e79f320ed6
https://codereview.chromium.org/142543007/ git-svn-id: http://skia.googlecode.com/svn/trunk@13409 2bbb7eff-a529-9590-31e7-b0007b416f81
214 lines
9.2 KiB
C++
214 lines
9.2 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrPathRenderer_DEFINED
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#define GrPathRenderer_DEFINED
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#include "GrDrawTarget.h"
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#include "GrPathRendererChain.h"
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#include "GrStencil.h"
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#include "SkDrawProcs.h"
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#include "SkStrokeRec.h"
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#include "SkTArray.h"
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class SkPath;
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struct GrPoint;
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/**
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* Base class for drawing paths into a GrDrawTarget.
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*
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* Derived classes can use stages GrPaint::kTotalStages through GrDrawState::kNumStages-1. The
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* stages before GrPaint::kTotalStages are reserved for setting up the draw (i.e., textures and
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* filter masks).
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*/
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class SK_API GrPathRenderer : public SkRefCnt {
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public:
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SK_DECLARE_INST_COUNT(GrPathRenderer)
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/**
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* This is called to install custom path renderers in every GrContext at create time. The
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* default implementation in GrCreatePathRenderer_none.cpp does not add any additional
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* renderers. Link against another implementation to install your own. The first added is the
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* most preferred path renderer, second is second most preferred, etc.
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*
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* @param context the context that will use the path renderer
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* @param prChain the chain to add path renderers to.
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*/
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static void AddPathRenderers(GrContext* context, GrPathRendererChain* prChain);
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GrPathRenderer();
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/**
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* A caller may wish to use a path renderer to draw a path into the stencil buffer. However,
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* the path renderer itself may require use of the stencil buffer. Also a path renderer may
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* use a GrEffect coverage stage that sets coverage to zero to eliminate pixels that are covered
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* by bounding geometry but outside the path. These exterior pixels would still be rendered into
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* the stencil.
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*
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* A GrPathRenderer can provide three levels of support for stenciling paths:
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* 1) kNoRestriction: This is the most general. The caller sets up the GrDrawState on the target
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* and calls drawPath(). The path is rendered exactly as the draw state
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* indicates including support for simultaneous color and stenciling with
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* arbitrary stenciling rules. Pixels partially covered by AA paths are
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* affected by the stencil settings.
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* 2) kStencilOnly: The path renderer cannot apply arbitrary stencil rules nor shade and stencil
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* simultaneously. The path renderer does support the stencilPath() function
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* which performs no color writes and writes a non-zero stencil value to pixels
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* covered by the path.
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* 3) kNoSupport: This path renderer cannot be used to stencil the path.
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*/
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typedef GrPathRendererChain::StencilSupport StencilSupport;
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static const StencilSupport kNoSupport_StencilSupport =
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GrPathRendererChain::kNoSupport_StencilSupport;
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static const StencilSupport kStencilOnly_StencilSupport =
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GrPathRendererChain::kStencilOnly_StencilSupport;
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static const StencilSupport kNoRestriction_StencilSupport =
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GrPathRendererChain::kNoRestriction_StencilSupport;
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/**
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* This function is to get the stencil support for a particular path. The path's fill must
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* not be an inverse type.
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*
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* @param target target that the path will be rendered to
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* @param path the path that will be drawn
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* @param stroke the stroke information (width, join, cap).
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*/
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StencilSupport getStencilSupport(const SkPath& path,
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const SkStrokeRec& stroke,
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const GrDrawTarget* target) const {
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SkASSERT(!path.isInverseFillType());
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return this->onGetStencilSupport(path, stroke, target);
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}
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/**
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* Returns true if this path renderer is able to render the path. Returning false allows the
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* caller to fallback to another path renderer This function is called when searching for a path
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* renderer capable of rendering a path.
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*
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* @param path The path to draw
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* @param stroke The stroke information (width, join, cap)
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* @param target The target that the path will be rendered to
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* @param antiAlias True if anti-aliasing is required.
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*
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* @return true if the path can be drawn by this object, false otherwise.
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*/
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virtual bool canDrawPath(const SkPath& path,
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const SkStrokeRec& rec,
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const GrDrawTarget* target,
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bool antiAlias) const = 0;
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/**
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* Draws the path into the draw target. If getStencilSupport() would return kNoRestriction then
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* the subclass must respect the stencil settings of the target's draw state.
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*
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* @param path the path to draw.
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* @param stroke the stroke information (width, join, cap)
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* @param target target that the path will be rendered to
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* @param antiAlias true if anti-aliasing is required.
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*/
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bool drawPath(const SkPath& path,
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const SkStrokeRec& stroke,
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GrDrawTarget* target,
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bool antiAlias) {
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SkASSERT(!path.isEmpty());
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SkASSERT(this->canDrawPath(path, stroke, target, antiAlias));
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SkASSERT(target->drawState()->getStencil().isDisabled() ||
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kNoRestriction_StencilSupport == this->getStencilSupport(path, stroke, target));
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return this->onDrawPath(path, stroke, target, antiAlias);
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}
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/**
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* Draws the path to the stencil buffer. Assume the writable stencil bits are already
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* initialized to zero. The pixels inside the path will have non-zero stencil values afterwards.
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*
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* @param path the path to draw.
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* @param stroke the stroke information (width, join, cap)
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* @param target target that the path will be rendered to
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*/
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void stencilPath(const SkPath& path, const SkStrokeRec& stroke, GrDrawTarget* target) {
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SkASSERT(!path.isEmpty());
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SkASSERT(kNoSupport_StencilSupport != this->getStencilSupport(path, stroke, target));
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this->onStencilPath(path, stroke, target);
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}
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// Helper for determining if we can treat a thin stroke as a hairline w/ coverage.
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// If we can, we draw lots faster (raster device does this same test).
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static bool IsStrokeHairlineOrEquivalent(const SkStrokeRec& stroke, const SkMatrix& matrix,
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SkScalar* outCoverage) {
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if (stroke.isHairlineStyle()) {
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if (NULL != outCoverage) {
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*outCoverage = SK_Scalar1;
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}
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return true;
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}
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return stroke.getStyle() == SkStrokeRec::kStroke_Style &&
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SkDrawTreatAAStrokeAsHairline(stroke.getWidth(), matrix, outCoverage);
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}
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protected:
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/**
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* Subclass overrides if it has any limitations of stenciling support.
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*/
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virtual StencilSupport onGetStencilSupport(const SkPath&,
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const SkStrokeRec&,
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const GrDrawTarget*) const {
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return kNoRestriction_StencilSupport;
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}
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/**
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* Subclass implementation of drawPath()
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*/
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virtual bool onDrawPath(const SkPath& path,
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const SkStrokeRec& stroke,
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GrDrawTarget* target,
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bool antiAlias) = 0;
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/**
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* Subclass implementation of stencilPath(). Subclass must override iff it ever returns
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* kStencilOnly in onGetStencilSupport().
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*/
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virtual void onStencilPath(const SkPath& path, const SkStrokeRec& stroke, GrDrawTarget* target) {
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GrDrawTarget::AutoStateRestore asr(target, GrDrawTarget::kPreserve_ASRInit);
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GrDrawState* drawState = target->drawState();
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GR_STATIC_CONST_SAME_STENCIL(kIncrementStencil,
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kReplace_StencilOp,
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kReplace_StencilOp,
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kAlways_StencilFunc,
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0xffff,
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0xffff,
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0xffff);
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drawState->setStencil(kIncrementStencil);
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drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
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this->drawPath(path, stroke, target, false);
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}
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// Helper for getting the device bounds of a path. Inverse filled paths will have bounds set
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// by devSize. Non-inverse path bounds will not necessarily be clipped to devSize.
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static void GetPathDevBounds(const SkPath& path,
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int devW,
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int devH,
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const SkMatrix& matrix,
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SkRect* bounds);
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// Helper version that gets the dev width and height from a GrSurface.
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static void GetPathDevBounds(const SkPath& path,
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const GrSurface* device,
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const SkMatrix& matrix,
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SkRect* bounds) {
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GetPathDevBounds(path, device->width(), device->height(), matrix, bounds);
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}
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private:
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typedef SkRefCnt INHERITED;
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};
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#endif
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