skia2/tools/viewer/Viewer.h
John Stiles 2ee4d7a7f5 Rework optimization override flags.
Previously, the Compiler optimization overrides only supported force-
disabling a particular behavior; we assumed that the default state of
a Compiler was to allow all optimizations. This assumption is about to
be invalidated, as the Inliner will soon be off by default unless you
are using GLES.

The override flags are now a tri-state; optimization and inlining can
be set to "default", "on" or "off".

Change-Id: I5637693222ca1de74ca1073c24d86c8e7c5026f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/390136
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-03-30 15:39:15 +00:00

244 lines
7.5 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef Viewer_DEFINED
#define Viewer_DEFINED
#include "gm/gm.h"
#include "include/core/SkExecutor.h"
#include "include/core/SkFont.h"
#include "include/gpu/GrContextOptions.h"
#include "include/private/SkSLString.h"
#include "src/core/SkScan.h"
#include "src/sksl/ir/SkSLProgram.h"
#include "tools/gpu/MemoryCache.h"
#include "tools/sk_app/Application.h"
#include "tools/sk_app/CommandSet.h"
#include "tools/sk_app/Window.h"
#include "tools/viewer/AnimTimer.h"
#include "tools/viewer/ImGuiLayer.h"
#include "tools/viewer/Slide.h"
#include "tools/viewer/StatsLayer.h"
#include "tools/viewer/TouchGesture.h"
class SkCanvas;
class SkData;
class Viewer : public sk_app::Application, sk_app::Window::Layer {
public:
Viewer(int argc, char** argv, void* platformData);
~Viewer() override;
void onIdle() override;
void onBackendCreated() override;
void onPaint(SkSurface*) override;
void onResize(int width, int height) override;
bool onTouch(intptr_t owner, skui::InputState state, float x, float y) override;
bool onMouse(int x, int y, skui::InputState state, skui::ModifierKey modifiers) override;
void onUIStateChanged(const SkString& stateName, const SkString& stateValue) override;
bool onKey(skui::Key key, skui::InputState state, skui::ModifierKey modifiers) override;
bool onChar(SkUnichar c, skui::ModifierKey modifiers) override;
bool onPinch(skui::InputState state, float scale, float x, float y) override;
bool onFling(skui::InputState state) override;
static GrContextOptions::ShaderErrorHandler* ShaderErrorHandler();
struct SkFontFields {
bool fTypeface = false;
bool fSize = false;
SkScalar fSizeRange[2] = { 0, 20 };
bool fScaleX = false;
bool fSkewX = false;
bool fHinting = false;
bool fEdging = false;
bool fSubpixel = false;
bool fForceAutoHinting = false;
bool fEmbeddedBitmaps = false;
bool fLinearMetrics = false;
bool fEmbolden = false;
bool fBaselineSnap = false;
};
struct SkPaintFields {
bool fPathEffect = false;
bool fShader = false;
bool fMaskFilter = false;
bool fColorFilter = false;
bool fDrawLooper = false;
bool fImageFilter = false;
bool fColor = false;
bool fWidth = false;
bool fMiterLimit = false;
bool fBlendMode = false;
bool fAntiAlias = false;
bool fDither = false;
enum class AntiAliasState {
Alias,
Normal,
AnalyticAAEnabled,
AnalyticAAForced,
} fAntiAliasState = AntiAliasState::Alias;
const bool fOriginalSkUseAnalyticAA = gSkUseAnalyticAA;
const bool fOriginalSkForceAnalyticAA = gSkForceAnalyticAA;
bool fCapType = false;
bool fJoinType = false;
bool fStyle = false;
};
struct SkSurfacePropsFields {
bool fFlags = false;
bool fPixelGeometry = false;
};
struct DisplayFields {
bool fColorType = false;
bool fColorSpace = false;
bool fMSAASampleCount = false;
bool fGrContextOptions = false;
SkSurfacePropsFields fSurfaceProps;
bool fDisableVsync = false;
};
private:
enum class ColorMode {
kLegacy, // 8888, no color management
kColorManaged8888, // 8888 with color management
kColorManagedF16, // F16 with color management
kColorManagedF16Norm, // Normalized F16 with color management
};
void initSlides();
void updateTitle();
void setBackend(sk_app::Window::BackendType);
void setColorMode(ColorMode);
int startupSlide() const;
void setCurrentSlide(int);
void setupCurrentSlide();
void listNames() const;
void dumpShadersToResources();
void updateUIState();
void drawSlide(SkSurface* surface);
void drawImGui();
void changeZoomLevel(float delta);
void preTouchMatrixChanged();
SkMatrix computePreTouchMatrix();
SkMatrix computePerspectiveMatrix();
SkMatrix computeMatrix();
SkPoint mapEvent(float x, float y);
sk_app::Window* fWindow;
StatsLayer fStatsLayer;
StatsLayer::Timer fPaintTimer;
StatsLayer::Timer fFlushTimer;
StatsLayer::Timer fAnimateTimer;
AnimTimer fAnimTimer;
SkTArray<sk_sp<Slide>> fSlides;
int fCurrentSlide;
bool fRefresh; // whether to continuously refresh for measuring render time
bool fSaveToSKP;
bool fShowSlideDimensions;
ImGuiLayer fImGuiLayer;
SkPaint fImGuiGamutPaint;
bool fShowImGuiDebugWindow;
bool fShowSlidePicker;
bool fShowImGuiTestWindow;
bool fShowZoomWindow;
bool fZoomWindowFixed;
SkPoint fZoomWindowLocation;
sk_sp<SkImage> fLastImage;
bool fZoomUI;
sk_app::Window::BackendType fBackendType;
// Color properties for slide rendering
ColorMode fColorMode;
SkColorSpacePrimaries fColorSpacePrimaries;
skcms_TransferFunction fColorSpaceTransferFn;
// transform data
bool fApplyBackingScale;
SkScalar fZoomLevel;
SkScalar fRotation;
SkVector fOffset;
sk_app::CommandSet fCommands;
enum class GestureDevice {
kNone,
kTouch,
kMouse,
};
TouchGesture fGesture;
GestureDevice fGestureDevice;
// identity unless the window initially scales the content to fit the screen.
SkMatrix fDefaultMatrix;
bool fTiled;
bool fDrawTileBoundaries;
SkSize fTileScale;
bool fDrawViaSerialize = false;
enum PerspectiveMode {
kPerspective_Off,
kPerspective_Real,
kPerspective_Fake,
};
PerspectiveMode fPerspectiveMode;
SkPoint fPerspectivePoints[4];
SkTArray<std::function<void()>> fDeferredActions;
// fPaint contains override values, fPaintOverrides controls if overrides are applied.
SkPaint fPaint;
SkPaintFields fPaintOverrides;
// fFont contains override values, fFontOverrides controls if overrides are applied.
SkFont fFont;
SkFontFields fFontOverrides;
// fDisplay contains default values (fWindow.fRequestedDisplayParams contains the overrides),
// fDisplayOverrides controls if overrides are applied.
sk_app::DisplayParams fDisplay;
DisplayFields fDisplayOverrides;
struct CachedShader {
bool fHovered = false;
sk_sp<const SkData> fKey;
SkString fKeyString;
SkString fKeyDescription;
SkFourByteTag fShaderType;
SkSL::String fShader[kGrShaderTypeCount];
SkSL::Program::Inputs fInputs[kGrShaderTypeCount];
};
sk_gpu_test::MemoryCache fPersistentCache;
SkTArray<CachedShader> fCachedShaders;
enum ShaderOptLevel : int {
kShaderOptLevel_Source,
kShaderOptLevel_Compile,
kShaderOptLevel_Optimize,
kShaderOptLevel_Inline,
};
ShaderOptLevel fOptLevel = kShaderOptLevel_Source;
};
#endif