skia2/experimental/svg/model/SkSVGLine.h
Robert Phillips d6cf56fd34 Revert "[svg] Relocate out of experimental"
This reverts commit 6fc4106a9d.

Reason for revert: Blocking the Android roll

Original change's description:
> [svg] Relocate out of experimental
>
> Move the SVG rendering code to modules/svg, and componentize.
> Also split into include/src/utils.
>
> As external clients still reference the old header locations,
> introduce temporary forwarding headers to facilitate the migration.
>
> Change-Id: Ib289dbdcd80c16a01c47805e7242f2e08bebc165
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326948
> Reviewed-by: Tyler Denniston <tdenniston@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>

TBR=fmalita@chromium.org,fmalita@google.com,tdenniston@google.com

Change-Id: I386cf77a15a9e1d392029804abaf937dae53f435
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327342
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-10-15 18:54:18 +00:00

49 lines
1.2 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSVGLine_DEFINED
#define SkSVGLine_DEFINED
#include "experimental/svg/model/SkSVGShape.h"
#include "experimental/svg/model/SkSVGTypes.h"
struct SkPoint;
class SkSVGLine final : public SkSVGShape {
public:
~SkSVGLine() override = default;
static sk_sp<SkSVGLine> Make() { return sk_sp<SkSVGLine>(new SkSVGLine()); }
void setX1(const SkSVGLength&);
void setY1(const SkSVGLength&);
void setX2(const SkSVGLength&);
void setY2(const SkSVGLength&);
protected:
void onSetAttribute(SkSVGAttribute, const SkSVGValue&) override;
void onDraw(SkCanvas*, const SkSVGLengthContext&, const SkPaint&,
SkPathFillType) const override;
SkPath onAsPath(const SkSVGRenderContext&) const override;
private:
SkSVGLine();
// resolve and return the two endpoints
std::tuple<SkPoint, SkPoint> resolve(const SkSVGLengthContext&) const;
SkSVGLength fX1 = SkSVGLength(0);
SkSVGLength fY1 = SkSVGLength(0);
SkSVGLength fX2 = SkSVGLength(0);
SkSVGLength fY2 = SkSVGLength(0);
using INHERITED = SkSVGShape;
};
#endif // SkSVGLine_DEFINED