ece1d794b9
This will be implemented in Metal and SPIR-V in followup CLs. Change-Id: I397b4db40b15dd54cf1d8a17f414c3fe184b48d2 Bug: skia:10851 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387638 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
19 lines
334 B
GLSL
19 lines
334 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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float foo_ff2(vec2 v) {
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return v.x * v.y;
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}
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void bar_vf(inout float x) {
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float y[2];
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y[0] = x;
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y[1] = x * 2.0;
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x = foo_ff2(vec2(y[0], y[1]));
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}
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vec4 main() {
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float x = 10.0;
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bar_vf(x);
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return x == 200.0 ? colorGreen : colorRed;
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}
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