skia2/gm/gm.cpp
Mike Klein 9707e907ae move some methods out of line
This started because I noticed some repeated symbols while disassembling
object files.  I decided to fix up one or two to kill time while waiting
for Blink layout tests, but then I got a little quixotic.  In the end, I
ran:

    ninja -C out && git add -u && nm -U -j out/obj/gm/gm.*.o | sort | uniq -c | sort -g | c++filt | less

And then outlined things that stuck out as funny, either because they
were big, because they were virtual, because there were many copies of
them, or some combination of those factors.

I'm on the fence about moving a few of SkRefCnt's virtuals out of line,
so I've left SkRefCnt.h unchanged for now.

I'm not sure that this is important.

Change-Id: I425d05aa4beabbae40dd8df465155bfb909ef43a
Reviewed-on: https://skia-review.googlesource.com/c/190422
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-02-08 15:41:36 +00:00

231 lines
6.9 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "GrContext.h"
#include "sk_tool_utils.h"
#include "SkShader.h"
#include "SkTraceEvent.h"
using namespace skiagm;
constexpr char GM::kErrorMsg_DrawSkippedGpuOnly[];
static void draw_failure_message(SkCanvas* canvas, const char format[], ...) {
SkString failureMsg;
va_list argp;
va_start(argp, format);
failureMsg.appendVAList(format, argp);
va_end(argp);
constexpr SkScalar kOffset = 5.0f;
canvas->drawColor(SkColorSetRGB(200,0,0));
SkFont font;
SkRect bounds;
font.measureText(failureMsg.c_str(), failureMsg.size(), kUTF8_SkTextEncoding, &bounds);
SkPaint textPaint;
textPaint.setColor(SK_ColorWHITE);
canvas->drawString(failureMsg, kOffset, bounds.height() + kOffset, font, textPaint);
}
static void draw_gpu_only_message(SkCanvas* canvas) {
SkBitmap bmp;
bmp.allocN32Pixels(128, 64);
SkCanvas bmpCanvas(bmp);
bmpCanvas.drawColor(SK_ColorWHITE);
SkFont font(sk_tool_utils::create_portable_typeface(), 20);
SkPaint paint;
paint.setColor(SK_ColorRED);
bmpCanvas.drawString("GPU Only", 20, 40, font, paint);
SkMatrix localM;
localM.setRotate(35.f);
localM.postTranslate(10.f, 0.f);
paint.setShader(SkShader::MakeBitmapShader(
bmp, SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, &localM));
paint.setFilterQuality(kMedium_SkFilterQuality);
canvas->drawPaint(paint);
}
GM::GM(SkColor bgColor) {
fMode = kGM_Mode;
fBGColor = bgColor;
fCanvasIsDeferred = false;
fHaveCalledOnceBeforeDraw = false;
}
GM::~GM() {}
DrawResult GM::draw(SkCanvas* canvas, SkString* errorMsg) {
TRACE_EVENT1("GM", TRACE_FUNC, "name", TRACE_STR_COPY(this->getName()));
this->drawBackground(canvas);
return this->drawContent(canvas, errorMsg);
}
DrawResult GM::drawContent(SkCanvas* canvas, SkString* errorMsg) {
TRACE_EVENT0("GM", TRACE_FUNC);
if (!fHaveCalledOnceBeforeDraw) {
fHaveCalledOnceBeforeDraw = true;
this->onOnceBeforeDraw();
}
SkAutoCanvasRestore acr(canvas, true);
DrawResult drawResult = this->onDraw(canvas, errorMsg);
if (DrawResult::kOk != drawResult) {
if (DrawResult::kFail == drawResult) {
draw_failure_message(canvas, "DRAW FAILED: %s", errorMsg->c_str());
} else if (SkString(kErrorMsg_DrawSkippedGpuOnly) == *errorMsg) {
draw_gpu_only_message(canvas);
} else {
draw_failure_message(canvas, "DRAW SKIPPED: %s", errorMsg->c_str());
}
}
return drawResult;
}
void GM::drawBackground(SkCanvas* canvas) {
TRACE_EVENT0("GM", TRACE_FUNC);
if (!fHaveCalledOnceBeforeDraw) {
fHaveCalledOnceBeforeDraw = true;
this->onOnceBeforeDraw();
}
SkAutoCanvasRestore acr(canvas, true);
canvas->drawColor(fBGColor, SkBlendMode::kSrc);
}
DrawResult GM::onDraw(SkCanvas* canvas, SkString* errorMsg) {
this->onDraw(canvas);
return DrawResult::kOk;
}
void GM::onDraw(SkCanvas*) { SK_ABORT("Not implemented."); }
SkISize SimpleGM::onISize() { return fSize; }
SkString SimpleGM::onShortName() { return fName; }
DrawResult SimpleGM::onDraw(SkCanvas* canvas, SkString* errorMsg) {
return fDrawProc(canvas, errorMsg);
}
SkISize SimpleGpuGM::onISize() { return fSize; }
SkString SimpleGpuGM::onShortName() { return fName; }
DrawResult SimpleGpuGM::onDraw(GrContext* ctx, GrRenderTargetContext* rtc, SkCanvas* canvas,
SkString* errorMsg) {
return fDrawProc(ctx, rtc, canvas, errorMsg);
}
const char* GM::getName() {
if (fShortName.size() == 0) {
fShortName = this->onShortName();
}
return fShortName.c_str();
}
void GM::setBGColor(SkColor color) {
fBGColor = color;
}
bool GM::animate(const SkAnimTimer& timer) {
return this->onAnimate(timer);
}
bool GM::runAsBench() const { return false; }
void GM::modifyGrContextOptions(GrContextOptions* options) {}
void GM::onOnceBeforeDraw() {}
bool GM::onAnimate(const SkAnimTimer&) { return false; }
bool GM::onHandleKey(SkUnichar uni) { return false; }
bool GM::onGetControls(SkMetaData*) { return false; }
void GM::onSetControls(const SkMetaData&) {}
/////////////////////////////////////////////////////////////////////////////////////////////
void GM::drawSizeBounds(SkCanvas* canvas, SkColor color) {
SkISize size = this->getISize();
SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()),
SkIntToScalar(size.height()));
SkPaint paint;
paint.setColor(color);
canvas->drawRect(r, paint);
}
// need to explicitly declare this, or we get some weird infinite loop llist
template GMRegistry* GMRegistry::gHead;
DrawResult GpuGM::onDraw(GrContext* ctx, GrRenderTargetContext* rtc, SkCanvas* canvas,
SkString* errorMsg) {
this->onDraw(ctx, rtc, canvas);
return DrawResult::kOk;
}
void GpuGM::onDraw(GrContext*, GrRenderTargetContext*, SkCanvas*) {
SK_ABORT("Not implemented.");
}
DrawResult GpuGM::onDraw(SkCanvas* canvas, SkString* errorMsg) {
GrContext* ctx = canvas->getGrContext();
GrRenderTargetContext* rtc = canvas->internal_private_accessTopLayerRenderTargetContext();
if (!ctx || !rtc) {
*errorMsg = kErrorMsg_DrawSkippedGpuOnly;
return DrawResult::kSkip;
}
if (ctx->abandoned()) {
*errorMsg = "GrContext abandoned.";
return DrawResult::kFail;
}
return this->onDraw(ctx, rtc, canvas, errorMsg);
}
template <typename Fn>
static void mark(SkCanvas* canvas, SkScalar x, SkScalar y, Fn&& fn) {
SkPaint alpha;
alpha.setAlpha(0x50);
canvas->saveLayer(nullptr, &alpha);
canvas->translate(x,y);
canvas->scale(2,2);
fn();
canvas->restore();
}
void MarkGMGood(SkCanvas* canvas, SkScalar x, SkScalar y) {
mark(canvas, x,y, [&]{
SkPaint paint;
// A green circle.
paint.setColor(SkColorSetRGB(27, 158, 119));
canvas->drawCircle(0,0, 12, paint);
// Cut out a check mark.
paint.setBlendMode(SkBlendMode::kSrc);
paint.setColor(0x00000000);
paint.setStrokeWidth(2);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawLine(-6, 0,
-1, 5, paint);
canvas->drawLine(-1, +5,
+7, -5, paint);
});
}
void MarkGMBad(SkCanvas* canvas, SkScalar x, SkScalar y) {
mark(canvas, x,y, [&] {
SkPaint paint;
// A red circle.
paint.setColor(SkColorSetRGB(231, 41, 138));
canvas->drawCircle(0,0, 12, paint);
// Cut out an 'X'.
paint.setBlendMode(SkBlendMode::kSrc);
paint.setColor(0x00000000);
paint.setStrokeWidth(2);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawLine(-5,-5,
+5,+5, paint);
canvas->drawLine(+5,-5,
-5,+5, paint);
});
}