skia2/gm/shaderbounds.cpp
commit-bot@chromium.org a90c680386 Turn on quilt mode in DM.
- Rename TileGrid -> Quilt to avoid the name overload.
  - Tag all failing GMs with kSkipTiled_Flag.

You may be wondering, do any GMs pass?  Yes, some do!  And that trends towards all of them as we increase --quiltTile.

Two GMs only fail in --quilt mode in 565.  Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.)

BUG=skia:2477
R=reed@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/256373002

git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-30 13:20:45 +00:00

111 lines
3.4 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkGradientShader.h"
namespace skiagm {
static SkShader* MakeLinear(SkScalar width, SkScalar height, bool alternate,
const SkMatrix& localMatrix) {
SkPoint pts[2] = { {0, 0}, {width, height}};
SkColor colors[2] = {SK_ColorRED, SK_ColorGREEN};
if (alternate) {
pts[1].fY = 0;
colors[0] = SK_ColorBLUE;
colors[1] = SK_ColorYELLOW;
}
return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
SkShader::kClamp_TileMode, NULL, 0, &localMatrix);
}
///////////////////////////////////////////////////////////////////////////////
class ShaderBoundsGM : public GM {
public:
typedef SkShader* (*ShaderGenFunc)(SkScalar width, SkScalar height,
bool alternate, const SkMatrix& localMatrix);
ShaderBoundsGM(ShaderGenFunc maker, const SkString& name)
: fShaderMaker(maker),
fName(name) {
}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
SkString onShortName() {
return fName;
}
virtual SkISize onISize() { return make_isize(320, 240); }
virtual SkMatrix onGetInitialTransform() const SK_OVERRIDE {
SkMatrix result;
SkScalar scale = 0.8f;
result.setScale(scale, scale);
result.postTranslate(SkIntToScalar(7), SkIntToScalar(23));
return result;
}
virtual void onDraw(SkCanvas* canvas) {
// The PDF device has already clipped to the content area, but we
// do it again here so that the raster and pdf results are consistent.
canvas->clipRect(SkRect::MakeWH(SkIntToScalar(320),
SkIntToScalar(240)));
SkMatrix canvasScale;
SkScalar scale = 0.7f;
canvasScale.setScale(scale, scale);
canvas->concat(canvasScale);
// Background shader.
SkPaint paint;
paint.setShader(MakeShader(559, 387, false))->unref();
SkRect r = SkRect::MakeXYWH(SkIntToScalar(-12), SkIntToScalar(-41),
SkIntToScalar(571), SkIntToScalar(428));
canvas->drawRect(r, paint);
// Constrained shader.
paint.setShader(MakeShader(101, 151, true))->unref();
r = SkRect::MakeXYWH(SkIntToScalar(43), SkIntToScalar(71),
SkIntToScalar(101), SkIntToScalar(151));
canvas->clipRect(r);
canvas->drawRect(r, paint);
}
SkShader* MakeShader(int width, int height, bool background) {
SkScalar scale = 0.5f;
if (background) {
scale = 0.6f;
}
SkScalar shaderWidth = SkScalarDiv(SkIntToScalar(width), scale);
SkScalar shaderHeight = SkScalarDiv(SkIntToScalar(height), scale);
SkMatrix shaderScale;
shaderScale.setScale(scale, scale);
SkShader* shader = fShaderMaker(shaderWidth, shaderHeight, background, shaderScale);
return shader;
}
private:
typedef GM INHERITED;
ShaderGenFunc fShaderMaker;
SkString fName;
SkShader* MakeShader(bool background);
};
///////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) {
return new ShaderBoundsGM(MakeLinear, SkString("shaderbounds_linear"));
}
static GMRegistry reg(MyFactory);
}