skia2/bench/SKPAnimationBench.h
Mike Klein 52337de95c re-run tools/rewrite_includes.py
PS2 adds a rewrite for Skia #include <...> to #include "...", letting
them be otherwise rewritten and sorted too.  (We do need one exception
for the Vulkan headers, which will otherwise be rewritten to always
point to our own.)  I don't think it's particularly important to
favor "" or <>, but picking one keeps things consistent.

PS3 adds a missing SkMutex.h include.

PS4 fixes a terrible readability problem.

Change-Id: Id9fe752727ef30e802b1daf755ee2ed15e267577
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229742
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-07-25 15:40:33 +00:00

53 lines
1.4 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKPAnimationBench_DEFINED
#define SKPAnimationBench_DEFINED
#include "bench/SKPBench.h"
#include "include/utils/SkRandom.h"
#include "tools/timer/Timer.h"
/**
* Runs an SkPicture as a benchmark by repeatedly drawing it, first centering the picture and
* for each step it concats the passed in matrix
*/
class SKPAnimationBench : public SKPBench {
public:
class Animation : public SkRefCnt {
public:
virtual const char* getTag() = 0;
virtual void preConcatFrameMatrix(double animationTimeMs, const SkIRect& devBounds,
SkMatrix* drawMatrix) = 0;
virtual ~Animation() {}
};
SKPAnimationBench(const char* name, const SkPicture*, const SkIRect& devClip, sk_sp<Animation>,
bool doLooping);
static sk_sp<Animation> MakeZoomAnimation(SkScalar zoomMax, double zoomPeriodMs);
protected:
const char* onGetUniqueName() override;
void onPerCanvasPreDraw(SkCanvas* canvas) override;
void drawMPDPicture() override {
SK_ABORT("MPD not supported\n");
}
void drawPicture() override;
private:
sk_sp<Animation> fAnimation;
SkRandom fAnimationTime;
SkString fUniqueName;
SkIRect fDevBounds;
typedef SKPBench INHERITED;
};
#endif