skia2/debugger/SkDrawCommand.h
reed@google.com f1ab723033 Change drawBitmapRect to take a float-src-rect instead of integer-src-rect. This
allows the client more control over the scaling. Because of virtual overrides
and wanting to keep the old call-sites up and running, this CL renames the
virtual entry-point to drawBitmapRectToRect, and downgrades drawBitmapRect to
a non-virtual helper function.

The implementation is to use the float-rect for computing the matrix, but still
cons-up an integer rect for the purposes of subsetting the original bitmap. We
do this by calling float_src->roundOut(&int_src) so that we include all
(partially) covered src pixels.

No change needed on SkDevice, since that signature is explicitly passed the
computed matrix.
Review URL: https://codereview.appspot.com/6501140

git-svn-id: http://skia.googlecode.com/svn/trunk@5578 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-09-18 12:59:44 +00:00

349 lines
8.4 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKDRAWCOMMAND_H_
#define SKDRAWCOMMAND_H_
#include "SkPictureFlat.h"
#include "SkCanvas.h"
class SkDrawCommand {
public:
/* TODO(chudy): Remove subclasses. */
SkDrawCommand();
virtual ~SkDrawCommand();
virtual SkString toString();
virtual const char* toCString() {
return GetCommandString(fDrawType);
}
bool isVisible() const {
return fVisible;
}
void setVisible(bool toggle) {
fVisible = toggle;
}
SkTDArray<SkString*>* Info() {return &fInfo; };
virtual void execute(SkCanvas* canvas)=0;
DrawType getType() { return fDrawType; };
protected:
DrawType fDrawType;
SkTDArray<SkString*> fInfo;
private:
bool fVisible;
static const char* GetCommandString(DrawType type);
};
class Restore : public SkDrawCommand {
public:
Restore();
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
};
class Clear : public SkDrawCommand {
public:
Clear(SkColor color);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
SkColor fColor;
};
class ClipPath : public SkDrawCommand {
public:
ClipPath(const SkPath& path, SkRegion::Op op, bool doAA);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
const SkPath* fPath;
SkRegion::Op fOp;
bool fDoAA;
};
class ClipRegion : public SkDrawCommand {
public:
ClipRegion(const SkRegion& region, SkRegion::Op op);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
const SkRegion* fRegion;
SkRegion::Op fOp;
};
class ClipRect : public SkDrawCommand {
public:
ClipRect(const SkRect& rect, SkRegion::Op op, bool doAA);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
const SkRect* fRect;
SkRegion::Op fOp;
bool fDoAA;
};
class Concat : public SkDrawCommand {
public:
Concat(const SkMatrix& matrix);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
const SkMatrix* fMatrix;
};
class DrawBitmap : public SkDrawCommand {
public:
DrawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
const SkPaint* paint);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
const SkPaint* fPaint;
const SkBitmap* fBitmap;
SkScalar fLeft;
SkScalar fTop;
};
class DrawBitmapMatrix : public SkDrawCommand {
public:
DrawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& matrix,
const SkPaint* paint);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
const SkPaint* fPaint;
const SkBitmap* fBitmap;
const SkMatrix* fMatrix;
};
class DrawBitmapNine : public SkDrawCommand {
public:
DrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
const SkRect& dst, const SkPaint* paint);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
const SkBitmap* fBitmap;
const SkIRect* fCenter;
const SkRect* fDst;
const SkPaint* fPaint;
};
class DrawBitmapRect : public SkDrawCommand {
public:
DrawBitmapRect(const SkBitmap& bitmap, const SkRect* src,
const SkRect& dst, const SkPaint* paint);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
const SkRect* fSrc;
const SkPaint* fPaint;
const SkBitmap* fBitmap;
const SkRect* fDst;
};
class DrawData : public SkDrawCommand {
public:
DrawData(const void* data, size_t length);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
const void* fData;
size_t fLength;
};
class DrawPaint : public SkDrawCommand {
public:
DrawPaint(const SkPaint& paint);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
const SkPaint* fPaint;
};
class DrawPath : public SkDrawCommand {
public:
DrawPath(const SkPath& path, const SkPaint& paint);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
const SkPath* fPath;
const SkPaint* fPaint;
};
class DrawPicture : public SkDrawCommand {
public:
DrawPicture(SkPicture& picture);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
SkPicture* fPicture;
};
class DrawPoints : public SkDrawCommand {
public:
DrawPoints(SkCanvas::PointMode mode, size_t count, const SkPoint pts[],
const SkPaint& paint);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
const SkPoint* fPts;
SkCanvas::PointMode fMode;
size_t fCount;
const SkPaint* fPaint;
};
/* TODO(chudy): DrawText is a predefined macro and was breaking something
* in the windows build of the debugger.
*/
class DrawTextC : public SkDrawCommand {
public:
DrawTextC(const void* text, size_t byteLength, SkScalar x, SkScalar y,
const SkPaint& paint);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
const void* fText;
size_t fByteLength;
SkScalar fX;
SkScalar fY;
const SkPaint* fPaint;
};
class DrawPosText : public SkDrawCommand {
public:
DrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
const SkPaint& paint);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
const SkPoint* fPos;
const void* fText;
size_t fByteLength;
const SkPaint* fPaint;
};
class DrawTextOnPath : public SkDrawCommand {
public:
DrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
const SkMatrix* matrix, const SkPaint& paint);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
const SkMatrix* fMatrix;
const void* fText;
size_t fByteLength;
const SkPath* fPath;
const SkPaint* fPaint;
};
class DrawPosTextH : public SkDrawCommand {
public:
DrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
SkScalar constY, const SkPaint& paint);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
const SkScalar* fXpos;
const void* fText;
size_t fByteLength;
SkScalar fConstY;
const SkPaint* fPaint;
};
class DrawRectC : public SkDrawCommand {
public:
DrawRectC(const SkRect& rect, const SkPaint& paint);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
const SkRect* fRect;
const SkPaint* fPaint;
};
class DrawSprite : public SkDrawCommand {
public:
DrawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
const SkPaint* fPaint;
int fLeft;
int fTop;
const SkBitmap* fBitmap;
};
class DrawVertices : public SkDrawCommand {
public:
DrawVertices(SkCanvas::VertexMode vmode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[], const SkColor colors[],
SkXfermode* xfermode, const uint16_t indices[], int indexCount,
const SkPaint& paint);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
SkCanvas::VertexMode fVmode;
int fVertexCount;
int fIndexCount;
const SkPoint* fVertices;
const SkPoint* fTexs;
const SkColor* fColors;
const uint16_t* fIndices;
SkXfermode* fXfermode;
const SkPaint* fPaint;
};
class Rotate : public SkDrawCommand {
public:
Rotate(SkScalar degrees);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
SkScalar fDegrees;
};
class Save : public SkDrawCommand {
public:
Save(SkCanvas::SaveFlags flags);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
SkCanvas::SaveFlags fFlags;
};
class SaveLayer : public SkDrawCommand {
public:
SaveLayer(const SkRect* bounds, const SkPaint* paint,
SkCanvas::SaveFlags flags);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
const SkRect* fBounds;
const SkPaint* fPaint;
SkCanvas::SaveFlags fFlags;
};
class Scale : public SkDrawCommand {
public:
Scale(SkScalar sx, SkScalar sy);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
SkScalar fSx;
SkScalar fSy;
};
class SetMatrix : public SkDrawCommand {
public:
SetMatrix(const SkMatrix& matrix);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
const SkMatrix* fMatrix;
};
class Skew : public SkDrawCommand {
public:
Skew(SkScalar sx, SkScalar sy);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
SkScalar fSx;
SkScalar fSy;
};
class Translate : public SkDrawCommand {
public:
Translate(SkScalar dx, SkScalar dy);
virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
private:
SkScalar fDx;
SkScalar fDy;
};
#endif