skia2/tools/gpu/vk
Greg Daniel bb776c11a6 Remove vulkan validation layer workaround.
New SDK is out and fixes the underlying issue. Removing workaround as
anyone can just update to the newest SDK.

Change-Id: I75ebde05edc75d98a8b4b1228e75a39bb22670a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282850
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2020-04-10 16:16:07 +00:00
..
GrVulkanDefines.h Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""" 2020-03-20 17:11:58 +00:00
VkTestContext.cpp Update nanobench and skpbench to use flush API for gpu syncing. 2020-02-24 17:21:35 +00:00
VkTestContext.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
VkTestUtils.cpp Remove vulkan validation layer workaround. 2020-04-10 16:16:07 +00:00
VkTestUtils.h Enable creating protected vulkan backend 2019-06-24 16:04:00 +00:00