skia2/bench/subset/SubsetSingleBench.cpp
scroggo 1c005e4a38 Create a scanline decoder without creating a codec
Prior to this CL, if a client wanted to decode scanlines, they had to
create an SkCodec in order to get an SkScanlineDecoder. This introduces
complications if input data is not easily shared between the two
objects.

Instead, add methods to SkScanlineDecoder for creating a new one from
input data, and remove the creation functions from SkCodec.

Update DM and tests.

Review URL: https://codereview.chromium.org/1267583002
2015-08-04 09:24:45 -07:00

97 lines
3.5 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SubsetSingleBench.h"
#include "SubsetBenchPriv.h"
#include "SkData.h"
#include "SkCodec.h"
#include "SkImageDecoder.h"
#include "SkOSFile.h"
#include "SkScanlineDecoder.h"
#include "SkStream.h"
/*
*
* This benchmark is designed to test the performance of subset decoding.
* It uses an input width, height, left, and top to decode a single subset.
*
*/
SubsetSingleBench::SubsetSingleBench(const SkString& path,
SkColorType colorType,
uint32_t subsetWidth,
uint32_t subsetHeight,
uint32_t offsetLeft,
uint32_t offsetTop,
bool useCodec)
: fColorType(colorType)
, fSubsetWidth(subsetWidth)
, fSubsetHeight(subsetHeight)
, fOffsetLeft(offsetLeft)
, fOffsetTop(offsetTop)
, fUseCodec(useCodec)
{
// Parse the filename
SkString baseName = SkOSPath::Basename(path.c_str());
// Choose an informative color name
const char* colorName = get_color_name(fColorType);
fName.printf("%sSubsetSingle_%dx%d +%d_+%d_%s_%s", fUseCodec ? "Codec" : "Image", fSubsetWidth,
fSubsetHeight, fOffsetLeft, fOffsetTop, baseName.c_str(), colorName);
// Perform the decode setup
SkAutoTUnref<SkData> encoded(SkData::NewFromFileName(path.c_str()));
fStream.reset(new SkMemoryStream(encoded));
}
const char* SubsetSingleBench::onGetName() {
return fName.c_str();
}
bool SubsetSingleBench::isSuitableFor(Backend backend) {
return kNonRendering_Backend == backend;
}
void SubsetSingleBench::onDraw(const int n, SkCanvas* canvas) {
// When the color type is kIndex8, we will need to store the color table. If it is
// used, it will be initialized by the codec.
int colorCount;
SkPMColor colors[256];
if (fUseCodec) {
for (int count = 0; count < n; count++) {
SkAutoTDelete<SkScanlineDecoder> scanlineDecoder(
SkScanlineDecoder::NewFromStream(fStream->duplicate()));
const SkImageInfo info = scanlineDecoder->getInfo().makeColorType(fColorType);
SkAutoTDeleteArray<uint8_t> row(SkNEW_ARRAY(uint8_t, info.minRowBytes()));
scanlineDecoder->start(info, NULL, colors, &colorCount);
SkBitmap bitmap;
SkImageInfo subsetInfo = info.makeWH(fSubsetWidth, fSubsetHeight);
alloc_pixels(&bitmap, subsetInfo, colors, colorCount);
scanlineDecoder->skipScanlines(fOffsetTop);
uint32_t bpp = info.bytesPerPixel();
for (uint32_t y = 0; y < fSubsetHeight; y++) {
scanlineDecoder->getScanlines(row.get(), 1, 0);
memcpy(bitmap.getAddr(0, y), row.get() + fOffsetLeft * bpp,
fSubsetWidth * bpp);
}
}
} else {
for (int count = 0; count < n; count++) {
SkAutoTDelete<SkImageDecoder> decoder(SkImageDecoder::Factory(fStream));
int width, height;
decoder->buildTileIndex(fStream->duplicate(), &width, &height);
SkBitmap bitmap;
SkIRect rect = SkIRect::MakeXYWH(fOffsetLeft, fOffsetTop, fSubsetWidth,
fSubsetHeight);
decoder->decodeSubset(&bitmap, rect, fColorType);
}
}
}