aeae3a58e3
This CL also updates the blend tests to use sk_FragColor instead of returning a half4, as the Metal backend assumes that a fragment processor's `main` will return void and always synthesizes a `return *_out;` at the end. (context link: https://osscs.corp.google.com/android/platform/superproject/+/master:external/skqp/src/sksl/SkSLMetalCodeGenerator.cpp;l=803;drc=842d31b14159626054e01dd32826563a8f4214bf ) BYPASS_INCLUSIVE_LANGUAGE_REASON=see http://b/168134166 Change-Id: I330a456bf25ee72d3a29c59cd624625378ae80a0 Bug: skia:10649, skia:10757, skia:10758, skia:10759, skia:10760, skia:10761, skia:10762 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319409 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
43 lines
1.5 KiB
Metal
43 lines
1.5 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _outputStruct;
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thread Outputs* _out = &_outputStruct;
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bool4 v = bool4(sqrt(1.0) == 1.0);
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bool4 result;
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result = bool4(v.x, true, true, true);
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result = bool4(v.xy, false, true);
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result = bool4(bool2(v.x, true), true, false);
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result = bool4(bool2(v.y, false).yx, true, true);
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result = bool4(v.xyz, true);
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result = bool4(bool3(v.xy, true), true);
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result = bool4(bool3(v.xz, false).xzy, true);
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result = bool4(bool3(v.x, true, false), false);
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result = bool4(bool3(v.yz, true).zxy, false);
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result = bool4(bool3(v.y, false, true).yxz, false);
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result = bool4(bool2(v.z, true).yyx, false);
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result = v;
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result = bool4(v.xyz, true);
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result = bool4(v.xyw, false).xywz;
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result = bool4(v.xy, true, false);
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result = bool4(v.xzw, true).xwyz;
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result = bool4(v.xz, false, true).xzyw;
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result = bool3(v.xw, true).xzzy;
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result = bool3(v.x, true, false).xyzy;
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result = bool4(v.yzw, true).wxyz;
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result = bool4(v.yz, false, true).zxyw;
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result = bool4(v.yw, false, true).zxwy;
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result = bool2(v.y, true).yxyy;
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result = bool3(v.zw, false).zzxy;
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result = bool3(v.z, false, true).yyxz;
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result = bool3(v.w, false, true).yzzx;
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_out->sk_FragColor = any(result) ? float4(1.0) : float4(0.0);
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return *_out;
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}
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