0b4d8aa108
Allows benchmarks to override GrContextOptions. Removes the ability to use the same GrContext for all benchmarks in a config. Change-Id: I5ab9f6e81055451ac912a66537843d1a49f3b479 Reviewed-on: https://skia-review.googlesource.com/34080 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
159 lines
4.2 KiB
C++
159 lines
4.2 KiB
C++
/*
|
|
* Copyright 2011 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef Benchmark_DEFINED
|
|
#define Benchmark_DEFINED
|
|
|
|
#include "SkPoint.h"
|
|
#include "SkRefCnt.h"
|
|
#include "SkString.h"
|
|
#include "../tools/Registry.h"
|
|
|
|
#define DEF_BENCH3(code, N) \
|
|
static BenchRegistry gBench##N([](void*) -> Benchmark* { code; });
|
|
#define DEF_BENCH2(code, N) DEF_BENCH3(code, N)
|
|
#define DEF_BENCH(code) DEF_BENCH2(code, __COUNTER__)
|
|
|
|
/*
|
|
* With the above macros, you can register benches as follows (at the bottom
|
|
* of your .cpp)
|
|
*
|
|
* DEF_BENCH(return new MyBenchmark(...))
|
|
* DEF_BENCH(return new MyBenchmark(...))
|
|
* DEF_BENCH(return new MyBenchmark(...))
|
|
*/
|
|
|
|
struct GrContextOptions;
|
|
class SkCanvas;
|
|
class SkPaint;
|
|
|
|
class SkTriState {
|
|
public:
|
|
enum State {
|
|
kDefault,
|
|
kTrue,
|
|
kFalse
|
|
};
|
|
static const char* Name[];
|
|
};
|
|
|
|
class Benchmark : public SkRefCnt {
|
|
public:
|
|
Benchmark();
|
|
|
|
const char* getName();
|
|
const char* getUniqueName();
|
|
SkIPoint getSize();
|
|
|
|
enum Backend {
|
|
kNonRendering_Backend,
|
|
kRaster_Backend,
|
|
kGPU_Backend,
|
|
kPDF_Backend,
|
|
kHWUI_Backend,
|
|
};
|
|
|
|
// Call to determine whether the benchmark is intended for
|
|
// the rendering mode.
|
|
virtual bool isSuitableFor(Backend backend) {
|
|
return backend != kNonRendering_Backend;
|
|
}
|
|
|
|
// Allows a benchmark to override options used to construct the GrContext.
|
|
virtual void modifyGrContextOptions(GrContextOptions*) {}
|
|
|
|
virtual int calculateLoops(int defaultLoops) const {
|
|
return defaultLoops;
|
|
}
|
|
|
|
// Call before draw, allows the benchmark to do setup work outside of the
|
|
// timer. When a benchmark is repeatedly drawn, this should be called once
|
|
// before the initial draw.
|
|
void delayedSetup();
|
|
|
|
// Called once before and after a series of draw calls to a single canvas.
|
|
// The setup/break down in these calls is not timed.
|
|
void perCanvasPreDraw(SkCanvas*);
|
|
void perCanvasPostDraw(SkCanvas*);
|
|
|
|
// Called just before and after each call to draw(). Not timed.
|
|
void preDraw(SkCanvas*);
|
|
void postDraw(SkCanvas*);
|
|
|
|
// Bench framework can tune loops to be large enough for stable timing.
|
|
void draw(int loops, SkCanvas*);
|
|
|
|
void setForceAlpha(int alpha) {
|
|
fForceAlpha = alpha;
|
|
}
|
|
|
|
void setDither(SkTriState::State state) {
|
|
fDither = state;
|
|
}
|
|
|
|
/** Assign masks for paint-flags. These will be applied when setupPaint()
|
|
* is called.
|
|
*
|
|
* Performs the following on the paint:
|
|
* uint32_t flags = paint.getFlags();
|
|
* flags &= ~clearMask;
|
|
* flags |= orMask;
|
|
* paint.setFlags(flags);
|
|
*/
|
|
void setPaintMasks(uint32_t orMask, uint32_t clearMask) {
|
|
fOrMask = orMask;
|
|
fClearMask = clearMask;
|
|
}
|
|
|
|
/*
|
|
* Benches which support running in a visual mode can advertise this functionality
|
|
*/
|
|
virtual bool isVisual() { return false; }
|
|
|
|
/*
|
|
* VisualBench frequently resets the canvas. As a result we need to bulk call all of the hooks
|
|
*/
|
|
void preTimingHooks(SkCanvas* canvas) {
|
|
this->perCanvasPreDraw(canvas);
|
|
this->preDraw(canvas);
|
|
}
|
|
|
|
void postTimingHooks(SkCanvas* canvas) {
|
|
this->postDraw(canvas);
|
|
this->perCanvasPostDraw(canvas);
|
|
}
|
|
|
|
virtual void getGpuStats(SkCanvas*, SkTArray<SkString>* keys, SkTArray<double>* values) {}
|
|
|
|
protected:
|
|
virtual void setupPaint(SkPaint* paint);
|
|
|
|
virtual const char* onGetName() = 0;
|
|
virtual const char* onGetUniqueName() { return this->onGetName(); }
|
|
virtual void onDelayedSetup() {}
|
|
virtual void onPerCanvasPreDraw(SkCanvas*) {}
|
|
virtual void onPerCanvasPostDraw(SkCanvas*) {}
|
|
virtual void onPreDraw(SkCanvas*) {}
|
|
virtual void onPostDraw(SkCanvas*) {}
|
|
// Each bench should do its main work in a loop like this:
|
|
// for (int i = 0; i < loops; i++) { <work here> }
|
|
virtual void onDraw(int loops, SkCanvas*) = 0;
|
|
|
|
virtual SkIPoint onGetSize();
|
|
|
|
private:
|
|
int fForceAlpha;
|
|
SkTriState::State fDither;
|
|
uint32_t fOrMask, fClearMask;
|
|
|
|
typedef SkRefCnt INHERITED;
|
|
};
|
|
|
|
typedef sk_tools::Registry<Benchmark*(*)(void*)> BenchRegistry;
|
|
|
|
#endif
|