ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
11 lines
281 B
Plaintext
11 lines
281 B
Plaintext
uniform sampler1D one;
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uniform sampler2D two;
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void main() {
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float4 a = sample(one, 0);
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float4 b = sample(two, float2(0));
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float4 c = sample(one, float2(0));
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float4 d = sample(two, float3(0));
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sk_FragColor = half4(half(a.x), half(b.x), half(c.x), half(d.x));
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}
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