skia2/gm/custommesh.cpp
Kevin Lubick 8499e372ce [includes] Remove more includes of SkColorSpace
While I was fixing up Chrome's uses, I found some failures
there that I did not see in Skia, and tracked them down
to a few other places where we include SkColorSpace
and it is not strictly necessary

 - SkCustomMesh.h
 - GrColorInfo.h
 - GrColorSpaceXform.h
 - SkColorSpaceXformSteps.h

For these files (and their .cpp files), I added enforcement
of include-what-you-use, and then fixed the myriad of places
which were depending on these transitive includes.

One change to help Chrome is the manual overloads of
SkImage::MakeFromAdoptedTexture instead of using default
parameters. This makes it so callers of that function
do not need to include SkColorSpace if they were going
to pass nullptr for it anyway.

Bug: skia:13052
Change-Id: I16bf8ed5e258225d887f562f2c189623b1ca9c23
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527056
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-04-06 21:58:24 +00:00

361 lines
14 KiB
C++

/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBlender.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkCustomMesh.h"
#include "include/core/SkSurface.h"
#include "include/effects/SkGradientShader.h"
#include "src/core/SkCanvasPriv.h"
#include <memory>
namespace skiagm {
class CustomMeshGM : public skiagm::GM {
public:
CustomMeshGM() {}
protected:
using Attribute = SkCustomMeshSpecification::Attribute;
using Varying = SkCustomMeshSpecification::Varying;
SkISize onISize() override { return {435, 1180}; }
void onOnceBeforeDraw() override {
{
static const Attribute kAttributes[]{
{Attribute::Type::kFloat4, 8, SkString{"xuyv"}},
{Attribute::Type::kUByte4_unorm, 4, SkString{"brag"}},
};
static const Varying kVaryings[]{
{Varying::Type::kHalf4, SkString{"color"}},
{Varying::Type::kFloat2, SkString{"uv"} },
};
static constexpr char kVS[] = R"(
half4 unswizzle_color(half4 color) { return color.garb; }
float2 main(in Attributes attributes, out Varyings varyings) {
varyings.color = unswizzle_color(attributes.brag);
varyings.uv = attributes.xuyv.yw;
return attributes.xuyv.xz;
}
)";
static constexpr char kFS[] = R"(
float2 main(in Varyings varyings, out float4 color) {
color = varyings.color;
return varyings.uv;
}
)";
auto [spec, error] = SkCustomMeshSpecification::Make(
SkMakeSpan(kAttributes, SK_ARRAY_COUNT(kAttributes)),
sizeof(ColorVertex),
SkMakeSpan(kVaryings, SK_ARRAY_COUNT(kVaryings)),
SkString(kVS),
SkString(kFS));
if (!spec) {
SkDebugf("%s\n", error.c_str());
}
fSpecWithColor = std::move(spec);
}
{
static const Attribute kAttributes[]{
{Attribute::Type::kFloat4, 0, SkString{"xuyv"}},
};
static const Varying kVaryings[]{
{Varying::Type::kFloat2, SkString{"vux2"}},
};
static constexpr char kVS[] = R"(
float2 main(in Attributes a, out Varyings v) {
v.vux2 = 2*a.xuyv.wy;
return a.xuyv.xz;
}
)";
static constexpr char kFS[] = R"(
float2 helper(in float2 vux2) { return vux2.yx/2; }
float2 main(in Varyings varyings) {
return helper(varyings.vux2);
}
)";
auto [spec, error] = SkCustomMeshSpecification::Make(
SkMakeSpan(kAttributes, SK_ARRAY_COUNT(kAttributes)),
sizeof(NoColorVertex),
SkMakeSpan(kVaryings, SK_ARRAY_COUNT(kVaryings)),
SkString(kVS),
SkString(kFS));
if (!spec) {
SkDebugf("%s\n", error.c_str());
}
fSpecWithNoColor = std::move(spec);
}
static constexpr SkColor kColors[] = {SK_ColorTRANSPARENT, SK_ColorWHITE};
fShader = SkGradientShader::MakeRadial({10, 10},
3,
kColors,
nullptr,
2,
SkTileMode::kMirror);
}
SkString onShortName() override { return SkString("custommesh"); }
DrawResult onDraw(SkCanvas* canvas, SkString*) override {
int i = 0;
for (const sk_sp<SkBlender>& blender : {SkBlender::Mode(SkBlendMode::kDst),
SkBlender::Mode(SkBlendMode::kSrc),
SkBlender::Mode(SkBlendMode::kSaturation)}) {
canvas->save();
for (uint8_t alpha : {0xFF , 0x40})
for (bool colors : {false, true})
for (bool shader : {false, true}) {
SkCustomMesh cm;
cm.spec = colors ? fSpecWithColor : fSpecWithNoColor;
cm.bounds = kRect;
// Rather than pile onto the combinatorics we draw every other test case indexed.
if ((i & 1) == 0) {
cm.vb = colors ? static_cast<const void*>(kColorQuad)
: static_cast<const void*>(kNoColorQuad);
cm.vcount = 4;
cm.mode = SkCustomMesh::Mode::kTriangleStrip;
} else {
cm.vb = colors ? static_cast<const void*>(kColorIndexedQuad)
: static_cast<const void*>(kNoColorIndexedQuad);
cm.vcount = 6;
cm.icount = 6;
cm.indices = kIndices;
cm.mode = SkCustomMesh::Mode::kTriangles;
}
SkPaint paint;
paint.setColor(SK_ColorGREEN);
paint.setShader(shader ? fShader : nullptr);
paint.setAlpha(alpha);
SkCanvasPriv::DrawCustomMesh(canvas, std::move(cm), blender, paint);
canvas->translate(0, 150);
++i;
}
canvas->restore();
canvas->translate(150, 0);
}
return DrawResult::kOk;
}
private:
struct ColorVertex {
uint32_t pad;
uint32_t brag;
float xuyv[4];
};
struct NoColorVertex {
float xuyv[4];
};
static constexpr auto kRect = SkRect::MakeLTRB(20, 20, 120, 120);
static constexpr auto kUV = SkRect::MakeLTRB( 0, 0, 20, 20);
static constexpr ColorVertex kColorQuad[] {
{0, 0x00FFFF00, {kRect.left(), kUV.left(), kRect.top(), kUV.top() }},
{0, 0x00FFFFFF, {kRect.right(), kUV.right(), kRect.top(), kUV.top() }},
{0, 0xFFFF00FF, {kRect.left(), kUV.left(), kRect.bottom(), kUV.bottom()}},
{0, 0xFFFFFF00, {kRect.right(), kUV.right(), kRect.bottom(), kUV.bottom()}},
};
static constexpr NoColorVertex kNoColorQuad[]{
{{kRect.left(), kUV.left(), kRect.top(), kUV.top() }},
{{kRect.right(), kUV.right(), kRect.top(), kUV.top() }},
{{kRect.left(), kUV.left(), kRect.bottom(), kUV.bottom()}},
{{kRect.right(), kUV.right(), kRect.bottom(), kUV.bottom()}},
};
// The indexed quads draw the same as the non-indexed. They just have unused vertices that the
// index buffer skips over draw with triangles instead of a triangle strip.
static constexpr ColorVertex kColorIndexedQuad[] {
{0, 0x00FFFF00, {kRect.left(), kUV.left(), kRect.top(), kUV.top() }},
{0, 0x00000000, { 100.f, 0.f, 100.f, 5.f }}, // unused
{0, 0x00FFFFFF, {kRect.right(), kUV.right(), kRect.top(), kUV.top() }},
{0, 0x00000000, { 200.f, 10.f, 200.f, 10.f }}, // unused
{0, 0xFFFF00FF, {kRect.left(), kUV.left(), kRect.bottom(), kUV.bottom()}},
{0, 0xFFFFFF00, {kRect.right(), kUV.right(), kRect.bottom(), kUV.bottom()}},
};
static constexpr NoColorVertex kNoColorIndexedQuad[]{
{{kRect.left(), kUV.left(), kRect.top(), kUV.top() }},
{{ 100.f, 0.f, 100.f, 5.f }}, // unused
{{kRect.right(), kUV.right(), kRect.top(), kUV.top() }},
{{ 200.f, 10.f, 200.f, 10.f }}, // unused
{{kRect.left(), kUV.left(), kRect.bottom(), kUV.bottom()}},
{{kRect.right(), kUV.right(), kRect.bottom(), kUV.bottom()}},
};
static constexpr uint16_t kIndices[]{0, 2, 4, 2, 5, 4};
sk_sp<SkShader> fShader;
sk_sp<SkCustomMeshSpecification> fSpecWithColor;
sk_sp<SkCustomMeshSpecification> fSpecWithNoColor;
};
constexpr SkRect CustomMeshGM::kRect;
constexpr SkRect CustomMeshGM::kUV;
constexpr CustomMeshGM::ColorVertex CustomMeshGM::kColorQuad[];
constexpr CustomMeshGM::NoColorVertex CustomMeshGM::kNoColorQuad[];
constexpr CustomMeshGM::ColorVertex CustomMeshGM::kColorIndexedQuad[];
constexpr CustomMeshGM::NoColorVertex CustomMeshGM::kNoColorIndexedQuad[];
constexpr uint16_t CustomMeshGM::kIndices[];
DEF_GM( return new CustomMeshGM; )
class CustomMeshColorSpaceGM : public skiagm::GM {
public:
CustomMeshColorSpaceGM() {}
protected:
using Attribute = SkCustomMeshSpecification::Attribute;
using Varying = SkCustomMeshSpecification::Varying;
SkISize onISize() override { return {468, 258}; }
void onOnceBeforeDraw() override {
static const Attribute kAttributes[]{
{Attribute::Type::kFloat2, 0, SkString{"pos"} },
{Attribute::Type::kFloat4, 8, SkString{"color"}},
};
static const Varying kVaryings[]{
{Varying::Type::kHalf4, SkString{"color"}},
};
static constexpr char kPremulVS[] = R"(
float2 main(in Attributes attributes, out Varyings varyings) {
varyings.color = half4(attributes.color.a*attributes.color.rgb,
attributes.color.a);
return attributes.pos;
}
)";
static constexpr char kUnpremulVS[] = R"(
float2 main(in Attributes attributes, out Varyings varyings) {
varyings.color = attributes.color;
return attributes.pos;
}
)";
static constexpr char kFS[] = R"(
void main(in Varyings varyings, out half4 color) {
color = varyings.color;
}
)";
for (bool unpremul : {false, true}) {
auto at = unpremul ? kUnpremul_SkAlphaType : kPremul_SkAlphaType;
auto vs = unpremul ? kUnpremulVS : kPremulVS;
for (bool spin : {false, true}) {
auto cs = SkColorSpace::MakeSRGB();
if (spin) {
cs = cs->makeColorSpin();
}
auto [spec, error] = SkCustomMeshSpecification::Make(
SkMakeSpan(kAttributes, SK_ARRAY_COUNT(kAttributes)),
sizeof(Vertex),
SkMakeSpan(kVaryings, SK_ARRAY_COUNT(kVaryings)),
SkString(vs),
SkString(kFS),
std::move(cs),
at);
if (!spec) {
SkDebugf("%s\n", error.c_str());
}
fSpecs[SpecIndex(unpremul, spin)] = std::move(spec);
}
}
SkPoint pts[] = {{kRect.fLeft, 0}, {kRect.centerX(), 0}};
SkColor colors[] = {SK_ColorWHITE, SK_ColorTRANSPARENT};
fShader = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kMirror);
}
SkString onShortName() override { return SkString("custommesh_cs"); }
DrawResult onDraw(SkCanvas* canvas, SkString* error) override {
// Force an intermediate surface if the canvas is in "legacy" mode
SkCanvas* c = canvas;
sk_sp<SkSurface> surface;
if (!c->imageInfo().colorSpace()) {
SkImageInfo info = canvas->imageInfo().makeColorSpace(SkColorSpace::MakeSRGB());
surface = canvas->makeSurface(info);
if (!surface) {
// This GM won't work on configs that use a recording canvas.
return DrawResult::kSkip;
}
c = surface->getCanvas();
c->clear(SK_ColorWHITE);
}
for (bool useShader : {false, true})
for (bool unpremul : {false, true}) {
c->save();
for (bool spin : {false, true}) {
SkCustomMesh cm;
cm.spec = fSpecs[SpecIndex(unpremul, spin)];
cm.bounds = kRect;
cm.vb = kQuad;
cm.vcount = 4;
cm.mode = SkCustomMesh::Mode::kTriangleStrip;
SkPaint paint;
paint.setShader(useShader ? fShader : nullptr);
SkBlendMode mode = useShader ? SkBlendMode::kModulate : SkBlendMode::kDst;
SkCanvasPriv::DrawCustomMesh(c,
std::move(cm),
SkBlender::Mode(mode),
paint);
c->translate(0, kRect.height() + 10);
}
c->restore();
c->translate(kRect.width() + 10, 0);
c->save();
}
if (surface) {
surface->draw(canvas, 0, 0);
}
return DrawResult::kOk;
}
private:
struct Vertex {
SkPoint pos;
SkColor4f color;
};
static int SpecIndex(bool spin, bool unpremul) {
return static_cast<int>(spin) + 2*static_cast<int>(unpremul);
}
static constexpr auto kRect = SkRect::MakeLTRB(20, 20, 120, 120);
static constexpr Vertex kQuad[] {
{{kRect.left() , kRect.top() }, {1, 0, 0, 1}},
{{kRect.right(), kRect.top() }, {0, 1, 0, 0}},
{{kRect.left() , kRect.bottom()}, {1, 1, 0, 0}},
{{kRect.right(), kRect.bottom()}, {0, 0, 1, 1}},
};
sk_sp<SkCustomMeshSpecification> fSpecs[4];
sk_sp<SkShader> fShader;
};
constexpr SkRect CustomMeshColorSpaceGM::kRect;
constexpr CustomMeshColorSpaceGM::Vertex CustomMeshColorSpaceGM::kQuad[];
DEF_GM( return new CustomMeshColorSpaceGM; )
} // namespace skiagm