skia2/tests/sksl/shared/golden/ResizeMatrix.glsl
John Stiles ab4ab20fcf Migrate most SkSL tests currently in /glsl/ to /shared/.
These tests will also be used for Metal and SPIR-V testing. A small
handful of GLSL-specific stragglers (#version-specific or type-precision
related) will remain in /glsl/.

Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff
Bug: skia:10649
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-09-25 17:13:53 +00:00

16 lines
562 B
GLSL

out vec4 sk_FragColor;
void main() {
sk_FragColor.x = mat2(mat3(1.0))[0][0];
sk_FragColor.x = mat2(mat4(1.0))[0][0];
sk_FragColor.x = mat3(mat4(1.0))[0][0];
sk_FragColor.x = mat3(mat2(1.0))[0][0];
sk_FragColor.x = mat3(mat2x3(1.0))[0][0];
sk_FragColor.x = mat3(mat3x2(1.0))[0][0];
sk_FragColor.x = mat4(mat3(mat2(1.0)))[0][0];
sk_FragColor.x = mat4(mat4x3(mat4x2(1.0)))[0][0];
sk_FragColor.x = mat4(mat3x4(mat2x4(1.0)))[0][0];
sk_FragColor.x = mat2x4(mat4x2(1.0))[0][0];
sk_FragColor.x = mat4x2(mat2x4(1.0))[0][0];
}