f3c15b7cfc
SkTemplates.h contains a number of Skia specific utilities which are not designed for external use. In addition to reducing the external support burden, this will allow Skia to freely refactor this file. Review URL: https://codereview.chromium.org/1272293004
171 lines
4.4 KiB
C++
171 lines
4.4 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkTLazy_DEFINED
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#define SkTLazy_DEFINED
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#include "../private/SkTemplates.h"
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#include "SkTypes.h"
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#include <new>
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/**
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* Efficient way to defer allocating/initializing a class until it is needed
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* (if ever).
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*/
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template <typename T> class SkTLazy {
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public:
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SkTLazy() : fPtr(NULL) {}
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explicit SkTLazy(const T* src) : fPtr(NULL) {
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if (src) {
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fPtr = new (fStorage.get()) T(*src);
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}
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}
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SkTLazy(const SkTLazy<T>& src) : fPtr(NULL) {
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if (src.isValid()) {
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fPtr = new (fStorage.get()) T(*src->get());
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} else {
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fPtr = NULL;
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}
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}
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~SkTLazy() {
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if (this->isValid()) {
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fPtr->~T();
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}
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}
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/**
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* Return a pointer to an instance of the class initialized with 'args'.
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* If a previous instance had been initialized (either from init() or
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* set()) it will first be destroyed, so that a freshly initialized
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* instance is always returned.
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*/
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template <typename... Args> T* init(Args&&... args) {
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if (this->isValid()) {
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fPtr->~T();
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}
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fPtr = new (SkTCast<T*>(fStorage.get())) T(skstd::forward<Args>(args)...);
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return fPtr;
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}
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/**
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* Copy src into this, and return a pointer to a copy of it. Note this
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* will always return the same pointer, so if it is called on a lazy that
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* has already been initialized, then this will copy over the previous
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* contents.
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*/
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T* set(const T& src) {
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if (this->isValid()) {
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*fPtr = src;
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} else {
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fPtr = new (SkTCast<T*>(fStorage.get())) T(src);
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}
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return fPtr;
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}
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/**
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* Destroy the lazy object (if it was created via init() or set())
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*/
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void reset() {
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if (this->isValid()) {
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fPtr->~T();
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fPtr = NULL;
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}
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}
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/**
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* Returns true if a valid object has been initialized in the SkTLazy,
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* false otherwise.
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*/
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bool isValid() const { return SkToBool(fPtr); }
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/**
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* Returns the object. This version should only be called when the caller
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* knows that the object has been initialized.
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*/
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T* get() const { SkASSERT(this->isValid()); return fPtr; }
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/**
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* Like above but doesn't assert if object isn't initialized (in which case
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* NULL is returned).
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*/
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T* getMaybeNull() const { return fPtr; }
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private:
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T* fPtr; // NULL or fStorage
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SkAlignedSTStorage<1, T> fStorage;
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};
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/**
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* A helper built on top of SkTLazy to do copy-on-first-write. The object is initialized
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* with a const pointer but provides a non-const pointer accessor. The first time the
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* accessor is called (if ever) the object is cloned.
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*
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* In the following example at most one copy of constThing is made:
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*
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* SkTCopyOnFirstWrite<Thing> thing(&constThing);
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* ...
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* function_that_takes_a_const_thing_ptr(thing); // constThing is passed
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* ...
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* if (need_to_modify_thing()) {
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* thing.writable()->modifyMe(); // makes a copy of constThing
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* }
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* ...
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* x = thing->readSomething();
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* ...
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* if (need_to_modify_thing_now()) {
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* thing.writable()->changeMe(); // makes a copy of constThing if we didn't call modifyMe()
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* }
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*
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* consume_a_thing(thing); // could be constThing or a modified copy.
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*/
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template <typename T>
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class SkTCopyOnFirstWrite {
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public:
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SkTCopyOnFirstWrite(const T& initial) : fObj(&initial) {}
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// Constructor for delayed initialization.
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SkTCopyOnFirstWrite() : fObj(NULL) {}
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// Should only be called once, and only if the default constructor was used.
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void init(const T& initial) {
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SkASSERT(NULL == fObj);
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SkASSERT(!fLazy.isValid());
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fObj = &initial;
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}
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/**
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* Returns a writable T*. The first time this is called the initial object is cloned.
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*/
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T* writable() {
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SkASSERT(fObj);
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if (!fLazy.isValid()) {
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fLazy.set(*fObj);
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fObj = fLazy.get();
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}
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return const_cast<T*>(fObj);
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}
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/**
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* Operators for treating this as though it were a const pointer.
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*/
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const T *operator->() const { return fObj; }
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operator const T*() const { return fObj; }
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const T& operator *() const { return *fObj; }
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private:
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const T* fObj;
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SkTLazy<T> fLazy;
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};
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#endif
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