..
gradients
move all picture version crap into single header
2019-07-30 20:15:07 +00:00
SkBitmapProcShader.cpp
remove unneeded bitmapprovider abstraction
2019-08-01 21:24:02 +00:00
SkBitmapProcShader.h
remove unneeded bitmapprovider abstraction
2019-08-01 21:24:02 +00:00
SkColorFilterShader.cpp
Rename GrColorSpaceInfo -> GrColorInfo
2019-09-30 21:53:24 +00:00
SkColorFilterShader.h
rewrite includes to not need so much -Ifoo
2019-04-24 16:27:11 +00:00
SkColorShader.cpp
Rename GrColorSpaceInfo -> GrColorInfo
2019-09-30 21:53:24 +00:00
SkColorShader.h
rewrite includes to not need so much -Ifoo
2019-04-24 16:27:11 +00:00
SkComposeShader.cpp
Optional local matrix for SkShaders factories
2019-07-09 18:09:14 +00:00
SkComposeShader.h
Optional local matrix for SkShaders factories
2019-07-09 18:09:14 +00:00
SkEmptyShader.h
rewrite includes to not need so much -Ifoo
2019-04-24 16:27:11 +00:00
SkImageShader.cpp
Plumb GrColorType through all ops/processors that sample textures.
2019-10-15 18:34:37 +00:00
SkImageShader.h
build custom blitter for drawAtlas
2019-08-17 01:48:28 +00:00
SkLightingShader.cpp
Child fragment processors are now written as separate functions
2019-07-25 14:48:47 +00:00
SkLightingShader.h
rewrite includes to not need so much -Ifoo
2019-04-24 16:27:11 +00:00
SkLights.cpp
rewrite includes to not need so much -Ifoo
2019-04-24 16:27:11 +00:00
SkLights.h
rewrite includes to not need so much -Ifoo
2019-04-24 16:27:11 +00:00
SkLocalMatrixShader.cpp
SkShaderBase::isAPicture()
2019-05-31 14:30:34 +00:00
SkLocalMatrixShader.h
SkShaderBase::isAPicture()
2019-05-31 14:30:34 +00:00
SkPerlinNoiseShader.cpp
SkSL sample() now permits specification of coordinates
2019-08-30 15:29:13 +00:00
SkPictureShader.cpp
Rename GrColorSpaceInfo -> GrColorInfo
2019-09-30 21:53:24 +00:00
SkPictureShader.h
SkShaderBase::isAPicture()
2019-05-31 14:30:34 +00:00
SkRTShader.cpp
Remove old SkSL JIT and cleanup include files a bit
2019-10-03 18:00:40 +00:00
SkRTShader.h
SkRuntimeShaderMaker -> SkRuntimeShaderFactory
2019-08-21 18:22:33 +00:00
SkShader.cpp
Move ccpr headers for display list out of include/private.
2019-05-20 14:50:56 +00:00
SkShaderBase.h
build custom blitter for drawAtlas
2019-08-17 01:48:28 +00:00