14629417cb
* Turns out that dealloc is unnecessary. Some compilers give an error when it is there. * Use __bridge cast, since some compilers require it. Cq-Include-Trybots: luci.skia.skia.primary:Build-Mac-Clang-arm64-Debug-iOS_Metal Cq-Include-Trybots: luci.skia.skia.primary:Build-Mac-Clang-arm64-Release-iOS_Metal Change-Id: I42d9ef16a5d6425c98a8a2b564bf4a06f26886f5 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257677 Commit-Queue: Jim Van Verth <jvanverth@google.com> Auto-Submit: Hal Canary <halcanary@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com>
125 lines
3.9 KiB
Plaintext
125 lines
3.9 KiB
Plaintext
//Copyright 2019 Google LLC.
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//Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "experimental/skottie_ios/SkottieMtkView.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkSurface.h"
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#include "include/core/SkTime.h"
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#include "modules/skottie/include/Skottie.h"
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#include "experimental/skottie_ios/SkMetalViewBridge.h"
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@implementation SkottieMtkView {
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sk_sp<skottie::Animation> fAnimation; // owner
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CGSize fSize;
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double fStartTime; // used when running
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float fAnimationMoment; // when paused.
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SkMatrix fMatrix;
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SkSize fAnimationSize;
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bool fPaused;
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}
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- (void)drawRect:(CGRect)rect {
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[super drawRect:rect];
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// TODO(halcanary): Use the rect and the InvalidationController to speed up rendering.
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if (!fAnimation || ![[self currentDrawable] texture] || ![self grContext]) {
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return;
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}
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CGSize size = [self drawableSize];
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if (size.width != fSize.width || size.height != fSize.height) {
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// Cache the current matrix; change only if size changes.
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if (fAnimationSize.width() > 0 && fAnimationSize.height() > 0) {
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float scale = std::min(size.width / fAnimationSize.width(),
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size.height / fAnimationSize.height());
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fMatrix.setScaleTranslate(
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scale, scale,
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((float)size.width - fAnimationSize.width() * scale) * 0.5f,
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((float)size.height - fAnimationSize.height() * scale) * 0.5f);
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} else {
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fMatrix = SkMatrix();
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}
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fSize = size;
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}
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SkPaint whitePaint(SkColors::kWhite);
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if (!fPaused) {
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fAnimation->seekFrameTime([self currentTime], nullptr);
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}
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sk_sp<SkSurface> surface = SkMtkViewToSurface(self, [self grContext]);
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if (!surface) {
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NSLog(@"error: no sksurface");
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return;
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}
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SkCanvas* canvas = surface->getCanvas();
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canvas->concat(fMatrix);
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canvas->drawRect(SkRect{0, 0, fAnimationSize.width(), fAnimationSize.height()}, whitePaint);
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fAnimation->render(canvas);
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surface->flush();
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surface = nullptr;
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id<MTLCommandBuffer> commandBuffer = [[self queue] commandBuffer];
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[commandBuffer presentDrawable:[self currentDrawable]];
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[commandBuffer commit];
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}
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- (BOOL)loadAnimation:(NSData*) data {
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skottie::Animation::Builder builder;
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fAnimation = builder.make((const char*)[data bytes], (size_t)[data length]);
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fStartTime = SkTime::GetNSecs();
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fAnimationMoment = 0;
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fSize = {0, 0};
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fAnimationSize = fAnimation ? fAnimation->size() : SkSize{0, 0};
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return fAnimation != nullptr;
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}
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- (float)animationDurationSeconds {
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return fAnimation ? fAnimation->duration() : 0;
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}
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- (float)currentTime {
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if (!fAnimation) {
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return 0;
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}
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if (fPaused) {
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return fAnimationMoment;
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}
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double time = 1e-9 * (SkTime::GetNSecs() - fStartTime);
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double duration = fAnimation->duration();
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if ([self stopAtEnd] && time >= duration) {
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fPaused = true;
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fAnimationMoment = duration;
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return fAnimationMoment;
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}
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return std::fmod(time, duration);
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}
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- (void)seek:(float)seconds {
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if (fAnimation) {
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if (fPaused) {
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fAnimationMoment = std::fmod(seconds, fAnimation->duration());
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fAnimation->seekFrameTime(fAnimationMoment);
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} else {
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fStartTime = SkTime::GetNSecs() - 1e9 * seconds;
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}
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}
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}
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- (CGSize)size { return {(CGFloat)fAnimationSize.width(), (CGFloat)fAnimationSize.height()}; }
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- (BOOL)togglePaused {
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if (fPaused) {
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double offset = fAnimationMoment >= fAnimation->duration() ? 0 : -1e9 * fAnimationMoment;
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fStartTime = SkTime::GetNSecs() + offset;
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fPaused = false;
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} else {
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fAnimationMoment = [self currentTime];
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fPaused = true;
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}
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return fPaused;
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}
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- (BOOL)isPaused { return fPaused; }
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@end
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