f10eff363b
A global variable should be considered "dead" if it's never written and never read. The previous code checked if it was never written OR never read, which is not the same. This would generate GLSL/Metal that didn't compile. In SPIR-V, it would SkASSERT, then crash, during codegen. The fuzzer was able to detect the SPIR-V issue, but it was wrong in all three cases. Change-Id: Id59a2499eb5baa3839b93826bfbc24191bfd490b Bug: oss-fuzz:32005 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385280 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> |
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.. | ||
blend | ||
errors | ||
folding | ||
fp | ||
glsl | ||
inliner | ||
intrinsics | ||
metal | ||
runtime | ||
runtime_errors | ||
shared | ||
spirv | ||
workarounds | ||
README.txt |
This directory contains skslc-compiled output from matching source files in the /resources/sksl/ directory.