f1754ec691
SkPicture: Remove the constructors which take an SkStream as an argument. Rather than having to check a variable for success, the factory will return NULL on failure. Add a protected function for determining if an SkStream is an SKP to share code with SkTimedPicture. In the factory, check for a NULL SkStream. Use a default decoder (from BUG: https://code.google.com/p/skia/issues/detail?id=1325) SkDebuggerGUI: Call SkPicture::CreateFromStream when necessary. Write a factory for creating SkTimedPictures and use it. Use the factory throughout tools. Add include/lazy to utils and effects gyp include_dirs so SkPicture.h can reference SkImageDecoder.h which references SkBitmapFactory.h (in include/lazy). Changes code Chromium uses, so this will require a temporary Skia and then a change to Chromium to use the new Skia code. TODO: Create a decoder that does nothing to be used by pinspect, lua pictures, etc, and allow it to not assert in SkOrderedReadBuffer. R=reed@google.com Review URL: https://codereview.chromium.org/17113004 git-svn-id: http://skia.googlecode.com/svn/trunk@9822 2bbb7eff-a529-9590-31e7-b0007b416f81
177 lines
5.6 KiB
C++
177 lines
5.6 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkLua.h"
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#include "SkLuaCanvas.h"
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#include "SkPicture.h"
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#include "SkCommandLineFlags.h"
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#include "SkGraphics.h"
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#include "SkStream.h"
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#include "SkData.h"
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#include "picture_utils.h"
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#include "SkOSFile.h"
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#include "SkImageDecoder.h"
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#include "SkForceLinking.h"
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__SK_FORCE_IMAGE_DECODER_LINKING;
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extern "C" {
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#include "lua.h"
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#include "lualib.h"
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#include "lauxlib.h"
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}
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static const char gStartCanvasFunc[] = "sk_scrape_startcanvas";
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static const char gEndCanvasFunc[] = "sk_scrape_endcanvas";
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static const char gAccumulateFunc[] = "sk_scrape_accumulate";
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static const char gSummarizeFunc[] = "sk_scrape_summarize";
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// PictureRenderingFlags.cpp
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extern bool lazy_decode_bitmap(const void* buffer, size_t size, SkBitmap*);
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// Example usage for the modulo flag:
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// for i in {0..5}; do lua_pictures --skpPath SKP_PATH -l YOUR_SCRIPT --modulo $i 6 &; done
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DEFINE_string(modulo, "", "[--modulo <remainder> <divisor>]: only run tests for which "
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"testIndex %% divisor == remainder.");
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DEFINE_string2(skpPath, r, "", "Read this .skp file or .skp files from this dir");
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DEFINE_string2(luaFile, l, "", "File containing lua script to run");
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DEFINE_string2(headCode, s, "", "Optional lua code to call at beginning");
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DEFINE_string2(tailFunc, s, "", "Optional lua function to call at end");
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static SkPicture* load_picture(const char path[]) {
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SkAutoTUnref<SkStream> stream(SkStream::NewFromFile(path));
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SkPicture* pic = NULL;
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if (stream.get()) {
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pic = SkPicture::CreateFromStream(stream.get(), &lazy_decode_bitmap);
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}
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return pic;
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}
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static SkData* read_into_data(const char file[]) {
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SkAutoTUnref<SkStream> stream(SkStream::NewFromFile(file));
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if (!stream.get()) {
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return SkData::NewEmpty();
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}
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size_t len = stream->getLength();
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void* buffer = sk_malloc_throw(len);
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stream->read(buffer, len);
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return SkData::NewFromMalloc(buffer, len);
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}
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static void call_canvas(lua_State* L, SkLuaCanvas* canvas,
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const char pictureFile[], const char funcName[]) {
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lua_getglobal(L, funcName);
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if (!lua_isfunction(L, -1)) {
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int t = lua_type(L, -1);
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SkDebugf("--- expected %s function %d, ignoring.\n", funcName, t);
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lua_settop(L, -2);
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} else {
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canvas->pushThis();
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lua_pushstring(L, pictureFile);
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if (lua_pcall(L, 2, 0, 0) != LUA_OK) {
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SkDebugf("lua err: %s\n", lua_tostring(L, -1));
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}
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}
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}
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int tool_main(int argc, char** argv);
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int tool_main(int argc, char** argv) {
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SkCommandLineFlags::SetUsage("apply lua script to .skp files.");
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SkCommandLineFlags::Parse(argc, argv);
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if (FLAGS_skpPath.isEmpty()) {
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SkDebugf(".skp files or directories are required.\n");
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exit(-1);
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}
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if (FLAGS_luaFile.isEmpty()) {
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SkDebugf("missing luaFile(s)\n");
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exit(-1);
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}
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const char* summary = gSummarizeFunc;
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if (!FLAGS_tailFunc.isEmpty()) {
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summary = FLAGS_tailFunc[0];
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}
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SkAutoGraphics ag;
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SkLua L(summary);
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for (int i = 0; i < FLAGS_luaFile.count(); ++i) {
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SkAutoDataUnref data(read_into_data(FLAGS_luaFile[i]));
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SkDebugf("loading %s...\n", FLAGS_luaFile[i]);
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if (!L.runCode(data->data(), data->size())) {
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SkDebugf("failed to load luaFile %s\n", FLAGS_luaFile[i]);
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exit(-1);
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}
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}
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if (!FLAGS_headCode.isEmpty()) {
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L.runCode(FLAGS_headCode[0]);
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}
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int moduloRemainder = -1;
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int moduloDivisor = -1;
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SkString moduloStr;
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if (FLAGS_modulo.count() == 2) {
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moduloRemainder = atoi(FLAGS_modulo[0]);
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moduloDivisor = atoi(FLAGS_modulo[1]);
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if (moduloRemainder < 0 || moduloDivisor <= 0 || moduloRemainder >= moduloDivisor) {
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SkDebugf("invalid modulo values.\n");
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return -1;
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}
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}
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for (int i = 0; i < FLAGS_skpPath.count(); i ++) {
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SkTArray<SkString> paths;
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if (sk_isdir(FLAGS_skpPath[i])) {
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// Add all .skp in this directory.
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const SkString directory(FLAGS_skpPath[i]);
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SkString filename;
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SkOSFile::Iter iter(FLAGS_skpPath[i], "skp");
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while(iter.next(&filename)) {
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sk_tools::make_filepath(&paths.push_back(), directory, filename);
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}
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} else {
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// Add this as an .skp itself.
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paths.push_back() = FLAGS_skpPath[i];
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}
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for (int i = 0; i < paths.count(); i++) {
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if (moduloRemainder >= 0) {
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if ((i % moduloDivisor) != moduloRemainder) {
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continue;
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}
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moduloStr.printf("[%d.%d] ", i, moduloDivisor);
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}
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const char* path = paths[i].c_str();
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SkDebugf("scraping %s %s\n", path, moduloStr.c_str());
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SkAutoTUnref<SkPicture> pic(load_picture(path));
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if (pic.get()) {
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SkAutoTUnref<SkLuaCanvas> canvas(
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new SkLuaCanvas(pic->width(), pic->height(),
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L.get(), gAccumulateFunc));
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call_canvas(L.get(), canvas.get(), path, gStartCanvasFunc);
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canvas->drawPicture(*pic);
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call_canvas(L.get(), canvas.get(), path, gEndCanvasFunc);
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} else {
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SkDebugf("failed to load\n");
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}
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}
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}
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return 0;
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}
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#if !defined SK_BUILD_FOR_IOS
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int main(int argc, char * const argv[]) {
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return tool_main(argc, (char**) argv);
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}
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#endif
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