skia2/tests/sksl/shared/golden/SwizzleConstants.metal
John Stiles aeae3a58e3 Add golden outputs for the Metal backend.
This CL also updates the blend tests to use sk_FragColor instead of
returning a half4, as the Metal backend assumes that a fragment
processor's `main` will return void and always synthesizes a
`return *_out;` at the end.

(context link:
https://osscs.corp.google.com/android/platform/superproject/+/master:external/skqp/src/sksl/SkSLMetalCodeGenerator.cpp;l=803;drc=842d31b14159626054e01dd32826563a8f4214bf )

BYPASS_INCLUSIVE_LANGUAGE_REASON=see http://b/168134166

Change-Id: I330a456bf25ee72d3a29c59cd624625378ae80a0
Bug: skia:10649, skia:10757, skia:10758, skia:10759, skia:10760, skia:10761, skia:10762
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319409
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-09-25 17:46:43 +00:00

41 lines
1.7 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float4 v = float4(sqrt(1.0));
_out->sk_FragColor = float4(v.x, 1.0, 1.0, 1.0);
_out->sk_FragColor = float4(v.xy, 1.0, 1.0);
_out->sk_FragColor = float4(float2(v.x, 1.0), 1.0, 1.0);
_out->sk_FragColor = float4(float2(v.y, 0.0).yx, 1.0, 1.0);
_out->sk_FragColor = float4(v.xyz, 1.0);
_out->sk_FragColor = float4(float3(v.xy, 1.0), 1.0);
_out->sk_FragColor = float4(float3(v.xz, 0.0).xzy, 1.0);
_out->sk_FragColor = float4(float3(v.x, 1.0, 0.0), 1.0);
_out->sk_FragColor = float4(float3(v.yz, 1.0).zxy, 1.0);
_out->sk_FragColor = float4(float3(v.y, 0.0, 1.0).yxz, 1.0);
_out->sk_FragColor = float4(float2(v.z, 1.0).yyx, 1.0);
_out->sk_FragColor = v;
_out->sk_FragColor = float4(v.xyz, 1.0);
_out->sk_FragColor = float4(v.xyw, 0.0).xywz;
_out->sk_FragColor = float4(v.xy, 1.0, 0.0);
_out->sk_FragColor = float4(v.xzw, 1.0).xwyz;
_out->sk_FragColor = float4(v.xz, 0.0, 1.0).xzyw;
_out->sk_FragColor = float3(v.xw, 1.0).xzzy;
_out->sk_FragColor = float3(v.x, 1.0, 0.0).xyzy;
_out->sk_FragColor = float4(v.yzw, 1.0).wxyz;
_out->sk_FragColor = float4(v.yz, 0.0, 1.0).zxyw;
_out->sk_FragColor = float4(v.yw, 0.0, 1.0).zxwy;
_out->sk_FragColor = float2(v.y, 1.0).yxyy;
_out->sk_FragColor = float3(v.zw, 0.0).zzxy;
_out->sk_FragColor = float3(v.z, 0.0, 1.0).yyxz;
_out->sk_FragColor = float3(v.w, 0.0, 1.0).yzzx;
return *_out;
}