d6cf56fd34
This reverts commit 6fc4106a9d
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Reason for revert: Blocking the Android roll
Original change's description:
> [svg] Relocate out of experimental
>
> Move the SVG rendering code to modules/svg, and componentize.
> Also split into include/src/utils.
>
> As external clients still reference the old header locations,
> introduce temporary forwarding headers to facilitate the migration.
>
> Change-Id: Ib289dbdcd80c16a01c47805e7242f2e08bebc165
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326948
> Reviewed-by: Tyler Denniston <tdenniston@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>
TBR=fmalita@chromium.org,fmalita@google.com,tdenniston@google.com
Change-Id: I386cf77a15a9e1d392029804abaf937dae53f435
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327342
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSVGLine_DEFINED
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#define SkSVGLine_DEFINED
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#include "experimental/svg/model/SkSVGShape.h"
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#include "experimental/svg/model/SkSVGTypes.h"
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struct SkPoint;
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class SkSVGLine final : public SkSVGShape {
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public:
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~SkSVGLine() override = default;
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static sk_sp<SkSVGLine> Make() { return sk_sp<SkSVGLine>(new SkSVGLine()); }
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void setX1(const SkSVGLength&);
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void setY1(const SkSVGLength&);
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void setX2(const SkSVGLength&);
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void setY2(const SkSVGLength&);
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protected:
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void onSetAttribute(SkSVGAttribute, const SkSVGValue&) override;
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void onDraw(SkCanvas*, const SkSVGLengthContext&, const SkPaint&,
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SkPathFillType) const override;
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SkPath onAsPath(const SkSVGRenderContext&) const override;
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private:
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SkSVGLine();
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// resolve and return the two endpoints
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std::tuple<SkPoint, SkPoint> resolve(const SkSVGLengthContext&) const;
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SkSVGLength fX1 = SkSVGLength(0);
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SkSVGLength fY1 = SkSVGLength(0);
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SkSVGLength fX2 = SkSVGLength(0);
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SkSVGLength fY2 = SkSVGLength(0);
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using INHERITED = SkSVGShape;
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};
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#endif // SkSVGLine_DEFINED
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