cb2275bf24
Unfortunately, this seems like the best way to have a local bot that uses the old-style allocation. Change-Id: I3124d04bdbd2b262867a620fa467de86fec42d8f Reviewed-on: https://skia-review.googlesource.com/145680 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
70 lines
2.2 KiB
C
70 lines
2.2 KiB
C
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SK_COMMON_FLAGS_GPU_H
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#define SK_COMMON_FLAGS_GPU_H
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#include "GrTypesPriv.h"
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#include "SkCommandLineFlags.h"
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#include "SkTypes.h"
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DECLARE_int32(gpuThreads);
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DECLARE_bool(cachePathMasks);
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DECLARE_bool(noGS);
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DECLARE_string(pr);
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DECLARE_bool(disableExplicitAlloc);
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inline GpuPathRenderers get_named_pathrenderers_flags(const char* name) {
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if (!strcmp(name, "none")) {
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return GpuPathRenderers::kNone;
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} else if (!strcmp(name, "dashline")) {
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return GpuPathRenderers::kDashLine;
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} else if (!strcmp(name, "nvpr")) {
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return GpuPathRenderers::kStencilAndCover;
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} else if (!strcmp(name, "ccpr")) {
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return GpuPathRenderers::kCoverageCounting;
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} else if (!strcmp(name, "aahairline")) {
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return GpuPathRenderers::kAAHairline;
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} else if (!strcmp(name, "aaconvex")) {
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return GpuPathRenderers::kAAConvex;
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} else if (!strcmp(name, "aalinearizing")) {
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return GpuPathRenderers::kAALinearizing;
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} else if (!strcmp(name, "small")) {
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return GpuPathRenderers::kSmall;
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} else if (!strcmp(name, "tess")) {
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return GpuPathRenderers::kTessellating;
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} else if (!strcmp(name, "all")) {
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return GpuPathRenderers::kAll;
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}
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SK_ABORT(SkStringPrintf("error: unknown named path renderer \"%s\"\n", name).c_str());
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return GpuPathRenderers::kNone;
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}
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inline GpuPathRenderers CollectGpuPathRenderersFromFlags() {
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if (FLAGS_pr.isEmpty()) {
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return GpuPathRenderers::kAll;
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}
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GpuPathRenderers gpuPathRenderers = '~' == FLAGS_pr[0][0]
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? GpuPathRenderers::kAll : GpuPathRenderers::kNone;
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for (int i = 0; i < FLAGS_pr.count(); ++i) {
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const char* name = FLAGS_pr[i];
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if (name[0] == '~') {
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gpuPathRenderers &= ~get_named_pathrenderers_flags(&name[1]);
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} else {
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gpuPathRenderers |= get_named_pathrenderers_flags(name);
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}
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}
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return gpuPathRenderers;
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}
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/**
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* Helper to set GrContextOptions from common GPU flags.
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*/
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void SetCtxOptionsFromCommonFlags(struct GrContextOptions*);
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#endif
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