skia2/tests/sksl
Brian Osman 2d2f82c00a Always declare sk_FragColor in GLSL, even if unused
PLS and discard-only shaders are the only time this has an impact,
and it doesn't seem like a problem to have the declaration?

Removes one use of variable reference counts, which are going to be
refactored.

Change-Id: Idb8d06087eed56070252ee02dcf907bf0d24c5a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328796
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-10-20 21:13:31 +00:00
..
blend Directly compute call counts, rather than mutating state 2020-10-19 16:08:39 +00:00
errors Remove two uses of setModifiersHandle 2020-10-13 14:15:18 +00:00
fp Revert "Reland "Remove inliner from IR generation stage."" 2020-10-13 15:20:28 +00:00
glsl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
inliner Directly compute call counts, rather than mutating state 2020-10-19 16:08:39 +00:00
shared Always declare sk_FragColor in GLSL, even if unused 2020-10-20 21:13:31 +00:00
workarounds Directly compute call counts, rather than mutating state 2020-10-19 16:08:39 +00:00