556ca8f7ee
This moves the Build-Debian10-BazelClang-x86_64-Release-IWYU job from experimental to on when a file in one of the folders that we enforce IWYU is modified (currently for svg, sksl, and now, debugger). Change-Id: Ia6fe1e7b30fc486db3eb081b6a64bc4c250cbf0b Bug: skia:13052 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/525796 Reviewed-by: Derek Sollenberger <djsollen@google.com> Commit-Queue: Kevin Lubick <kjlubick@google.com>
669 lines
25 KiB
C++
669 lines
25 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tools/debugger/DebugCanvas.h"
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#include "include/core/SkData.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPath.h"
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#include "include/core/SkPicture.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRSXform.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkString.h"
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#include "include/core/SkTextBlob.h"
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#include "include/core/SkVertices.h"
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#include "include/gpu/GrDirectContext.h"
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#include "include/gpu/GrRecordingContext.h"
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#include "include/private/SkTArray.h"
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#include "include/utils/SkPaintFilterCanvas.h"
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#include "src/core/SkCanvasPriv.h"
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#include "src/core/SkRectPriv.h"
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#include "src/gpu/GrRecordingContextPriv.h"
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#include "src/gpu/GrRenderTargetProxy.h"
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#include "src/gpu/GrSurfaceProxy.h"
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#include "src/utils/SkJSONWriter.h"
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#include "tools/debugger/DebugLayerManager.h"
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#include "tools/debugger/DrawCommand.h"
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#include <string>
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#include <utility>
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class SkDrawable;
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class SkImage;
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class SkRRect;
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class SkRegion;
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class UrlDataManager;
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struct SkDrawShadowRec;
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#if SK_GPU_V1
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#include "src/gpu/GrAuditTrail.h"
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#endif
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#define SKDEBUGCANVAS_VERSION 1
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#define SKDEBUGCANVAS_ATTRIBUTE_VERSION "version"
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#define SKDEBUGCANVAS_ATTRIBUTE_COMMANDS "commands"
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#define SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL "auditTrail"
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namespace {
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// Constants used in Annotations by Android for keeping track of layers
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static constexpr char kOffscreenLayerDraw[] = "OffscreenLayerDraw";
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static constexpr char kSurfaceID[] = "SurfaceID";
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static constexpr char kAndroidClip[] = "AndroidDeviceClipRestriction";
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static SkPath arrowHead = SkPath::Polygon({
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{ 0, 0},
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{ 6, -15},
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{ 0, -12},
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{-6, -15},
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}, true);
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void drawArrow(SkCanvas* canvas, const SkPoint& a, const SkPoint& b, const SkPaint& paint) {
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canvas->translate(0.5, 0.5);
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canvas->drawLine(a, b, paint);
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canvas->save();
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canvas->translate(b.fX, b.fY);
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SkScalar angle = SkScalarATan2((b.fY - a.fY), b.fX - a.fX);
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canvas->rotate(angle * 180 / SK_ScalarPI - 90);
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// arrow head
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canvas->drawPath(arrowHead, paint);
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canvas->restore();
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canvas->restore();
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}
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} // namespace
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class DebugPaintFilterCanvas : public SkPaintFilterCanvas {
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public:
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DebugPaintFilterCanvas(SkCanvas* canvas) : INHERITED(canvas) {}
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protected:
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bool onFilter(SkPaint& paint) const override {
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paint.setColor(SK_ColorRED);
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paint.setAlpha(0x08);
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paint.setBlendMode(SkBlendMode::kSrcOver);
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return true;
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}
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void onDrawPicture(const SkPicture* picture,
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const SkMatrix* matrix,
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const SkPaint* paint) override {
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// We need to replay the picture onto this canvas in order to filter its internal paints.
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this->SkCanvas::onDrawPicture(picture, matrix, paint);
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}
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private:
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using INHERITED = SkPaintFilterCanvas;
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};
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DebugCanvas::DebugCanvas(int width, int height)
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: INHERITED(width, height)
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, fOverdrawViz(false)
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, fClipVizColor(SK_ColorTRANSPARENT)
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, fDrawGpuOpBounds(false)
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, fShowAndroidClip(false)
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, fShowOrigin(false)
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, fnextDrawPictureLayerId(-1)
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, fnextDrawImageRectLayerId(-1)
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, fAndroidClip(SkRect::MakeEmpty()) {
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// SkPicturePlayback uses the base-class' quickReject calls to cull clipped
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// operations. This can lead to problems in the debugger which expects all
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// the operations in the captured skp to appear in the debug canvas. To
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// circumvent this we create a wide open clip here (an empty clip rect
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// is not sufficient).
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// Internally, the SkRect passed to clipRect is converted to an SkIRect and
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// rounded out. The following code creates a nearly maximal rect that will
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// not get collapsed by the coming conversions (Due to precision loss the
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// inset has to be surprisingly large).
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SkIRect largeIRect = SkRectPriv::MakeILarge();
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largeIRect.inset(1024, 1024);
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SkRect large = SkRect::Make(largeIRect);
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#ifdef SK_DEBUG
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SkASSERT(!large.roundOut().isEmpty());
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#endif
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// call the base class' version to avoid adding a draw command
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this->INHERITED::onClipRect(large, SkClipOp::kIntersect, kHard_ClipEdgeStyle);
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}
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DebugCanvas::DebugCanvas(SkIRect bounds)
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: DebugCanvas(bounds.width(), bounds.height()) {}
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DebugCanvas::~DebugCanvas() { fCommandVector.deleteAll(); }
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void DebugCanvas::addDrawCommand(DrawCommand* command) { fCommandVector.push_back(command); }
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void DebugCanvas::draw(SkCanvas* canvas) {
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if (!fCommandVector.isEmpty()) {
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this->drawTo(canvas, fCommandVector.count() - 1);
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}
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}
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void DebugCanvas::drawTo(SkCanvas* originalCanvas, int index, int m) {
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SkASSERT(!fCommandVector.isEmpty());
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SkASSERT(index < fCommandVector.count());
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int saveCount = originalCanvas->save();
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originalCanvas->resetMatrix();
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SkCanvasPriv::ResetClip(originalCanvas);
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DebugPaintFilterCanvas filterCanvas(originalCanvas);
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SkCanvas* finalCanvas = fOverdrawViz ? &filterCanvas : originalCanvas;
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#if SK_GPU_V1
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auto dContext = GrAsDirectContext(finalCanvas->recordingContext());
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// If we have a GPU backend we can also visualize the op information
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GrAuditTrail* at = nullptr;
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if (fDrawGpuOpBounds || m != -1) {
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// The audit trail must be obtained from the original canvas.
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at = this->getAuditTrail(originalCanvas);
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}
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#endif
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for (int i = 0; i <= index; i++) {
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#if SK_GPU_V1
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GrAuditTrail::AutoCollectOps* acb = nullptr;
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if (at) {
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// We need to flush any pending operations, or they might combine with commands below.
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// Previous operations were not registered with the audit trail when they were
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// created, so if we allow them to combine, the audit trail will fail to find them.
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if (dContext) {
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dContext->flush();
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}
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acb = new GrAuditTrail::AutoCollectOps(at, i);
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}
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#endif
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if (fCommandVector[i]->isVisible()) {
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fCommandVector[i]->execute(finalCanvas);
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}
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#if SK_GPU_V1
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if (at && acb) {
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delete acb;
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}
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#endif
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}
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if (SkColorGetA(fClipVizColor) != 0) {
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finalCanvas->save();
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SkPaint clipPaint;
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clipPaint.setColor(fClipVizColor);
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finalCanvas->drawPaint(clipPaint);
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finalCanvas->restore();
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}
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fMatrix = finalCanvas->getLocalToDevice();
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fClip = finalCanvas->getDeviceClipBounds();
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if (fShowOrigin) {
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const SkPaint originXPaint = SkPaint({1.0, 0, 0, 1.0});
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const SkPaint originYPaint = SkPaint({0, 1.0, 0, 1.0});
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// Draw an origin cross at the origin before restoring to assist in visualizing the
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// current matrix.
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drawArrow(finalCanvas, {-50, 0}, {50, 0}, originXPaint);
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drawArrow(finalCanvas, {0, -50}, {0, 50}, originYPaint);
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}
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finalCanvas->restoreToCount(saveCount);
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if (fShowAndroidClip) {
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// Draw visualization of android device clip restriction
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SkPaint androidClipPaint;
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androidClipPaint.setARGB(80, 255, 100, 0);
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finalCanvas->drawRect(fAndroidClip, androidClipPaint);
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}
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#if SK_GPU_V1
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// draw any ops if required and issue a full reset onto GrAuditTrail
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if (at) {
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// just in case there is global reordering, we flush the canvas before querying
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// GrAuditTrail
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GrAuditTrail::AutoEnable ae(at);
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if (dContext) {
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dContext->flush();
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}
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// we pick three colorblind-safe colors, 75% alpha
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static const SkColor kTotalBounds = SkColorSetARGB(0xC0, 0x6A, 0x3D, 0x9A);
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static const SkColor kCommandOpBounds = SkColorSetARGB(0xC0, 0xE3, 0x1A, 0x1C);
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static const SkColor kOtherOpBounds = SkColorSetARGB(0xC0, 0xFF, 0x7F, 0x00);
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// get the render target of the top device (from the original canvas) so we can ignore ops
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// drawn offscreen
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GrRenderTargetProxy* rtp = SkCanvasPriv::TopDeviceTargetProxy(originalCanvas);
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GrSurfaceProxy::UniqueID proxyID = rtp->uniqueID();
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// get the bounding boxes to draw
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SkTArray<GrAuditTrail::OpInfo> childrenBounds;
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if (m == -1) {
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at->getBoundsByClientID(&childrenBounds, index);
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} else {
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// the client wants us to draw the mth op
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at->getBoundsByOpsTaskID(&childrenBounds.push_back(), m);
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}
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// Shift the rects half a pixel, so they appear as exactly 1px thick lines.
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finalCanvas->save();
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finalCanvas->translate(0.5, -0.5);
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SkPaint paint;
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(1);
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for (int i = 0; i < childrenBounds.count(); i++) {
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if (childrenBounds[i].fProxyUniqueID != proxyID) {
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// offscreen draw, ignore for now
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continue;
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}
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paint.setColor(kTotalBounds);
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finalCanvas->drawRect(childrenBounds[i].fBounds, paint);
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for (int j = 0; j < childrenBounds[i].fOps.count(); j++) {
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const GrAuditTrail::OpInfo::Op& op = childrenBounds[i].fOps[j];
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if (op.fClientID != index) {
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paint.setColor(kOtherOpBounds);
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} else {
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paint.setColor(kCommandOpBounds);
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}
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finalCanvas->drawRect(op.fBounds, paint);
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}
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}
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finalCanvas->restore();
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this->cleanupAuditTrail(at);
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}
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#endif
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}
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void DebugCanvas::deleteDrawCommandAt(int index) {
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SkASSERT(index < fCommandVector.count());
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delete fCommandVector[index];
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fCommandVector.remove(index);
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}
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DrawCommand* DebugCanvas::getDrawCommandAt(int index) const {
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SkASSERT(index < fCommandVector.count());
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return fCommandVector[index];
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}
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#if SK_GPU_V1
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GrAuditTrail* DebugCanvas::getAuditTrail(SkCanvas* canvas) {
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GrAuditTrail* at = nullptr;
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auto ctx = canvas->recordingContext();
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if (ctx) {
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at = ctx->priv().auditTrail();
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}
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return at;
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}
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void DebugCanvas::drawAndCollectOps(SkCanvas* canvas) {
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GrAuditTrail* at = this->getAuditTrail(canvas);
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if (at) {
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// loop over all of the commands and draw them, this is to collect reordering
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// information
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for (int i = 0; i < this->getSize(); i++) {
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GrAuditTrail::AutoCollectOps enable(at, i);
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fCommandVector[i]->execute(canvas);
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}
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// in case there is some kind of global reordering
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{
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GrAuditTrail::AutoEnable ae(at);
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auto dContext = GrAsDirectContext(canvas->recordingContext());
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if (dContext) {
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dContext->flush();
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}
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}
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}
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}
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void DebugCanvas::cleanupAuditTrail(GrAuditTrail* at) {
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if (at) {
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GrAuditTrail::AutoEnable ae(at);
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at->fullReset();
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}
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}
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#endif // SK_GPU_V1
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void DebugCanvas::toJSON(SkJSONWriter& writer,
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UrlDataManager& urlDataManager,
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SkCanvas* canvas) {
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#if SK_GPU_V1
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this->drawAndCollectOps(canvas);
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// now collect json
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GrAuditTrail* at = this->getAuditTrail(canvas);
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#endif
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writer.appendS32(SKDEBUGCANVAS_ATTRIBUTE_VERSION, SKDEBUGCANVAS_VERSION);
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writer.beginArray(SKDEBUGCANVAS_ATTRIBUTE_COMMANDS);
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for (int i = 0; i < this->getSize(); i++) {
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writer.beginObject(); // command
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this->getDrawCommandAt(i)->toJSON(writer, urlDataManager);
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#if SK_GPU_V1
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if (at) {
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writer.appendName(SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL);
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at->toJson(writer, i);
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}
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#endif
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writer.endObject(); // command
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}
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writer.endArray(); // commands
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#if SK_GPU_V1
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this->cleanupAuditTrail(at);
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#endif
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}
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void DebugCanvas::toJSONOpsTask(SkJSONWriter& writer, SkCanvas* canvas) {
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#if SK_GPU_V1
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this->drawAndCollectOps(canvas);
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GrAuditTrail* at = this->getAuditTrail(canvas);
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if (at) {
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GrAuditTrail::AutoManageOpsTask enable(at);
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at->toJson(writer);
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this->cleanupAuditTrail(at);
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return;
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}
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#endif
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writer.beginObject();
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writer.endObject();
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}
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void DebugCanvas::setOverdrawViz(bool overdrawViz) { fOverdrawViz = overdrawViz; }
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void DebugCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) {
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this->addDrawCommand(new ClipPathCommand(path, op, kSoft_ClipEdgeStyle == edgeStyle));
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}
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void DebugCanvas::onClipRect(const SkRect& rect, SkClipOp op, ClipEdgeStyle edgeStyle) {
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this->addDrawCommand(new ClipRectCommand(rect, op, kSoft_ClipEdgeStyle == edgeStyle));
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}
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void DebugCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) {
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this->addDrawCommand(new ClipRRectCommand(rrect, op, kSoft_ClipEdgeStyle == edgeStyle));
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}
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void DebugCanvas::onClipRegion(const SkRegion& region, SkClipOp op) {
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this->addDrawCommand(new ClipRegionCommand(region, op));
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}
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void DebugCanvas::onClipShader(sk_sp<SkShader> cs, SkClipOp op) {
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this->addDrawCommand(new ClipShaderCommand(std::move(cs), op));
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}
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void DebugCanvas::onResetClip() {
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this->addDrawCommand(new ResetClipCommand());
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}
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void DebugCanvas::didConcat44(const SkM44& m) {
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this->addDrawCommand(new Concat44Command(m));
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this->INHERITED::didConcat44(m);
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}
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void DebugCanvas::didScale(SkScalar x, SkScalar y) {
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this->didConcat44(SkM44::Scale(x, y));
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}
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void DebugCanvas::didTranslate(SkScalar x, SkScalar y) {
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this->didConcat44(SkM44::Translate(x, y));
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}
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void DebugCanvas::onDrawAnnotation(const SkRect& rect, const char key[], SkData* value) {
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// Parse layer-releated annotations added in SkiaPipeline.cpp and RenderNodeDrawable.cpp
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// the format of the annotations is <Indicator|RenderNodeId>
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SkTArray<SkString> tokens;
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SkStrSplit(key, "|", kStrict_SkStrSplitMode, &tokens);
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if (tokens.size() == 2) {
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if (tokens[0].equals(kOffscreenLayerDraw)) {
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// Indicates that the next drawPicture command contains the SkPicture to render the
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// node at this id in an offscreen buffer.
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fnextDrawPictureLayerId = std::stoi(tokens[1].c_str());
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fnextDrawPictureDirtyRect = rect.roundOut();
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return; // don't record it
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} else if (tokens[0].equals(kSurfaceID)) {
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// Indicates that the following drawImageRect should draw the offscreen buffer.
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fnextDrawImageRectLayerId = std::stoi(tokens[1].c_str());
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return; // don't record it
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}
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}
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if (strcmp(kAndroidClip, key) == 0) {
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// Store this frame's android device clip restriction for visualization later.
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// This annotation stands in place of the androidFramework_setDeviceClipRestriction
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// which is unrecordable.
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fAndroidClip = rect;
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}
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this->addDrawCommand(new DrawAnnotationCommand(rect, key, sk_ref_sp(value)));
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}
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void DebugCanvas::onDrawImage2(const SkImage* image,
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SkScalar left,
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SkScalar top,
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const SkSamplingOptions& sampling,
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const SkPaint* paint) {
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this->addDrawCommand(new DrawImageCommand(image, left, top, sampling, paint));
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}
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void DebugCanvas::onDrawImageLattice2(const SkImage* image,
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const Lattice& lattice,
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const SkRect& dst,
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SkFilterMode filter, // todo
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const SkPaint* paint) {
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this->addDrawCommand(new DrawImageLatticeCommand(image, lattice, dst, filter, paint));
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}
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void DebugCanvas::onDrawImageRect2(const SkImage* image,
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const SkRect& src,
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const SkRect& dst,
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const SkSamplingOptions& sampling,
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const SkPaint* paint,
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SrcRectConstraint constraint) {
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if (fnextDrawImageRectLayerId != -1 && fLayerManager) {
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// This drawImageRect command would have drawn the offscreen buffer for a layer.
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// On Android, we recorded an SkPicture of the commands that drew to the layer.
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// To render the layer as it would have looked on the frame this DebugCanvas draws, we need
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// to call fLayerManager->getLayerAsImage(id). This must be done just before
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// drawTo(command), since it depends on the index into the layer's commands
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// (managed by fLayerManager)
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// Instead of adding a DrawImageRectCommand, we need a deferred command, that when
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// executed, will call drawImageRect(fLayerManager->getLayerAsImage())
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this->addDrawCommand(new DrawImageRectLayerCommand(
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fLayerManager, fnextDrawImageRectLayerId, fFrame, src, dst, sampling,
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paint, constraint));
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} else {
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|
this->addDrawCommand(new DrawImageRectCommand(image, src, dst, sampling, paint, constraint));
|
|
}
|
|
// Reset expectation so next drawImageRect is not special.
|
|
fnextDrawImageRectLayerId = -1;
|
|
}
|
|
|
|
void DebugCanvas::onDrawOval(const SkRect& oval, const SkPaint& paint) {
|
|
this->addDrawCommand(new DrawOvalCommand(oval, paint));
|
|
}
|
|
|
|
void DebugCanvas::onDrawArc(const SkRect& oval,
|
|
SkScalar startAngle,
|
|
SkScalar sweepAngle,
|
|
bool useCenter,
|
|
const SkPaint& paint) {
|
|
this->addDrawCommand(new DrawArcCommand(oval, startAngle, sweepAngle, useCenter, paint));
|
|
}
|
|
|
|
void DebugCanvas::onDrawPaint(const SkPaint& paint) {
|
|
this->addDrawCommand(new DrawPaintCommand(paint));
|
|
}
|
|
|
|
void DebugCanvas::onDrawBehind(const SkPaint& paint) {
|
|
this->addDrawCommand(new DrawBehindCommand(paint));
|
|
}
|
|
|
|
void DebugCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
|
|
this->addDrawCommand(new DrawPathCommand(path, paint));
|
|
}
|
|
|
|
void DebugCanvas::onDrawRegion(const SkRegion& region, const SkPaint& paint) {
|
|
this->addDrawCommand(new DrawRegionCommand(region, paint));
|
|
}
|
|
|
|
void DebugCanvas::onDrawPicture(const SkPicture* picture,
|
|
const SkMatrix* matrix,
|
|
const SkPaint* paint) {
|
|
if (fnextDrawPictureLayerId != -1 && fLayerManager) {
|
|
fLayerManager->storeSkPicture(fnextDrawPictureLayerId, fFrame, sk_ref_sp(picture),
|
|
fnextDrawPictureDirtyRect);
|
|
} else {
|
|
this->addDrawCommand(new BeginDrawPictureCommand(picture, matrix, paint));
|
|
SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect());
|
|
picture->playback(this);
|
|
this->addDrawCommand(new EndDrawPictureCommand(SkToBool(matrix) || SkToBool(paint)));
|
|
}
|
|
fnextDrawPictureLayerId = -1;
|
|
}
|
|
|
|
void DebugCanvas::onDrawPoints(PointMode mode,
|
|
size_t count,
|
|
const SkPoint pts[],
|
|
const SkPaint& paint) {
|
|
this->addDrawCommand(new DrawPointsCommand(mode, count, pts, paint));
|
|
}
|
|
|
|
void DebugCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) {
|
|
// NOTE(chudy): Messing up when renamed to DrawRect... Why?
|
|
addDrawCommand(new DrawRectCommand(rect, paint));
|
|
}
|
|
|
|
void DebugCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
|
|
this->addDrawCommand(new DrawRRectCommand(rrect, paint));
|
|
}
|
|
|
|
void DebugCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) {
|
|
this->addDrawCommand(new DrawDRRectCommand(outer, inner, paint));
|
|
}
|
|
|
|
void DebugCanvas::onDrawTextBlob(const SkTextBlob* blob,
|
|
SkScalar x,
|
|
SkScalar y,
|
|
const SkPaint& paint) {
|
|
this->addDrawCommand(
|
|
new DrawTextBlobCommand(sk_ref_sp(const_cast<SkTextBlob*>(blob)), x, y, paint));
|
|
}
|
|
|
|
void DebugCanvas::onDrawPatch(const SkPoint cubics[12],
|
|
const SkColor colors[4],
|
|
const SkPoint texCoords[4],
|
|
SkBlendMode bmode,
|
|
const SkPaint& paint) {
|
|
this->addDrawCommand(new DrawPatchCommand(cubics, colors, texCoords, bmode, paint));
|
|
}
|
|
|
|
void DebugCanvas::onDrawVerticesObject(const SkVertices* vertices,
|
|
SkBlendMode bmode,
|
|
const SkPaint& paint) {
|
|
this->addDrawCommand(
|
|
new DrawVerticesCommand(sk_ref_sp(const_cast<SkVertices*>(vertices)), bmode, paint));
|
|
}
|
|
|
|
void DebugCanvas::onDrawAtlas2(const SkImage* image,
|
|
const SkRSXform xform[],
|
|
const SkRect tex[],
|
|
const SkColor colors[],
|
|
int count,
|
|
SkBlendMode bmode,
|
|
const SkSamplingOptions& sampling,
|
|
const SkRect* cull,
|
|
const SkPaint* paint) {
|
|
this->addDrawCommand(
|
|
new DrawAtlasCommand(image, xform, tex, colors, count, bmode, sampling, cull, paint));
|
|
}
|
|
|
|
void DebugCanvas::onDrawShadowRec(const SkPath& path, const SkDrawShadowRec& rec) {
|
|
this->addDrawCommand(new DrawShadowCommand(path, rec));
|
|
}
|
|
|
|
void DebugCanvas::onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) {
|
|
this->addDrawCommand(new DrawDrawableCommand(drawable, matrix));
|
|
}
|
|
|
|
void DebugCanvas::onDrawEdgeAAQuad(const SkRect& rect,
|
|
const SkPoint clip[4],
|
|
QuadAAFlags aa,
|
|
const SkColor4f& color,
|
|
SkBlendMode mode) {
|
|
this->addDrawCommand(new DrawEdgeAAQuadCommand(rect, clip, aa, color, mode));
|
|
}
|
|
|
|
void DebugCanvas::onDrawEdgeAAImageSet2(const ImageSetEntry set[],
|
|
int count,
|
|
const SkPoint dstClips[],
|
|
const SkMatrix preViewMatrices[],
|
|
const SkSamplingOptions& sampling,
|
|
const SkPaint* paint,
|
|
SrcRectConstraint constraint) {
|
|
this->addDrawCommand(new DrawEdgeAAImageSetCommand(
|
|
set, count, dstClips, preViewMatrices, sampling, paint, constraint));
|
|
}
|
|
|
|
void DebugCanvas::willRestore() {
|
|
this->addDrawCommand(new RestoreCommand());
|
|
this->INHERITED::willRestore();
|
|
}
|
|
|
|
void DebugCanvas::willSave() {
|
|
this->addDrawCommand(new SaveCommand());
|
|
this->INHERITED::willSave();
|
|
}
|
|
|
|
SkCanvas::SaveLayerStrategy DebugCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) {
|
|
this->addDrawCommand(new SaveLayerCommand(rec));
|
|
(void)this->INHERITED::getSaveLayerStrategy(rec);
|
|
// No need for a full layer.
|
|
return kNoLayer_SaveLayerStrategy;
|
|
}
|
|
|
|
bool DebugCanvas::onDoSaveBehind(const SkRect* subset) {
|
|
// TODO
|
|
return false;
|
|
}
|
|
|
|
void DebugCanvas::didSetM44(const SkM44& matrix) {
|
|
this->addDrawCommand(new SetM44Command(matrix));
|
|
this->INHERITED::didSetM44(matrix);
|
|
}
|
|
|
|
void DebugCanvas::toggleCommand(int index, bool toggle) {
|
|
SkASSERT(index < fCommandVector.count());
|
|
fCommandVector[index]->setVisible(toggle);
|
|
}
|
|
|
|
std::map<int, std::vector<int>> DebugCanvas::getImageIdToCommandMap(UrlDataManager& udm) const {
|
|
// map from image ids to list of commands that reference them.
|
|
std::map<int, std::vector<int>> m;
|
|
|
|
for (int i = 0; i < this->getSize(); i++) {
|
|
const DrawCommand* command = this->getDrawCommandAt(i);
|
|
int imageIndex = -1;
|
|
// this is not an exaustive list of where images can be used, they show up in paints too.
|
|
switch (command->getOpType()) {
|
|
case DrawCommand::OpType::kDrawImage_OpType: {
|
|
imageIndex = static_cast<const DrawImageCommand*>(command)->imageId(udm);
|
|
break;
|
|
}
|
|
case DrawCommand::OpType::kDrawImageRect_OpType: {
|
|
imageIndex = static_cast<const DrawImageRectCommand*>(command)->imageId(udm);
|
|
break;
|
|
}
|
|
case DrawCommand::OpType::kDrawImageLattice_OpType: {
|
|
imageIndex = static_cast<const DrawImageLatticeCommand*>(command)->imageId(udm);
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
if (imageIndex >= 0) {
|
|
m[imageIndex].push_back(i);
|
|
}
|
|
}
|
|
return m;
|
|
}
|