ab244f045a
This reverts commit9d5f66d9c2
. Reason for revert: Leon landed Android fixes. Original change's description: > Revert "Reland: Remove SkLights include from SkCanvas.h" > > This reverts commitfed00319c9
. > > Reason for revert: breaking the Android roll. > > Original change's description: > > Reland: Remove SkLights include from SkCanvas.h > > > > SkLights.h pulls in a bunch of other headers and is not needed (fwdecl > > works fine). > > > > Change-Id: I3ed97cd7861e51dcb7cfa7950a97b420dbc6fbfb > > TBR=reed@google.com > > Reviewed-on: https://skia-review.googlesource.com/15143 > > Commit-Queue: Florin Malita <fmalita@chromium.org> > > Reviewed-by: Florin Malita <fmalita@chromium.org> > > > > TBR=fmalita@chromium.org,reed@google.com > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > > Change-Id: I3b0e69f1d04d160f16a5567b09982d35cc9ca84e > Reviewed-on: https://skia-review.googlesource.com/15195 > Reviewed-by: Florin Malita <fmalita@chromium.org> > Commit-Queue: Florin Malita <fmalita@chromium.org> > TBR=msarett@google.com,reviews@skia.org,fmalita@chromium.org,reed@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I0a1c2f9df61f16987ab72dfb4f3a205fbcc37667 Reviewed-on: https://skia-review.googlesource.com/15229 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
98 lines
2.6 KiB
C++
98 lines
2.6 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Benchmark.h"
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#include "SkCanvas.h"
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#include "SkPaint.h"
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#include "SkRandom.h"
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#include "SkShader.h"
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#include "SkString.h"
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#include "SkTemplates.h"
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#define STR "Hamburgefons"
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enum FontQuality {
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kBW,
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kAA,
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kLCD
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};
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static const char* fontQualityName(const SkPaint& paint) {
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if (!paint.isAntiAlias()) {
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return "BW";
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}
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if (paint.isLCDRenderText()) {
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return "LCD";
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}
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return "AA";
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}
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class ShaderMaskBench : public Benchmark {
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SkPaint fPaint;
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SkString fText;
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SkString fName;
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FontQuality fFQ;
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public:
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ShaderMaskBench(bool isOpaque, FontQuality fq) {
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fFQ = fq;
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fText.set(STR);
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fPaint.setAntiAlias(kBW != fq);
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fPaint.setLCDRenderText(kLCD == fq);
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fPaint.setShader(SkShader::MakeColorShader(isOpaque ? 0xFFFFFFFF : 0x80808080));
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}
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protected:
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virtual const char* onGetName() {
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fName.printf("shadermask");
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fName.appendf("_%s", fontQualityName(fPaint));
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fName.appendf("_%02X", fPaint.getAlpha());
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return fName.c_str();
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}
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virtual void onDraw(int loops, SkCanvas* canvas) {
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const SkIPoint dim = this->getSize();
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SkRandom rand;
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SkPaint paint(fPaint);
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this->setupPaint(&paint);
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// explicitly need these
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paint.setAlpha(fPaint.getAlpha());
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paint.setAntiAlias(kBW != fFQ);
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paint.setLCDRenderText(kLCD == fFQ);
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const SkScalar x0 = SkIntToScalar(-10);
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const SkScalar y0 = SkIntToScalar(-10);
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paint.setTextSize(SkIntToScalar(12));
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for (int i = 0; i < loops; i++) {
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SkScalar x = x0 + rand.nextUScalar1() * dim.fX;
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SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
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canvas->drawString(fText, x, y, paint);
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}
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paint.setTextSize(SkIntToScalar(48));
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for (int i = 0; i < loops / 4 ; i++) {
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SkScalar x = x0 + rand.nextUScalar1() * dim.fX;
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SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
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canvas->drawString(fText, x, y, paint);
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}
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}
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private:
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typedef Benchmark INHERITED;
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};
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///////////////////////////////////////////////////////////////////////////////
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DEF_BENCH( return new ShaderMaskBench(true, kBW); )
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DEF_BENCH( return new ShaderMaskBench(false, kBW); )
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DEF_BENCH( return new ShaderMaskBench(true, kAA); )
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DEF_BENCH( return new ShaderMaskBench(false, kAA); )
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DEF_BENCH( return new ShaderMaskBench(true, kLCD); )
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DEF_BENCH( return new ShaderMaskBench(false, kLCD); )
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