7fde8e1728
This almost gets gms to be iwyu clean. The last bit is around gm.cpp and the tracing framework and its use of atomic. Will also need a way of keeping things from regressing, which is difficult due to needing to do this outside-in. Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
138 lines
5.4 KiB
C++
138 lines
5.4 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkFont.h"
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#include "include/core/SkImageFilter.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkTileMode.h"
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#include "include/core/SkTypeface.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/effects/SkMatrixConvolutionImageFilter.h"
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#include "tools/ToolUtils.h"
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namespace skiagm {
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class MatrixConvolutionGM : public GM {
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public:
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MatrixConvolutionGM(SkColor colorOne, SkColor colorTwo, const char* nameSuffix)
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: fNameSuffix(nameSuffix) {
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this->setBGColor(0x00000000);
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fColors[0] = colorOne;
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fColors[1] = colorTwo;
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}
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protected:
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SkString onShortName() override {
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return SkStringPrintf("matrixconvolution%s", fNameSuffix);
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}
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void makeBitmap() {
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// Draw our bitmap in N32, so legacy devices get "premul" values they understand
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fBitmap.allocN32Pixels(80, 80);
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SkCanvas canvas(fBitmap);
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canvas.clear(0x00000000);
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SkPaint paint;
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paint.setColor(0xFFFFFFFF);
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SkPoint pts[2] = { {0, 0},
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{0, 80.0f} };
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SkScalar pos[2] = { 0, 80.0f };
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paint.setShader(SkGradientShader::MakeLinear(
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pts, fColors, pos, 2, SkTileMode::kClamp));
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SkFont font(ToolUtils::create_portable_typeface(), 180.0f);
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canvas.drawString("e", -10.0f, 80.0f, font, paint);
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}
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SkISize onISize() override {
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return SkISize::Make(500, 300);
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}
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void draw(SkCanvas* canvas, int x, int y, const SkIPoint& kernelOffset,
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SkMatrixConvolutionImageFilter::TileMode tileMode, bool convolveAlpha,
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const SkImageFilter::CropRect* cropRect = nullptr) {
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SkScalar kernel[9] = {
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SkIntToScalar( 1), SkIntToScalar( 1), SkIntToScalar( 1),
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SkIntToScalar( 1), SkIntToScalar(-7), SkIntToScalar( 1),
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SkIntToScalar( 1), SkIntToScalar( 1), SkIntToScalar( 1),
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};
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SkISize kernelSize = SkISize::Make(3, 3);
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SkScalar gain = 0.3f, bias = SkIntToScalar(100);
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SkPaint paint;
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paint.setImageFilter(SkMatrixConvolutionImageFilter::Make(kernelSize,
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kernel,
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gain,
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bias,
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kernelOffset,
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tileMode,
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convolveAlpha,
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nullptr,
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cropRect));
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canvas->save();
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canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
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const SkRect layerBounds = SkRect::MakeIWH(fBitmap.width(), fBitmap.height());
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canvas->clipRect(layerBounds);
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// This GM is, in part, intended to display the wrapping behavior of the
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// matrix image filter. The only (rational) way to achieve that for repeat mode
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// is to create a tight layer.
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canvas->saveLayer(layerBounds, &paint);
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canvas->drawBitmap(fBitmap, 0, 0, nullptr);
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canvas->restore();
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canvas->restore();
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}
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typedef SkMatrixConvolutionImageFilter MCIF;
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void onOnceBeforeDraw() override {
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this->makeBitmap();
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}
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void onDraw(SkCanvas* canvas) override {
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canvas->clear(SK_ColorBLACK);
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SkIPoint kernelOffset = SkIPoint::Make(1, 0);
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SkImageFilter::CropRect rect(SkRect::Make(fBitmap.bounds()));
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for (int x = 10; x < 310; x += 100) {
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this->draw(canvas, x, 10, kernelOffset, MCIF::kClamp_TileMode, true, &rect);
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this->draw(canvas, x, 110, kernelOffset, MCIF::kClampToBlack_TileMode, true, &rect);
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this->draw(canvas, x, 210, kernelOffset, MCIF::kRepeat_TileMode, true, &rect);
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kernelOffset.fY++;
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}
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kernelOffset.fY = 1;
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SkImageFilter::CropRect smallRect(SkRect::MakeXYWH(10, 5, 60, 60));
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this->draw(canvas, 310, 10, kernelOffset, MCIF::kClamp_TileMode, true, &smallRect);
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this->draw(canvas, 310, 110, kernelOffset, MCIF::kClampToBlack_TileMode, true, &smallRect);
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this->draw(canvas, 310, 210, kernelOffset, MCIF::kRepeat_TileMode, true, &smallRect);
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this->draw(canvas, 410, 10, kernelOffset, MCIF::kClamp_TileMode, false, &rect);
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this->draw(canvas, 410, 110, kernelOffset, MCIF::kClampToBlack_TileMode, false, &rect);
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this->draw(canvas, 410, 210, kernelOffset, MCIF::kRepeat_TileMode, false, &rect);
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}
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private:
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SkBitmap fBitmap;
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SkColor fColors[2];
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const char* fNameSuffix;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new MatrixConvolutionGM(0xFFFFFFFF, 0x40404040, "");)
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DEF_GM(return new MatrixConvolutionGM(0xFFFF0000, 0xFF00FF00, "_color");)
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}
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