f1bb464ee4
This code should be easily adaptable to matrix-times-vector as well; just treat the vector as a 1-row or 1-column matrix. I haven't gotten around to writing tests for this, though. Change-Id: If59ae52cd12952b44d3574d54398b2dc66edbcc8 Bug: skia:12819 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/505221 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
21 lines
458 B
GLSL
21 lines
458 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
uniform vec4 colorRed;
|
|
uniform vec4 colorGreen;
|
|
bool test_eq_half_b() {
|
|
bool ok = true;
|
|
return ok;
|
|
}
|
|
bool test_matrix_op_matrix_float_b() {
|
|
bool ok = true;
|
|
return ok;
|
|
}
|
|
bool test_matrix_op_matrix_half_b() {
|
|
bool ok = true;
|
|
return ok;
|
|
}
|
|
vec4 main() {
|
|
bool _0_ok = true;
|
|
return ((_0_ok && test_eq_half_b()) && test_matrix_op_matrix_float_b()) && test_matrix_op_matrix_half_b() ? colorGreen : colorRed;
|
|
}
|