c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
152 lines
5.5 KiB
C++
152 lines
5.5 KiB
C++
/*
|
|
* Copyright 2006 The Android Open Source Project
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef SkShader_DEFINED
|
|
#define SkShader_DEFINED
|
|
|
|
#include "include/core/SkBlendMode.h"
|
|
#include "include/core/SkColor.h"
|
|
#include "include/core/SkFilterQuality.h"
|
|
#include "include/core/SkFlattenable.h"
|
|
#include "include/core/SkImageInfo.h"
|
|
#include "include/core/SkMatrix.h"
|
|
#include "include/core/SkTileMode.h"
|
|
|
|
class SkArenaAlloc;
|
|
class SkBitmap;
|
|
class SkColorFilter;
|
|
class SkColorSpace;
|
|
class SkImage;
|
|
class SkPath;
|
|
class SkPicture;
|
|
class SkRasterPipeline;
|
|
class GrContext;
|
|
class GrFragmentProcessor;
|
|
|
|
/** \class SkShader
|
|
*
|
|
* Shaders specify the source color(s) for what is being drawn. If a paint
|
|
* has no shader, then the paint's color is used. If the paint has a
|
|
* shader, then the shader's color(s) are use instead, but they are
|
|
* modulated by the paint's alpha. This makes it easy to create a shader
|
|
* once (e.g. bitmap tiling or gradient) and then change its transparency
|
|
* w/o having to modify the original shader... only the paint's alpha needs
|
|
* to be modified.
|
|
*/
|
|
class SK_API SkShader : public SkFlattenable {
|
|
public:
|
|
/**
|
|
* Returns true if the shader is guaranteed to produce only opaque
|
|
* colors, subject to the SkPaint using the shader to apply an opaque
|
|
* alpha value. Subclasses should override this to allow some
|
|
* optimizations.
|
|
*/
|
|
virtual bool isOpaque() const { return false; }
|
|
|
|
/**
|
|
* Iff this shader is backed by a single SkImage, return its ptr (the caller must ref this
|
|
* if they want to keep it longer than the lifetime of the shader). If not, return nullptr.
|
|
*/
|
|
SkImage* isAImage(SkMatrix* localMatrix, SkTileMode xy[2]) const;
|
|
|
|
bool isAImage() const {
|
|
return this->isAImage(nullptr, (SkTileMode*)nullptr) != nullptr;
|
|
}
|
|
|
|
/**
|
|
* If the shader subclass can be represented as a gradient, asAGradient
|
|
* returns the matching GradientType enum (or kNone_GradientType if it
|
|
* cannot). Also, if info is not null, asAGradient populates info with
|
|
* the relevant (see below) parameters for the gradient. fColorCount
|
|
* is both an input and output parameter. On input, it indicates how
|
|
* many entries in fColors and fColorOffsets can be used, if they are
|
|
* non-NULL. After asAGradient has run, fColorCount indicates how
|
|
* many color-offset pairs there are in the gradient. If there is
|
|
* insufficient space to store all of the color-offset pairs, fColors
|
|
* and fColorOffsets will not be altered. fColorOffsets specifies
|
|
* where on the range of 0 to 1 to transition to the given color.
|
|
* The meaning of fPoint and fRadius is dependant on the type of gradient.
|
|
*
|
|
* None:
|
|
* info is ignored.
|
|
* Color:
|
|
* fColorOffsets[0] is meaningless.
|
|
* Linear:
|
|
* fPoint[0] and fPoint[1] are the end-points of the gradient
|
|
* Radial:
|
|
* fPoint[0] and fRadius[0] are the center and radius
|
|
* Conical:
|
|
* fPoint[0] and fRadius[0] are the center and radius of the 1st circle
|
|
* fPoint[1] and fRadius[1] are the center and radius of the 2nd circle
|
|
* Sweep:
|
|
* fPoint[0] is the center of the sweep.
|
|
*/
|
|
|
|
enum GradientType {
|
|
kNone_GradientType,
|
|
kColor_GradientType,
|
|
kLinear_GradientType,
|
|
kRadial_GradientType,
|
|
kSweep_GradientType,
|
|
kConical_GradientType,
|
|
kLast_GradientType = kConical_GradientType,
|
|
};
|
|
|
|
struct GradientInfo {
|
|
int fColorCount; //!< In-out parameter, specifies passed size
|
|
// of fColors/fColorOffsets on input, and
|
|
// actual number of colors/offsets on
|
|
// output.
|
|
SkColor* fColors; //!< The colors in the gradient.
|
|
SkScalar* fColorOffsets; //!< The unit offset for color transitions.
|
|
SkPoint fPoint[2]; //!< Type specific, see above.
|
|
SkScalar fRadius[2]; //!< Type specific, see above.
|
|
SkTileMode fTileMode;
|
|
uint32_t fGradientFlags; //!< see SkGradientShader::Flags
|
|
};
|
|
|
|
// DEPRECATED. skbug.com/8941
|
|
virtual GradientType asAGradient(GradientInfo* info) const;
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Methods to create combinations or variants of shaders
|
|
|
|
/**
|
|
* Return a shader that will apply the specified localMatrix to this shader.
|
|
* The specified matrix will be applied before any matrix associated with this shader.
|
|
*/
|
|
sk_sp<SkShader> makeWithLocalMatrix(const SkMatrix&) const;
|
|
|
|
/**
|
|
* Create a new shader that produces the same colors as invoking this shader and then applying
|
|
* the colorfilter.
|
|
*/
|
|
sk_sp<SkShader> makeWithColorFilter(sk_sp<SkColorFilter>) const;
|
|
|
|
private:
|
|
SkShader() = default;
|
|
friend class SkShaderBase;
|
|
|
|
typedef SkFlattenable INHERITED;
|
|
};
|
|
|
|
class SK_API SkShaders {
|
|
public:
|
|
static sk_sp<SkShader> Empty();
|
|
static sk_sp<SkShader> Color(SkColor);
|
|
static sk_sp<SkShader> Color(const SkColor4f&, sk_sp<SkColorSpace>);
|
|
static sk_sp<SkShader> Blend(SkBlendMode mode, sk_sp<SkShader> dst, sk_sp<SkShader> src);
|
|
static sk_sp<SkShader> Lerp(float t, sk_sp<SkShader> dst, sk_sp<SkShader> src);
|
|
|
|
static sk_sp<SkShader> Lerp(sk_sp<SkShader> red, sk_sp<SkShader> dst, sk_sp<SkShader> src);
|
|
|
|
private:
|
|
SkShaders() = delete;
|
|
};
|
|
|
|
#endif
|