6aaf00fa7e
onCreateProgramInfo needs to know if DMSAA will be rendering to a separate MSAA target in order to properly set up its pipeline and shaders. This CL mostly just plumbs this unformation through, but also cleans up FillRRectOp now that this information is available. Bug: skia:12201 Change-Id: I7300d2725da72484a12bd0c9d3ad298ae81bff90 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/427577 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
215 lines
8.7 KiB
C++
215 lines
8.7 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This is a GPU-backend specific test. It relies on static initializers to work
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#include <memory>
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#include "include/core/SkTypes.h"
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#include "tests/Test.h"
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#include "include/core/SkString.h"
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#include "include/gpu/GrDirectContext.h"
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#include "src/core/SkPointPriv.h"
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#include "src/gpu/GrDirectContextPriv.h"
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#include "src/gpu/GrGeometryProcessor.h"
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#include "src/gpu/GrGpu.h"
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#include "src/gpu/GrMemoryPool.h"
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#include "src/gpu/GrOpFlushState.h"
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#include "src/gpu/GrProgramInfo.h"
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#include "src/gpu/GrSurfaceDrawContext.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
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#include "src/gpu/glsl/GrGLSLVarying.h"
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#include "src/gpu/ops/GrMeshDrawOp.h"
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#include "src/gpu/ops/GrSimpleMeshDrawOpHelper.h"
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namespace {
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class Op : public GrMeshDrawOp {
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public:
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DEFINE_OP_CLASS_ID
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const char* name() const override { return "Test Op"; }
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static GrOp::Owner Make(GrRecordingContext* rContext, int numAttribs) {
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return GrOp::Make<Op>(rContext, numAttribs);
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}
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FixedFunctionFlags fixedFunctionFlags() const override {
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return FixedFunctionFlags::kNone;
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}
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GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override {
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return GrProcessorSet::EmptySetAnalysis();
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}
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private:
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friend class ::GrOp;
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Op(int numAttribs) : INHERITED(ClassID()), fNumAttribs(numAttribs) {
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this->setBounds(SkRect::MakeWH(1.f, 1.f), HasAABloat::kNo, IsHairline::kNo);
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}
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GrProgramInfo* programInfo() override { return fProgramInfo; }
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void onCreateProgramInfo(const GrCaps* caps,
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SkArenaAlloc* arena,
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const GrSurfaceProxyView& writeView,
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bool usesMSAASurface,
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GrAppliedClip&& appliedClip,
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const GrDstProxyView& dstProxyView,
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GrXferBarrierFlags renderPassXferBarriers,
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GrLoadOp colorLoadOp) override {
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class GP : public GrGeometryProcessor {
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public:
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static GrGeometryProcessor* Make(SkArenaAlloc* arena, int numAttribs) {
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return arena->make([&](void* ptr) {
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return new (ptr) GP(numAttribs);
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});
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}
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const char* name() const override { return "Test GP"; }
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GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const override {
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class GLSLGP : public GrGLSLGeometryProcessor {
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public:
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void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
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const GP& gp = args.fGeomProc.cast<GP>();
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args.fVaryingHandler->emitAttributes(gp);
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WriteOutputPosition(args.fVertBuilder, gpArgs, gp.fAttributes[0].name());
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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fragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputColor);
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fragBuilder->codeAppendf("const half4 %s = half4(1);",
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args.fOutputCoverage);
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}
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void setData(const GrGLSLProgramDataManager&,
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const GrShaderCaps&,
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const GrGeometryProcessor&) override {}
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};
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return new GLSLGP();
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}
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void getGLSLProcessorKey(const GrShaderCaps&,
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GrProcessorKeyBuilder* builder) const override {
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builder->add32(fNumAttribs);
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}
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private:
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GP(int numAttribs) : INHERITED(kGP_ClassID), fNumAttribs(numAttribs) {
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SkASSERT(numAttribs > 1);
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fAttribNames = std::make_unique<SkString[]>(numAttribs);
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fAttributes = std::make_unique<Attribute[]>(numAttribs);
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for (auto i = 0; i < numAttribs; ++i) {
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fAttribNames[i].printf("attr%d", i);
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// This gives us more of a mix of attribute types, and allows the
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// component count to fit within the limits for iOS Metal.
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if (i & 0x1) {
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fAttributes[i] = {fAttribNames[i].c_str(), kFloat_GrVertexAttribType,
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kFloat_GrSLType};
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} else {
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fAttributes[i] = {fAttribNames[i].c_str(), kFloat2_GrVertexAttribType,
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kFloat2_GrSLType};
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}
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}
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this->setVertexAttributes(fAttributes.get(), numAttribs);
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}
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int fNumAttribs;
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std::unique_ptr<SkString[]> fAttribNames;
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std::unique_ptr<Attribute[]> fAttributes;
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using INHERITED = GrGeometryProcessor;
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};
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GrGeometryProcessor* gp = GP::Make(arena, fNumAttribs);
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fProgramInfo = GrSimpleMeshDrawOpHelper::CreateProgramInfo(caps,
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arena,
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writeView,
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std::move(appliedClip),
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dstProxyView,
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gp,
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GrProcessorSet::MakeEmptySet(),
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GrPrimitiveType::kTriangles,
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renderPassXferBarriers,
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colorLoadOp,
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GrPipeline::InputFlags::kNone);
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}
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void onPrepareDraws(GrMeshDrawTarget* target) override {
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if (!fProgramInfo) {
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this->createProgramInfo(target);
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}
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size_t vertexStride = fProgramInfo->geomProc().vertexStride();
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QuadHelper helper(target, vertexStride, 1);
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SkPoint* vertices = reinterpret_cast<SkPoint*>(helper.vertices());
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SkPointPriv::SetRectTriStrip(vertices, 0.f, 0.f, 1.f, 1.f, vertexStride);
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fMesh = helper.mesh();
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}
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void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
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if (!fProgramInfo || !fMesh) {
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return;
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}
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flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds);
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flushState->bindTextures(fProgramInfo->geomProc(), nullptr, fProgramInfo->pipeline());
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flushState->drawMesh(*fMesh);
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}
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int fNumAttribs;
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GrSimpleMesh* fMesh = nullptr;
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GrProgramInfo* fProgramInfo = nullptr;
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using INHERITED = GrMeshDrawOp;
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};
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} // namespace
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DEF_GPUTEST_FOR_ALL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) {
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auto context = ctxInfo.directContext();
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#if GR_GPU_STATS
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GrGpu* gpu = context->priv().getGpu();
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#endif
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auto surfaceDrawContext = GrSurfaceDrawContext::Make(context, GrColorType::kRGBA_8888, nullptr,
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SkBackingFit::kApprox, {1, 1},
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SkSurfaceProps());
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if (!surfaceDrawContext) {
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ERRORF(reporter, "Could not create render target context.");
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return;
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}
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int attribCnt = context->priv().caps()->maxVertexAttributes();
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if (!attribCnt) {
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ERRORF(reporter, "No attributes allowed?!");
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return;
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}
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context->flushAndSubmit();
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context->priv().resetGpuStats();
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#if GR_GPU_STATS
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REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0);
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REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0);
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#endif
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// Adding discard to appease vulkan validation warning about loading uninitialized data on draw
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surfaceDrawContext->discard();
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GrPaint grPaint;
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// This one should succeed.
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surfaceDrawContext->addDrawOp(Op::Make(context, attribCnt));
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context->flushAndSubmit();
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#if GR_GPU_STATS
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REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 1);
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REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0);
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#endif
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context->priv().resetGpuStats();
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surfaceDrawContext->addDrawOp(Op::Make(context, attribCnt + 1));
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context->flushAndSubmit();
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#if GR_GPU_STATS
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REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0);
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REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 1);
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#endif
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}
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