skia2/debugger/QT
skia.committer@gmail.com b0430d0245 Sanitizing source files in Housekeeper-Nightly
git-svn-id: http://skia.googlecode.com/svn/trunk@14346 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-24 03:05:07 +00:00
..
Icons Added Reload icon 2012-11-19 18:25:09 +00:00
qrc_SkIcons.cpp Sanitizing source files in Skia_Periodic_House_Keeping 2013-01-26 07:06:02 +00:00
SkCanvasWidget.cpp Support MSAA in the picture debugger 2013-08-02 13:59:50 +00:00
SkCanvasWidget.h Support MSAA in the picture debugger 2013-08-02 13:59:50 +00:00
SkDebuggerGUI.cpp Sanitizing source files in Housekeeper-Nightly 2014-04-24 03:05:07 +00:00
SkDebuggerGUI.h Debugger improvements 2014-03-25 23:31:33 +00:00
SkGLWidget.cpp Avoid black flashes when resizing debugger window using MSAA 2014-03-10 16:04:47 +00:00
SkGLWidget.h Support MSAA in the picture debugger 2013-08-02 13:59:50 +00:00
SkIcons.qrc clt debugger 2012-06-29 14:21:22 +00:00
SkImageWidget.cpp Revert of Revert of Rename kPMColor_SkColorType to kN32_SkColorType. (https://codereview.chromium.org/234243002/) 2014-04-11 17:15:40 +00:00
SkImageWidget.h Sanitizing source files in Housekeeper-Nightly 2013-06-07 07:01:06 +00:00
SkInspectorWidget.cpp Refactored inspector widget such that creating custom tabs for information is straightforward for future developers. 2012-08-14 19:34:13 +00:00
SkInspectorWidget.h Refactored inspector widget such that creating custom tabs for information is straightforward for future developers. 2012-08-14 19:34:13 +00:00
SkListWidget.cpp Debugger improvements 2014-03-25 23:31:33 +00:00
SkListWidget.h Debugger improvements 2014-03-25 23:31:33 +00:00
SkRasterWidget.cpp Split SkDevice into SkBaseDevice and SkBitmapDevice 2013-08-29 11:54:56 +00:00
SkRasterWidget.h Get debugger compiling in NoGPU config 2013-08-29 13:22:28 +00:00
SkSettingsWidget.cpp The new "mega" viz mode both adds visualization and forces all drawing to the visible canvas (by replacing the active saveLayers with saves). 2014-03-03 16:32:17 +00:00
SkSettingsWidget.h The new "mega" viz mode both adds visualization and forces all drawing to the visible canvas (by replacing the active saveLayers with saves). 2014-03-03 16:32:17 +00:00