ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
16 lines
562 B
GLSL
16 lines
562 B
GLSL
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out vec4 sk_FragColor;
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void main() {
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sk_FragColor.x = mat2(mat3(1.0))[0][0];
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sk_FragColor.x = mat2(mat4(1.0))[0][0];
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sk_FragColor.x = mat3(mat4(1.0))[0][0];
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sk_FragColor.x = mat3(mat2(1.0))[0][0];
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sk_FragColor.x = mat3(mat2x3(1.0))[0][0];
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sk_FragColor.x = mat3(mat3x2(1.0))[0][0];
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sk_FragColor.x = mat4(mat3(mat2(1.0)))[0][0];
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sk_FragColor.x = mat4(mat4x3(mat4x2(1.0)))[0][0];
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sk_FragColor.x = mat4(mat3x4(mat2x4(1.0)))[0][0];
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sk_FragColor.x = mat2x4(mat4x2(1.0))[0][0];
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sk_FragColor.x = mat4x2(mat2x4(1.0))[0][0];
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}
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