ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
23 lines
352 B
Plaintext
23 lines
352 B
Plaintext
void main() {
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int i1 = 0x0;
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i1++;
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int i2 = 0x1234abcd;
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i2++;
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int i3 = 0x7fffffff;
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i3++;
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int i4 = 0xffffffff;
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i4++;
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int i5 = -0xbeef;
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i5++;
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uint u1 = 0x0;
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u1++;
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uint u2 = 0x1234abcd;
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u2++;
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uint u3 = 0x7fffffff;
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u3++;
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uint u4 = 0xffffffff;
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u4++;
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ushort u5 = 0xffff;
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u5++;
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}
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