skia2/include/core/SkMath.h
Herb Derby c402b778d5 Remove sk_64_isS32 and sk_64_asS32
This is an API change. I assume that only Skia uses these routines.

Change-Id: Iefc98fa5c0b83eb4f52c478e345fd99121ecb254
Reviewed-on: https://skia-review.googlesource.com/129440
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2018-05-21 20:29:24 +00:00

128 lines
3.6 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkMath_DEFINED
#define SkMath_DEFINED
#include "SkTypes.h"
// 64bit -> 32bit utilities
// Handy util that can be passed two ints, and will automatically promote to
// 64bits before the multiply, so the caller doesn't have to remember to cast
// e.g. (int64_t)a * b;
static inline int64_t sk_64_mul(int64_t a, int64_t b) {
return a * b;
}
///////////////////////////////////////////////////////////////////////////////
/**
* Computes numer1 * numer2 / denom in full 64 intermediate precision.
* It is an error for denom to be 0. There is no special handling if
* the result overflows 32bits.
*/
static inline int32_t SkMulDiv(int32_t numer1, int32_t numer2, int32_t denom) {
SkASSERT(denom);
int64_t tmp = sk_64_mul(numer1, numer2) / denom;
return SkTo<int32_t>(tmp);
}
/**
* Return the integer square root of value, with a bias of bitBias
*/
int32_t SkSqrtBits(int32_t value, int bitBias);
/** Return the integer square root of n, treated as a SkFixed (16.16)
*/
#define SkSqrt32(n) SkSqrtBits(n, 15)
/**
* Returns (value < 0 ? 0 : value) efficiently (i.e. no compares or branches)
*/
static inline int SkClampPos(int value) {
return value & ~(value >> 31);
}
/** Given an integer and a positive (max) integer, return the value
* pinned against 0 and max, inclusive.
* @param value The value we want returned pinned between [0...max]
* @param max The positive max value
* @return 0 if value < 0, max if value > max, else value
*/
static inline int SkClampMax(int value, int max) {
// ensure that max is positive
SkASSERT(max >= 0);
if (value < 0) {
value = 0;
}
if (value > max) {
value = max;
}
return value;
}
/**
* Returns true if value is a power of 2. Does not explicitly check for
* value <= 0.
*/
template <typename T> constexpr inline bool SkIsPow2(T value) {
return (value & (value - 1)) == 0;
}
///////////////////////////////////////////////////////////////////////////////
/**
* Return a*b/((1 << shift) - 1), rounding any fractional bits.
* Only valid if a and b are unsigned and <= 32767 and shift is > 0 and <= 8
*/
static inline unsigned SkMul16ShiftRound(U16CPU a, U16CPU b, int shift) {
SkASSERT(a <= 32767);
SkASSERT(b <= 32767);
SkASSERT(shift > 0 && shift <= 8);
unsigned prod = a*b + (1 << (shift - 1));
return (prod + (prod >> shift)) >> shift;
}
/**
* Return a*b/255, rounding any fractional bits.
* Only valid if a and b are unsigned and <= 32767.
*/
static inline U8CPU SkMulDiv255Round(U16CPU a, U16CPU b) {
SkASSERT(a <= 32767);
SkASSERT(b <= 32767);
unsigned prod = a*b + 128;
return (prod + (prod >> 8)) >> 8;
}
/**
* Stores numer/denom and numer%denom into div and mod respectively.
*/
template <typename In, typename Out>
inline void SkTDivMod(In numer, In denom, Out* div, Out* mod) {
#ifdef SK_CPU_ARM32
// If we wrote this as in the else branch, GCC won't fuse the two into one
// divmod call, but rather a div call followed by a divmod. Silly! This
// version is just as fast as calling __aeabi_[u]idivmod manually, but with
// prettier code.
//
// This benches as around 2x faster than the code in the else branch.
const In d = numer/denom;
*div = static_cast<Out>(d);
*mod = static_cast<Out>(numer-d*denom);
#else
// On x86 this will just be a single idiv.
*div = static_cast<Out>(numer/denom);
*mod = static_cast<Out>(numer%denom);
#endif
}
#endif