ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
13 lines
317 B
GLSL
13 lines
317 B
GLSL
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out vec4 sk_FragColor;
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vec2 v1 = vec2(1.0);
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vec2 v2 = vec2(1.0, 2.0);
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vec2 v3 = vec2(1.0);
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vec3 v4 = vec3(vec2(1.0), 1.0);
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ivec2 v5 = ivec2(1);
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ivec2 v6 = ivec2(vec2(1.0, 2.0));
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vec2 v7 = vec2(ivec2(1, 2));
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void main() {
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sk_FragColor.x = (((((v1.x + v2.x) + v3.x) + v4.x) + float(v5.x)) + float(v6.x)) + v7.x;
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}
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