297 lines
10 KiB
C++
297 lines
10 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrGpuResource_DEFINED
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#define GrGpuResource_DEFINED
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#include "GrResourceKey.h"
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#include "GrTypesPriv.h"
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#include "SkData.h"
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#include "SkInstCnt.h"
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#include "SkTInternalLList.h"
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class GrContext;
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class GrGpu;
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class GrResourceCache2;
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/**
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* Base class for GrGpuResource. Handles the various types of refs we need. Separated out as a base
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* class to isolate the ref-cnting behavior and provide friendship without exposing all of
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* GrGpuResource.
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*
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* Gpu resources can have three types of refs:
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* 1) Normal ref (+ by ref(), - by unref()): These are used by code that is issuing draw calls
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* that read and write the resource via GrDrawTarget and by any object that must own a
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* GrGpuResource and is itself owned (directly or indirectly) by Skia-client code.
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* 2) Pending read (+ by addPendingRead(), - by completedRead()): GrContext has scheduled a read
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* of the resource by the GPU as a result of a skia API call but hasn't executed it yet.
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* 3) Pending write (+ by addPendingWrite(), - by completedWrite()): GrContext has scheduled a
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* write to the resource by the GPU as a result of a skia API call but hasn't executed it yet.
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*
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* The latter two ref types are private and intended only for Gr core code.
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*
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* When an item is purgeable DERIVED:notifyIsPurgeable() will be called (static poly morphism using
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* CRTP). GrIORef and GrGpuResource are separate classes for organizational reasons and to be
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* able to give access via friendship to only the functions related to pending IO operations.
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*/
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template <typename DERIVED> class GrIORef : public SkNoncopyable {
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public:
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SK_DECLARE_INST_COUNT(GrIORef)
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// Some of the signatures are written to mirror SkRefCnt so that GrGpuResource can work with
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// templated helper classes (e.g. SkAutoTUnref). However, we have different categories of
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// refs (e.g. pending reads). We also don't require thread safety as GrCacheable objects are
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// not intended to cross thread boundaries.
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void ref() const {
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this->validate();
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++fRefCnt;
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}
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void unref() const {
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this->validate();
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--fRefCnt;
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this->didUnref();
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}
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void validate() const {
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#ifdef SK_DEBUG
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SkASSERT(fRefCnt >= 0);
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SkASSERT(fPendingReads >= 0);
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SkASSERT(fPendingWrites >= 0);
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SkASSERT(fRefCnt + fPendingReads + fPendingWrites >= 0);
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#endif
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}
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protected:
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GrIORef() : fRefCnt(1), fPendingReads(0), fPendingWrites(0) { }
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bool isPurgeable() const { return !this->internalHasRef() && !this->internalHasPendingIO(); }
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bool internalHasPendingRead() const { return SkToBool(fPendingReads); }
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bool internalHasPendingWrite() const { return SkToBool(fPendingWrites); }
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bool internalHasPendingIO() const { return SkToBool(fPendingWrites | fPendingReads); }
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bool internalHasRef() const { return SkToBool(fRefCnt); }
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private:
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void addPendingRead() const {
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this->validate();
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++fPendingReads;
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}
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void completedRead() const {
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this->validate();
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--fPendingReads;
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this->didUnref();
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}
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void addPendingWrite() const {
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this->validate();
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++fPendingWrites;
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}
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void completedWrite() const {
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this->validate();
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--fPendingWrites;
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this->didUnref();
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}
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private:
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void didUnref() const {
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if (0 == fPendingReads && 0 == fPendingWrites && 0 == fRefCnt) {
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static_cast<const DERIVED*>(this)->notifyIsPurgeable();
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}
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}
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mutable int32_t fRefCnt;
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mutable int32_t fPendingReads;
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mutable int32_t fPendingWrites;
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// This class is used to manage conversion of refs to pending reads/writes.
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friend class GrGpuResourceRef;
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friend class GrResourceCache2; // to check IO ref counts.
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template <typename, GrIOType> friend class GrPendingIOResource;
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};
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/**
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* Base class for objects that can be kept in the GrResourceCache2.
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*/
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class SK_API GrGpuResource : public GrIORef<GrGpuResource> {
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public:
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SK_DECLARE_INST_COUNT(GrGpuResource)
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enum LifeCycle {
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/**
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* The resource is cached and owned by Skia. Resources with this status may be kept alive
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* by the cache as either scratch or content resources even when there are no refs to them.
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* The cache may release them whenever there are no refs.
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*/
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kCached_LifeCycle,
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/**
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* The resource is uncached. As soon as there are no more refs to it, it is released. Under
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* the hood the cache may opaquely recycle it as a cached resource.
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*/
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kUncached_LifeCycle,
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/**
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* Similar to uncached, but Skia does not manage the lifetime of the underlying backend
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* 3D API object(s). The client is responsible for freeing those. Used to inject client-
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* created GPU resources into Skia (e.g. to render to a client-created texture).
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*/
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kWrapped_LifeCycle,
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};
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/**
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* Tests whether a object has been abandoned or released. All objects will
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* be in this state after their creating GrContext is destroyed or has
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* contextLost called. It's up to the client to test wasDestroyed() before
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* attempting to use an object if it holds refs on objects across
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* ~GrContext, freeResources with the force flag, or contextLost.
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*
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* @return true if the object has been released or abandoned,
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* false otherwise.
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*/
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bool wasDestroyed() const { return NULL == fGpu; }
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/**
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* Retrieves the context that owns the object. Note that it is possible for
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* this to return NULL. When objects have been release()ed or abandon()ed
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* they no longer have an owning context. Destroying a GrContext
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* automatically releases all its resources.
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*/
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const GrContext* getContext() const;
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GrContext* getContext();
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/**
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* Retrieves the amount of GPU memory used by this resource in bytes. It is
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* approximate since we aren't aware of additional padding or copies made
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* by the driver.
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*
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* @return the amount of GPU memory used in bytes
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*/
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size_t gpuMemorySize() const {
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if (kInvalidGpuMemorySize == fGpuMemorySize) {
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fGpuMemorySize = this->onGpuMemorySize();
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SkASSERT(kInvalidGpuMemorySize != fGpuMemorySize);
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}
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return fGpuMemorySize;
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}
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/**
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* Gets an id that is unique for this GrGpuResource object. It is static in that it does
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* not change when the content of the GrGpuResource object changes. This will never return
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* 0.
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*/
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uint32_t getUniqueID() const { return fUniqueID; }
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/**
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* Attach a custom data object to this resource. The data will remain attached
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* for the lifetime of this resource (until it is abandoned or released).
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* Takes a ref on data. Previously attached data, if any, is unrefed.
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* Returns the data argument, for convenience.
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*/
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const SkData* setCustomData(const SkData* data);
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/**
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* Returns the custom data object that was attached to this resource by
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* calling setCustomData.
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*/
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const SkData* getCustomData() const { return fData.get(); }
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/**
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* Internal-only helper class used for cache manipulations of the reosurce.
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*/
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class CacheAccess;
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inline CacheAccess cacheAccess();
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inline const CacheAccess cacheAccess() const;
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/**
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* Removes references to objects in the underlying 3D API without freeing them.
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* Called by CacheAccess.
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* In general this method should not be called outside of skia. It was
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* made by public for a special case where it needs to be called in Blink
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* when a texture becomes unsafe to use after having been shared through
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* a texture mailbox.
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*/
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void abandon();
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protected:
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// This must be called by every GrGpuObject. It should be called once the object is fully
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// initialized (i.e. not in a base class constructor).
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void registerWithCache();
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GrGpuResource(GrGpu*, LifeCycle);
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virtual ~GrGpuResource();
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GrGpu* getGpu() const { return fGpu; }
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/** Overridden to free GPU resources in the backend API. */
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virtual void onRelease() { }
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/** Overridden to abandon any internal handles, ptrs, etc to backend API resources.
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This may be called when the underlying 3D context is no longer valid and so no
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backend API calls should be made. */
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virtual void onAbandon() { }
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bool isWrapped() const { return kWrapped_LifeCycle == fLifeCycle; }
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/**
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* This entry point should be called whenever gpuMemorySize() should report a different size.
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* The cache will call gpuMemorySize() to update the current size of the resource.
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*/
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void didChangeGpuMemorySize() const;
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/**
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* Optionally called by the GrGpuResource subclass if the resource can be used as scratch.
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* By default resources are not usable as scratch. This should only be called once.
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**/
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void setScratchKey(const GrScratchKey& scratchKey);
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private:
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/**
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* Frees the object in the underlying 3D API. Called by CacheAccess.
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*/
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void release();
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virtual size_t onGpuMemorySize() const = 0;
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// See comments in CacheAccess.
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bool setContentKey(const GrContentKey& contentKey);
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void notifyIsPurgeable() const;
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void removeScratchKey();
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void makeBudgeted();
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void makeUnbudgeted();
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#ifdef SK_DEBUG
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friend class GrGpu; // for assert in GrGpu to access getGpu
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#endif
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static uint32_t CreateUniqueID();
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// We're in an internal doubly linked list owned by GrResourceCache2
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SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrGpuResource);
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static const size_t kInvalidGpuMemorySize = ~static_cast<size_t>(0);
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GrScratchKey fScratchKey;
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GrContentKey fContentKey;
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// This is not ref'ed but abandon() or release() will be called before the GrGpu object
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// is destroyed. Those calls set will this to NULL.
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GrGpu* fGpu;
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mutable size_t fGpuMemorySize;
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LifeCycle fLifeCycle;
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const uint32_t fUniqueID;
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SkAutoTUnref<const SkData> fData;
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typedef GrIORef<GrGpuResource> INHERITED;
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friend class GrIORef<GrGpuResource>; // to access notifyIsPurgeable.
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};
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#endif
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