *could* use memcopy; but
// MEM_MOVE == true implies that the type is trivially movable, and not necessarily
// trivially copyable (think sk_sp<>). So short of adding another template arg, we
// must be conservative and use copy construction.
for (int i = 0; i < fCount; ++i) {
new (fItemArray + i) T(src[i]);
}
}
template <bool E = MEM_MOVE> SK_WHEN(E, void) move(int dst, int src) {
memcpy(&fItemArray[dst], &fItemArray[src], sizeof(T));
}
template <bool E = MEM_MOVE> SK_WHEN(E, void) move(void* dst) {
sk_careful_memcpy(dst, fMemArray, fCount * sizeof(T));
}
template <bool E = MEM_MOVE> SK_WHEN(!E, void) move(int dst, int src) {
new (&fItemArray[dst]) T(std::move(fItemArray[src]));
fItemArray[src].~T();
}
template <bool E = MEM_MOVE> SK_WHEN(!E, void) move(void* dst) {
for (int i = 0; i < fCount; ++i) {
new (static_cast<char*>(dst) + sizeof(T) * i) T(std::move(fItemArray[i]));
fItemArray[i].~T();
}
}
static constexpr int kMinHeapAllocCount = 8;
// Helper function that makes space for n objects, adjusts the count, but does not initialize
// the new objects.
void* push_back_raw(int n) {
this->checkRealloc(n);
void* ptr = fItemArray + fCount;
fCount += n;
return ptr;
}
void checkRealloc(int delta) {
SkASSERT(fCount >= 0);
SkASSERT(fAllocCount >= 0);
SkASSERT(-delta <= fCount);
// Move into 64bit math temporarily, to avoid local overflows
int64_t newCount = fCount + delta;
// We allow fAllocCount to be in the range [newCount, 3*newCount]. We also never shrink
// when we're currently using preallocated memory, would allocate less than
// kMinHeapAllocCount, or a reserve count was specified that has yet to be exceeded.
bool mustGrow = newCount > fAllocCount;
bool shouldShrink = fAllocCount > 3 * newCount && fOwnMemory && !fReserved;
if (!mustGrow && !shouldShrink) {
return;
}
// Whether we're growing or shrinking, we leave at least 50% extra space for future growth.
int64_t newAllocCount = newCount + ((newCount + 1) >> 1);
// Align the new allocation count to kMinHeapAllocCount.
static_assert(SkIsPow2(kMinHeapAllocCount), "min alloc count not power of two.");
newAllocCount = (newAllocCount + (kMinHeapAllocCount - 1)) & ~(kMinHeapAllocCount - 1);
// At small sizes the old and new alloc count can both be kMinHeapAllocCount.
if (newAllocCount == fAllocCount) {
return;
}
fAllocCount = Sk64_pin_to_s32(newAllocCount);
SkASSERT(fAllocCount >= newCount);
void* newMemArray = sk_malloc_throw(fAllocCount, sizeof(T));
this->move(newMemArray);
if (fOwnMemory) {
sk_free(fMemArray);
}
fMemArray = newMemArray;
fOwnMemory = true;
fReserved = false;
}
union {
T* fItemArray;
void* fMemArray;
};
int fCount;
int fAllocCount;
bool fOwnMemory : 1;
bool fReserved : 1;
};
template <typename T, bool M> static inline void swap(SkTArray<T, M>& a, SkTArray<T, M>& b) {
a.swap(b);
}
template<typename T, bool MEM_MOVE> constexpr int SkTArray<T, MEM_MOVE>::kMinHeapAllocCount;
/**
* Subclass of SkTArray that contains a preallocated memory block for the array.
*/
template <int N, typename T, bool MEM_MOVE= false>
class SkSTArray : public SkTArray<T, MEM_MOVE> {
private:
typedef SkTArray<T, MEM_MOVE> INHERITED;
public:
SkSTArray() : INHERITED(&fStorage) {
}
SkSTArray(const SkSTArray& array)
: INHERITED(array, &fStorage) {
}
SkSTArray(SkSTArray&& array)
: INHERITED(std::move(array), &fStorage) {
}
explicit SkSTArray(const INHERITED& array)
: INHERITED(array, &fStorage) {
}
explicit SkSTArray(INHERITED&& array)
: INHERITED(std::move(array), &fStorage) {
}
explicit SkSTArray(int reserveCount)
: INHERITED(reserveCount) {
}
SkSTArray(const T* array, int count)
: INHERITED(array, count, &fStorage) {
}
SkSTArray& operator=(const SkSTArray& array) {
INHERITED::operator=(array);
return *this;
}
SkSTArray& operator=(SkSTArray&& array) {
INHERITED::operator=(std::move(array));
return *this;
}
SkSTArray& operator=(const INHERITED& array) {
INHERITED::operator=(array);
return *this;
}
SkSTArray& operator=(INHERITED&& array) {
INHERITED::operator=(std::move(array));
return *this;
}
private:
SkAlignedSTStorage<N,T> fStorage;
};
#endif