b7d64b989e
This will cause the raster backend to draw shadermask_image incorrectly since drawImageRect implementation has the wrong semantics. bitmapshader's expected behavior has changed: GPU will draw the new version correctly, but raster's will not change from the old, incorrect behavior. Bug: skia:8752 Change-Id: Iee89082e2fdf95c2ee42ca3b052e65556f327eff Reviewed-on: https://skia-review.googlesource.com/c/190675 Commit-Queue: Michael Ludwig <michaelludwig@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
321 lines
12 KiB
C++
321 lines
12 KiB
C++
/*
|
|
* Copyright 2018 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "gm.h"
|
|
#include "sk_tool_utils.h"
|
|
#include "SkBlendModePriv.h"
|
|
#include "SkCanvas.h"
|
|
#include "SkImage.h"
|
|
#include "SkMaskFilter.h"
|
|
#include "SkPictureRecorder.h"
|
|
#include "SkShaderMaskFilter.h"
|
|
#include "SkTextUtils.h"
|
|
|
|
static void draw_masked_image(SkCanvas* canvas, const SkImage* image, SkScalar x, SkScalar y,
|
|
const SkImage* mask, sk_sp<SkMaskFilter> outer, SkBlendMode mode) {
|
|
SkMatrix matrix = SkMatrix::MakeScale(SkIntToScalar(image->width()) / mask->width(),
|
|
SkIntToScalar(image->height() / mask->height()));
|
|
// The geometry of the drawImage is also translated by (x,y) so make the mask filter's
|
|
// coordinate system align with the rendered rectangle.
|
|
matrix.postTranslate(x, y);
|
|
SkPaint paint;
|
|
auto mf = SkShaderMaskFilter::Make(mask->makeShader(&matrix));
|
|
if (outer) {
|
|
mf = SkMaskFilter::MakeCompose(outer->makeWithMatrix(matrix), mf);
|
|
}
|
|
paint.setMaskFilter(mf);
|
|
paint.setAntiAlias(true);
|
|
paint.setBlendMode(mode);
|
|
canvas->drawImage(image, x, y, &paint);
|
|
}
|
|
|
|
#include "SkGradientShader.h"
|
|
static sk_sp<SkShader> make_shader(const SkRect& r) {
|
|
const SkPoint pts[] = {
|
|
{ r.fLeft, r.fTop }, { r.fRight, r.fBottom },
|
|
};
|
|
const SkColor colors[] = { 0, SK_ColorWHITE };
|
|
return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kRepeat_TileMode);
|
|
}
|
|
|
|
DEF_SIMPLE_GM(shadermaskfilter_gradient, canvas, 512, 512) {
|
|
SkRect r = { 0, 0, 100, 150 };
|
|
auto shader = make_shader(r);
|
|
auto mf = SkShaderMaskFilter::Make(shader);
|
|
|
|
canvas->translate(20, 20);
|
|
canvas->scale(2, 2);
|
|
|
|
SkPaint paint;
|
|
paint.setMaskFilter(mf);
|
|
paint.setColor(SK_ColorRED);
|
|
paint.setAntiAlias(true);
|
|
canvas->drawOval(r, paint);
|
|
}
|
|
|
|
#include "Resources.h"
|
|
DEF_SIMPLE_GM_CAN_FAIL(shadermaskfilter_image, canvas, errorMsg, 560, 370) {
|
|
canvas->scale(1.25f, 1.25f);
|
|
|
|
auto image = GetResourceAsImage("images/mandrill_128.png");
|
|
auto mask = GetResourceAsImage("images/color_wheel.png");
|
|
if (!image || !mask) {
|
|
*errorMsg = "Could not load images. Did you forget to set the resourcePath?";
|
|
return skiagm::DrawResult::kFail;
|
|
}
|
|
auto blurmf = SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 5);
|
|
auto gradmf = SkShaderMaskFilter::Make(make_shader(SkRect::MakeIWH(mask->width(),
|
|
mask->height())));
|
|
|
|
const sk_sp<SkMaskFilter> array[] = { nullptr , blurmf, gradmf };
|
|
for (SkBlendMode mode : {SkBlendMode::kSrcOver, SkBlendMode::kSrcIn}) {
|
|
canvas->save();
|
|
for (sk_sp<SkMaskFilter> mf : array) {
|
|
draw_masked_image(canvas, image.get(), 10, 10, mask.get(), mf, mode);
|
|
canvas->translate(image->width() + 20.f, 0);
|
|
}
|
|
canvas->restore();
|
|
canvas->translate(0, image->height() + 20.f);
|
|
}
|
|
return skiagm::DrawResult::kOk;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include "SkPictureRecorder.h"
|
|
#include "SkPath.h"
|
|
|
|
static sk_sp<SkMaskFilter> make_path_mf(const SkPath& path, unsigned alpha) {
|
|
SkPaint paint;
|
|
paint.setAntiAlias(true);
|
|
paint.setAlpha(alpha);
|
|
|
|
SkPictureRecorder recorder;
|
|
recorder.beginRecording(1000, 1000)->drawPath(path, paint);
|
|
auto shader = SkShader::MakePictureShader(recorder.finishRecordingAsPicture(),
|
|
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
|
|
nullptr, nullptr);
|
|
return SkShaderMaskFilter::Make(shader);
|
|
}
|
|
|
|
typedef void (*MakePathsProc)(const SkRect&, SkPath*, SkPath*);
|
|
|
|
const char* gCoverageName[] = {
|
|
"union", "sect", "diff", "rev-diff", "xor"
|
|
};
|
|
|
|
DEF_SIMPLE_GM(combinemaskfilter, canvas, 560, 510) {
|
|
const SkRect r = { 0, 0, 100, 100 };
|
|
|
|
SkPaint paint;
|
|
paint.setColor(SK_ColorRED);
|
|
|
|
SkFont font;
|
|
font.setSize(20);
|
|
|
|
const SkRect r2 = r.makeOutset(1.5f, 1.5f);
|
|
SkPaint strokePaint;
|
|
strokePaint.setStyle(SkPaint::kStroke_Style);
|
|
|
|
auto proc0 = [](const SkRect& r, SkPath* pathA, SkPath* pathB) {
|
|
pathA->moveTo(r.fLeft, r.fBottom);
|
|
pathA->lineTo(r.fRight, r.fTop);
|
|
pathA->lineTo(r.fRight, r.fBottom);
|
|
pathB->moveTo(r.fLeft, r.fTop);
|
|
pathB->lineTo(r.fRight, r.fBottom);
|
|
pathB->lineTo(r.fLeft, r.fBottom);
|
|
};
|
|
auto proc1 = [](const SkRect& r, SkPath* pathA, SkPath* pathB) {
|
|
pathA->addCircle(r.width()*0.25f, r.height()*0.25f, r.width()*0.5f);
|
|
pathB->addCircle(r.width()*0.75f, r.height()*0.75f, r.width()*0.5f);
|
|
};
|
|
MakePathsProc procs[] = { proc0, proc1 };
|
|
|
|
sk_sp<SkMaskFilter> mfA[2], mfB[2];
|
|
for (int i = 0; i < 2; ++i) {
|
|
SkPath a, b;
|
|
procs[i](r, &a, &b);
|
|
mfA[i] = make_path_mf(a, 1 * 0xFF / 3);
|
|
mfB[i] = make_path_mf(b, 2 * 0xFF / 3);
|
|
}
|
|
|
|
canvas->translate(10, 10 + 20);
|
|
canvas->save();
|
|
for (int i = 0; i < 5; ++i) {
|
|
SkTextUtils::DrawString(canvas, gCoverageName[i], r.width()*0.5f, -10, font, SkPaint(),
|
|
SkTextUtils::kCenter_Align);
|
|
|
|
SkCoverageMode cmode = static_cast<SkCoverageMode>(i);
|
|
canvas->save();
|
|
// esp. on gpu side, its valuable to exercise modes that do and do-not convolve coverage
|
|
// with alpha. SrcOver and SrcIn have these properties, but also happen to "look" the same
|
|
// for this test.
|
|
const SkBlendMode bmodes[] = { SkBlendMode::kSrcOver, SkBlendMode::kSrcIn };
|
|
SkASSERT( SkBlendMode_SupportsCoverageAsAlpha(bmodes[0])); // test as-alpha
|
|
SkASSERT(!SkBlendMode_SupportsCoverageAsAlpha(bmodes[1])); // test not-as-alpha
|
|
for (auto bmode : bmodes) {
|
|
paint.setBlendMode(bmode);
|
|
for (int j = 0; j < 2; ++j) {
|
|
paint.setMaskFilter(SkMaskFilter::MakeCombine(mfA[j], mfB[j], cmode));
|
|
canvas->drawRect(r2, strokePaint);
|
|
canvas->drawRect(r, paint);
|
|
canvas->translate(0, r.height() + 10);
|
|
}
|
|
canvas->translate(0, 40);
|
|
}
|
|
canvas->restore();
|
|
canvas->translate(r.width() + 10, 0);
|
|
}
|
|
canvas->restore();
|
|
}
|
|
|
|
#include "SkSurface.h"
|
|
#include "SkBlurImageFilter.h"
|
|
#include "SkMaskFilter.h"
|
|
static sk_sp<SkImage> make_circle_image(SkCanvas* canvas, SkScalar radius, int margin) {
|
|
const int n = SkScalarCeilToInt(radius) * 2 + margin * 2;
|
|
auto surf = sk_tool_utils::makeSurface(canvas, SkImageInfo::MakeN32Premul(n, n));
|
|
SkPaint paint;
|
|
paint.setAntiAlias(true);
|
|
surf->getCanvas()->drawCircle(n * 0.5f, n * 0.5f, radius, paint);
|
|
return surf->makeImageSnapshot();
|
|
}
|
|
|
|
DEF_SIMPLE_GM(savelayer_maskfilter, canvas, 450, 675) {
|
|
auto layerImage = GetResourceAsImage("images/mandrill_128.png");
|
|
auto maskImage = make_circle_image(canvas, 50, 1);
|
|
SkRect r = SkRect::MakeWH(102, 102);
|
|
|
|
SkPaint overlayPaint;
|
|
overlayPaint.setStyle(SkPaint::kStroke_Style);
|
|
|
|
// test that the maskfilter sees these changes to the ctm
|
|
canvas->translate(10, 10);
|
|
canvas->scale(2, 2);
|
|
|
|
sk_sp<SkMaskFilter> mfs[] = {
|
|
SkShaderMaskFilter::Make(maskImage->makeShader()),
|
|
SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 3.5f),
|
|
nullptr,
|
|
};
|
|
mfs[2] = SkMaskFilter::MakeCompose(mfs[1], mfs[0]);
|
|
|
|
// Important that we test with and without an imagefilter attached to the layer,
|
|
// as cpu and gpu backends treat these differently (w/ or w/o a SkSpecialImage)
|
|
const sk_sp<SkImageFilter> imfs[] = {nullptr, SkBlurImageFilter::Make(3.5f, 3.5f, nullptr)};
|
|
|
|
for (auto& mf : mfs) {
|
|
SkPaint layerPaint;
|
|
layerPaint.setMaskFilter(mf);
|
|
canvas->save();
|
|
for (auto& imf : imfs) {
|
|
layerPaint.setImageFilter(imf);
|
|
|
|
canvas->saveLayer(&r, &layerPaint);
|
|
canvas->drawImage(layerImage, 0, 0, nullptr);
|
|
canvas->restore();
|
|
|
|
// now draw the (approximage) expected bounds of the mask
|
|
canvas->drawRect(r.makeOutset(1, 1), overlayPaint);
|
|
|
|
canvas->translate(r.width() + 10, 0);
|
|
}
|
|
canvas->restore();
|
|
canvas->translate(0, r.height() + 10);
|
|
}
|
|
}
|
|
|
|
static void draw_mask(SkCanvas* canvas) {
|
|
SkPaint p;
|
|
p.setAntiAlias(true);
|
|
canvas->drawOval(SkRect::Make(canvas->imageInfo().bounds()), p);
|
|
}
|
|
|
|
DEF_SIMPLE_GM(shadermaskfilter_localmatrix, canvas, 1500, 1000) {
|
|
static constexpr SkScalar kSize = 100;
|
|
|
|
using ShaderMakerT = sk_sp<SkShader>(*)(SkCanvas*, const SkMatrix& lm);
|
|
static const ShaderMakerT gShaderMakers[] = {
|
|
[](SkCanvas* canvas, const SkMatrix& lm) -> sk_sp<SkShader> {
|
|
auto surface = sk_tool_utils::makeSurface(canvas,
|
|
SkImageInfo::MakeN32Premul(kSize, kSize));
|
|
draw_mask(surface->getCanvas());
|
|
return surface->makeImageSnapshot()->makeShader(SkShader::kClamp_TileMode,
|
|
SkShader::kClamp_TileMode, &lm);
|
|
},
|
|
[](SkCanvas*, const SkMatrix& lm) -> sk_sp<SkShader> {
|
|
SkPictureRecorder recorder;
|
|
draw_mask(recorder.beginRecording(kSize, kSize));
|
|
return SkShader::MakePictureShader(recorder.finishRecordingAsPicture(),
|
|
SkShader::kClamp_TileMode,
|
|
SkShader::kClamp_TileMode,
|
|
&lm, nullptr);
|
|
},
|
|
};
|
|
|
|
struct Config {
|
|
SkMatrix fCanvasMatrix,
|
|
fMaskMatrix,
|
|
fShaderMatrix;
|
|
} gConfigs[] = {
|
|
{ SkMatrix::I(), SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10) },
|
|
{ SkMatrix::MakeScale(2, 2), SkMatrix::I(), SkMatrix::MakeTrans(10, 10) },
|
|
{ SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10), SkMatrix::I() },
|
|
{ SkMatrix::Concat(SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10)),
|
|
SkMatrix::I(), SkMatrix::I() },
|
|
{ SkMatrix::I(),
|
|
SkMatrix::Concat(SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10)),
|
|
SkMatrix::I() },
|
|
{ SkMatrix::I(), SkMatrix::I(),
|
|
SkMatrix::Concat(SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10)) },
|
|
};
|
|
|
|
using DrawerT = void(*)(SkCanvas*, const SkRect&, const SkPaint&);
|
|
static const DrawerT gDrawers[] = {
|
|
[](SkCanvas* canvas, const SkRect& dest, const SkPaint& mask) {
|
|
canvas->drawRect(dest, mask);
|
|
},
|
|
[](SkCanvas* canvas, const SkRect& dest, const SkPaint& mask) {
|
|
canvas->saveLayer(&dest, &mask);
|
|
SkPaint p = mask;
|
|
p.setMaskFilter(nullptr);
|
|
canvas->drawPaint(p);
|
|
canvas->restore();
|
|
},
|
|
};
|
|
|
|
SkPaint paint, rectPaint;
|
|
paint.setColor(0xff00ff00);
|
|
rectPaint.setStyle(SkPaint::kStroke_Style);
|
|
rectPaint.setColor(0xffff0000);
|
|
|
|
for (const auto& sm : gShaderMakers) {
|
|
for (const auto& drawer : gDrawers) {
|
|
{
|
|
SkAutoCanvasRestore acr(canvas, true);
|
|
for (const auto& cfg : gConfigs) {
|
|
paint.setMaskFilter(SkShaderMaskFilter::Make(sm(canvas, cfg.fShaderMatrix))
|
|
->makeWithMatrix(cfg.fMaskMatrix));
|
|
auto dest = SkRect::MakeWH(kSize, kSize);
|
|
SkMatrix::Concat(cfg.fMaskMatrix, cfg.fShaderMatrix).mapRect(&dest);
|
|
|
|
{
|
|
SkAutoCanvasRestore acr(canvas, true);
|
|
canvas->concat(cfg.fCanvasMatrix);
|
|
drawer(canvas, dest, paint);
|
|
canvas->drawRect(dest, rectPaint);
|
|
}
|
|
|
|
canvas->translate(kSize * 2.5f, 0);
|
|
}
|
|
}
|
|
canvas->translate(0, kSize * 2.5f);
|
|
}
|
|
|
|
}
|
|
}
|