skia2/tests/sksl/shared/golden/VectorFolding.glsl
John Stiles ab4ab20fcf Migrate most SkSL tests currently in /glsl/ to /shared/.
These tests will also be used for Metal and SPIR-V testing. A small
handful of GLSL-specific stragglers (#version-specific or type-precision
related) will remain in /glsl/.

Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff
Bug: skia:10649
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-09-25 17:13:53 +00:00

50 lines
1.5 KiB
GLSL

out vec4 sk_FragColor;
void main() {
sk_FragColor.x = 0.5;
sk_FragColor = vec4(6.0, 7.0, 9.0, 11.0);
sk_FragColor = vec4(7.0, 9.0, 9.0, 9.0);
sk_FragColor = vec4(2.0, 4.0, 6.0, 8.0);
sk_FragColor = vec4(12.0, 6.0, 4.0, 3.0);
sk_FragColor.x = 6.0;
sk_FragColor.x = 1.0;
sk_FragColor.x = -2.0;
sk_FragColor.x = 3.0;
sk_FragColor.x = 4.0;
sk_FragColor.x = -5.0;
sk_FragColor.x = 6.0;
sk_FragColor.x = 7.0;
sk_FragColor.x = -8.0;
sk_FragColor.x = 9.0;
sk_FragColor.x = -10.0;
sk_FragColor = vec4(sqrt(1.0));
sk_FragColor = vec4(sqrt(2.0));
sk_FragColor = vec4(0.0);
sk_FragColor = vec4(0.0);
sk_FragColor = vec4(0.0);
sk_FragColor = vec4(sqrt(6.0));
sk_FragColor = vec4(sqrt(7.0));
sk_FragColor = vec4(sqrt(8.0));
sk_FragColor = vec4(sqrt(9.0));
sk_FragColor = vec4(0.0);
sk_FragColor = vec4(0.0);
sk_FragColor = vec4(sqrt(12.0));
sk_FragColor = vec4(sqrt(13.0));
sk_FragColor = vec4(0.0);
sk_FragColor = vec4(0.0);
sk_FragColor = vec4(sqrt(16.0));
sk_FragColor = vec4(sqrt(17.0));
sk_FragColor = vec4(0.0);
sk_FragColor = vec4(sqrt(19.0));
sk_FragColor = vec4(sqrt(19.5));
sk_FragColor = vec4(sqrt(20.0));
sk_FragColor = vec4(sqrt(21.0));
sk_FragColor = vec4(sqrt(22.0));
sk_FragColor = vec4(sqrt(23.0));
sk_FragColor = vec4(sqrt(24.0));
sk_FragColor += vec4(1.0);
sk_FragColor -= vec4(1.0);
sk_FragColor *= vec4(2.0);
sk_FragColor /= vec4(2.0);
}