skia2/tools/gpu/vk
Kevin Lubick 7ac7413f08 [bazel] Support Vulkan
PS1 regenerates BUILD.bazel files

I suggest reviewing the deltas between PS1 and the latest
PS to focus on the interesting bits.

The changes here allow for a Vulkan-only build of HelloWorld
based on sk_app. The toughest change was properly fetching
the VisualID after removing the gl calls that used to
fill that in.

There are a few changes that fix resolution of Dawn
header files, but those won't actually be built until
a follow-on CL.

Change-Id: I54fb58b5dd7ecd4313562aed401759b3eaed53c0
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516999
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-03-08 21:21:17 +00:00
..
BUILD.bazel [bazel] Support Vulkan 2022-03-08 21:21:17 +00:00
GrVulkanDefines.h Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""" 2020-03-20 17:11:58 +00:00
VkTestContext.cpp In vulkan tests, use vkGetInstanceProcAddr to get vkGetDeviceProcAddr. 2022-01-14 17:04:16 +00:00
VkTestContext.h Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
VkTestHelper.cpp In vulkan tests, use vkGetInstanceProcAddr to get vkGetDeviceProcAddr. 2022-01-14 17:04:16 +00:00
VkTestHelper.h In vulkan tests, use vkGetInstanceProcAddr to get vkGetDeviceProcAddr. 2022-01-14 17:04:16 +00:00
VkTestUtils.cpp [bazel] Support Vulkan 2022-03-08 21:21:17 +00:00
VkTestUtils.h In vulkan tests, use vkGetInstanceProcAddr to get vkGetDeviceProcAddr. 2022-01-14 17:04:16 +00:00
VkYcbcrSamplerHelper.cpp Rename GrContextPriv to GrDirectContextPriv 2020-10-14 16:46:01 +00:00
VkYcbcrSamplerHelper.h Clean up some GrContext uses in the GMs 2020-07-17 17:11:20 +00:00