f1ab723033
allows the client more control over the scaling. Because of virtual overrides and wanting to keep the old call-sites up and running, this CL renames the virtual entry-point to drawBitmapRectToRect, and downgrades drawBitmapRect to a non-virtual helper function. The implementation is to use the float-rect for computing the matrix, but still cons-up an integer rect for the purposes of subsetting the original bitmap. We do this by calling float_src->roundOut(&int_src) so that we include all (partially) covered src pixels. No change needed on SkDevice, since that signature is explicitly passed the computed matrix. Review URL: https://codereview.appspot.com/6501140 git-svn-id: http://skia.googlecode.com/svn/trunk@5578 2bbb7eff-a529-9590-31e7-b0007b416f81
349 lines
8.4 KiB
C++
349 lines
8.4 KiB
C++
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SKDRAWCOMMAND_H_
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#define SKDRAWCOMMAND_H_
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#include "SkPictureFlat.h"
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#include "SkCanvas.h"
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class SkDrawCommand {
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public:
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/* TODO(chudy): Remove subclasses. */
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SkDrawCommand();
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virtual ~SkDrawCommand();
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virtual SkString toString();
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virtual const char* toCString() {
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return GetCommandString(fDrawType);
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}
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bool isVisible() const {
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return fVisible;
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}
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void setVisible(bool toggle) {
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fVisible = toggle;
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}
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SkTDArray<SkString*>* Info() {return &fInfo; };
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virtual void execute(SkCanvas* canvas)=0;
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DrawType getType() { return fDrawType; };
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protected:
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DrawType fDrawType;
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SkTDArray<SkString*> fInfo;
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private:
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bool fVisible;
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static const char* GetCommandString(DrawType type);
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};
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class Restore : public SkDrawCommand {
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public:
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Restore();
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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};
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class Clear : public SkDrawCommand {
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public:
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Clear(SkColor color);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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SkColor fColor;
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};
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class ClipPath : public SkDrawCommand {
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public:
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ClipPath(const SkPath& path, SkRegion::Op op, bool doAA);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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const SkPath* fPath;
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SkRegion::Op fOp;
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bool fDoAA;
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};
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class ClipRegion : public SkDrawCommand {
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public:
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ClipRegion(const SkRegion& region, SkRegion::Op op);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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const SkRegion* fRegion;
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SkRegion::Op fOp;
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};
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class ClipRect : public SkDrawCommand {
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public:
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ClipRect(const SkRect& rect, SkRegion::Op op, bool doAA);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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const SkRect* fRect;
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SkRegion::Op fOp;
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bool fDoAA;
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};
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class Concat : public SkDrawCommand {
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public:
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Concat(const SkMatrix& matrix);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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const SkMatrix* fMatrix;
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};
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class DrawBitmap : public SkDrawCommand {
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public:
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DrawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
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const SkPaint* paint);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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const SkPaint* fPaint;
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const SkBitmap* fBitmap;
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SkScalar fLeft;
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SkScalar fTop;
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};
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class DrawBitmapMatrix : public SkDrawCommand {
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public:
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DrawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& matrix,
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const SkPaint* paint);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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const SkPaint* fPaint;
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const SkBitmap* fBitmap;
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const SkMatrix* fMatrix;
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};
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class DrawBitmapNine : public SkDrawCommand {
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public:
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DrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
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const SkRect& dst, const SkPaint* paint);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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const SkBitmap* fBitmap;
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const SkIRect* fCenter;
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const SkRect* fDst;
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const SkPaint* fPaint;
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};
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class DrawBitmapRect : public SkDrawCommand {
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public:
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DrawBitmapRect(const SkBitmap& bitmap, const SkRect* src,
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const SkRect& dst, const SkPaint* paint);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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const SkRect* fSrc;
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const SkPaint* fPaint;
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const SkBitmap* fBitmap;
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const SkRect* fDst;
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};
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class DrawData : public SkDrawCommand {
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public:
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DrawData(const void* data, size_t length);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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const void* fData;
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size_t fLength;
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};
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class DrawPaint : public SkDrawCommand {
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public:
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DrawPaint(const SkPaint& paint);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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const SkPaint* fPaint;
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};
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class DrawPath : public SkDrawCommand {
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public:
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DrawPath(const SkPath& path, const SkPaint& paint);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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const SkPath* fPath;
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const SkPaint* fPaint;
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};
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class DrawPicture : public SkDrawCommand {
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public:
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DrawPicture(SkPicture& picture);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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SkPicture* fPicture;
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};
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class DrawPoints : public SkDrawCommand {
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public:
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DrawPoints(SkCanvas::PointMode mode, size_t count, const SkPoint pts[],
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const SkPaint& paint);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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const SkPoint* fPts;
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SkCanvas::PointMode fMode;
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size_t fCount;
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const SkPaint* fPaint;
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};
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/* TODO(chudy): DrawText is a predefined macro and was breaking something
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* in the windows build of the debugger.
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*/
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class DrawTextC : public SkDrawCommand {
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public:
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DrawTextC(const void* text, size_t byteLength, SkScalar x, SkScalar y,
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const SkPaint& paint);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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const void* fText;
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size_t fByteLength;
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SkScalar fX;
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SkScalar fY;
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const SkPaint* fPaint;
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};
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class DrawPosText : public SkDrawCommand {
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public:
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DrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
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const SkPaint& paint);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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const SkPoint* fPos;
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const void* fText;
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size_t fByteLength;
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const SkPaint* fPaint;
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};
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class DrawTextOnPath : public SkDrawCommand {
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public:
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DrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
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const SkMatrix* matrix, const SkPaint& paint);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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const SkMatrix* fMatrix;
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const void* fText;
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size_t fByteLength;
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const SkPath* fPath;
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const SkPaint* fPaint;
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};
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class DrawPosTextH : public SkDrawCommand {
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public:
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DrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
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SkScalar constY, const SkPaint& paint);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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const SkScalar* fXpos;
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const void* fText;
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size_t fByteLength;
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SkScalar fConstY;
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const SkPaint* fPaint;
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};
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class DrawRectC : public SkDrawCommand {
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public:
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DrawRectC(const SkRect& rect, const SkPaint& paint);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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const SkRect* fRect;
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const SkPaint* fPaint;
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};
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class DrawSprite : public SkDrawCommand {
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public:
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DrawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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const SkPaint* fPaint;
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int fLeft;
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int fTop;
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const SkBitmap* fBitmap;
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};
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class DrawVertices : public SkDrawCommand {
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public:
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DrawVertices(SkCanvas::VertexMode vmode, int vertexCount,
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const SkPoint vertices[], const SkPoint texs[], const SkColor colors[],
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SkXfermode* xfermode, const uint16_t indices[], int indexCount,
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const SkPaint& paint);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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SkCanvas::VertexMode fVmode;
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int fVertexCount;
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int fIndexCount;
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const SkPoint* fVertices;
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const SkPoint* fTexs;
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const SkColor* fColors;
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const uint16_t* fIndices;
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SkXfermode* fXfermode;
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const SkPaint* fPaint;
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};
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class Rotate : public SkDrawCommand {
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public:
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Rotate(SkScalar degrees);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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SkScalar fDegrees;
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};
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class Save : public SkDrawCommand {
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public:
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Save(SkCanvas::SaveFlags flags);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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SkCanvas::SaveFlags fFlags;
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};
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class SaveLayer : public SkDrawCommand {
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public:
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SaveLayer(const SkRect* bounds, const SkPaint* paint,
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SkCanvas::SaveFlags flags);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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const SkRect* fBounds;
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const SkPaint* fPaint;
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SkCanvas::SaveFlags fFlags;
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};
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class Scale : public SkDrawCommand {
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public:
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Scale(SkScalar sx, SkScalar sy);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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SkScalar fSx;
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SkScalar fSy;
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};
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class SetMatrix : public SkDrawCommand {
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public:
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SetMatrix(const SkMatrix& matrix);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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const SkMatrix* fMatrix;
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};
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class Skew : public SkDrawCommand {
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public:
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Skew(SkScalar sx, SkScalar sy);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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SkScalar fSx;
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SkScalar fSy;
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};
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class Translate : public SkDrawCommand {
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public:
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Translate(SkScalar dx, SkScalar dy);
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virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
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private:
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SkScalar fDx;
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SkScalar fDy;
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};
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#endif
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