60795d99ff
Repurposes the --nvpr flag as an int that says how many stencil samples to use, or disables nvpr with a value of zero. BUG=skia: Review URL: https://codereview.chromium.org/1444543002
180 lines
4.5 KiB
C++
180 lines
4.5 KiB
C++
/*
|
|
* Copyright 2015 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*
|
|
*/
|
|
|
|
#include "VisualBench.h"
|
|
|
|
#include "GrContext.h"
|
|
#include "ProcStats.h"
|
|
#include "SkApplication.h"
|
|
#include "SkCanvas.h"
|
|
#include "SkCommandLineFlags.h"
|
|
#include "SkGraphics.h"
|
|
#include "SkGr.h"
|
|
#include "SkOSFile.h"
|
|
#include "SkStream.h"
|
|
#include "Stats.h"
|
|
#include "VisualLightweightBenchModule.h"
|
|
#include "VisualInteractiveModule.h"
|
|
#include "gl/GrGLInterface.h"
|
|
|
|
DEFINE_bool2(fullscreen, f, true, "Run fullscreen.");
|
|
DEFINE_bool2(interactive, n, false, "Run in interactive mode.");
|
|
DEFINE_bool2(dif, d, false, "Use device-independent fonts.");
|
|
|
|
VisualBench::VisualBench(void* hwnd, int argc, char** argv)
|
|
: INHERITED(hwnd) {
|
|
SkCommandLineFlags::Parse(argc, argv);
|
|
|
|
SkDebugf("Command line arguments:");
|
|
for (int i = 0; i < argc; ++i) {
|
|
SkDebugf("%s\n", argv[i]);
|
|
}
|
|
|
|
// these have to happen after commandline parsing
|
|
if (FLAGS_dif) {
|
|
const SkSurfaceProps& props(INHERITED::getSurfaceProps());
|
|
uint32_t flags = SkSurfaceProps::kUseDeviceIndependentFonts_Flag | props.flags();
|
|
INHERITED::setSurfaceProps(SkSurfaceProps(flags, props.pixelGeometry()));
|
|
}
|
|
fModule.reset(new VisualLightweightBenchModule(this));
|
|
if (FLAGS_interactive) {
|
|
fModule.reset(new VisualInteractiveModule(this));
|
|
}
|
|
|
|
this->setTitle();
|
|
this->setupBackend();
|
|
}
|
|
|
|
VisualBench::~VisualBench() {
|
|
this->tearDownContext();
|
|
}
|
|
|
|
void VisualBench::setTitle() {
|
|
SkString title("VisualBench");
|
|
INHERITED::setTitle(title.c_str());
|
|
}
|
|
|
|
SkSurface* VisualBench::createSurface() {
|
|
if (!fSurface) {
|
|
SkSurfaceProps props(INHERITED::getSurfaceProps());
|
|
fSurface.reset(SkSurface::NewRenderTargetDirect(fRenderTarget, &props));
|
|
}
|
|
|
|
// The caller will wrap the SkSurface in an SkAutoTUnref
|
|
return SkRef(fSurface.get());
|
|
}
|
|
|
|
bool VisualBench::setupBackend() {
|
|
this->setColorType(kRGBA_8888_SkColorType);
|
|
this->setVisibleP(true);
|
|
this->setClipToBounds(false);
|
|
|
|
if (FLAGS_fullscreen) {
|
|
if (!this->makeFullscreen()) {
|
|
SkDebugf("Could not go fullscreen!");
|
|
}
|
|
}
|
|
|
|
this->resetContext();
|
|
return true;
|
|
}
|
|
|
|
void VisualBench::resetContext() {
|
|
this->tearDownContext();
|
|
this->setupContext();
|
|
}
|
|
|
|
void VisualBench::setupContext() {
|
|
if (!this->attach(kNativeGL_BackEndType, FLAGS_msaa, &fAttachmentInfo)) {
|
|
SkDebugf("Not possible to create backend.\n");
|
|
INHERITED::detach();
|
|
SkFAIL("Could not create backend\n");
|
|
}
|
|
|
|
this->setVsync(false);
|
|
|
|
fSurface.reset(nullptr);
|
|
|
|
fInterface.reset(GrGLCreateNativeInterface());
|
|
|
|
// TODO use the GLContext creation factories and also set this all up in configs
|
|
if (0 == FLAGS_nvpr) {
|
|
fInterface.reset(GrGLInterfaceRemoveNVPR(fInterface));
|
|
}
|
|
SkASSERT(fInterface);
|
|
|
|
// setup contexts
|
|
fContext.reset(GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fInterface.get()));
|
|
SkASSERT(fContext);
|
|
|
|
// setup rendertargets
|
|
this->setupRenderTarget();
|
|
}
|
|
|
|
void VisualBench::tearDownContext() {
|
|
if (fContext) {
|
|
// We abandon the context in case SkWindow has kept a ref to the surface
|
|
fContext->abandonContext();
|
|
fContext.reset();
|
|
fSurface.reset();
|
|
fInterface.reset();
|
|
this->detach();
|
|
}
|
|
}
|
|
|
|
void VisualBench::setupRenderTarget() {
|
|
if (fContext) {
|
|
fRenderTarget.reset(this->renderTarget(fAttachmentInfo, fInterface, fContext));
|
|
}
|
|
}
|
|
|
|
void VisualBench::draw(SkCanvas* canvas) {
|
|
fModule->draw(canvas);
|
|
|
|
// Invalidate the window to force a redraw. Poor man's animation mechanism.
|
|
this->inval(nullptr);
|
|
}
|
|
|
|
void VisualBench::clear(SkCanvas* canvas, SkColor color, int frames) {
|
|
canvas->clear(color);
|
|
for (int i = 0; i < frames - 1; ++i) {
|
|
canvas->flush();
|
|
this->present();
|
|
canvas->clear(color);
|
|
}
|
|
}
|
|
|
|
void VisualBench::onSizeChange() {
|
|
this->setupRenderTarget();
|
|
}
|
|
|
|
bool VisualBench::onHandleChar(SkUnichar unichar) {
|
|
static const auto kEscKey = 27;
|
|
if (kEscKey == unichar) {
|
|
this->closeWindow();
|
|
return true;
|
|
}
|
|
|
|
return fModule->onHandleChar(unichar);
|
|
}
|
|
|
|
// Externally declared entry points
|
|
void application_init() {
|
|
SkGraphics::Init();
|
|
SkEvent::Init();
|
|
}
|
|
|
|
void application_term() {
|
|
SkEvent::Term();
|
|
}
|
|
|
|
SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
|
|
return new VisualBench(hwnd, argc, argv);
|
|
}
|
|
|