ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
50 lines
1.5 KiB
GLSL
50 lines
1.5 KiB
GLSL
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out vec4 sk_FragColor;
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void main() {
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sk_FragColor.x = 0.5;
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sk_FragColor = vec4(6.0, 7.0, 9.0, 11.0);
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sk_FragColor = vec4(7.0, 9.0, 9.0, 9.0);
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sk_FragColor = vec4(2.0, 4.0, 6.0, 8.0);
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sk_FragColor = vec4(12.0, 6.0, 4.0, 3.0);
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sk_FragColor.x = 6.0;
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sk_FragColor.x = 1.0;
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sk_FragColor.x = -2.0;
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sk_FragColor.x = 3.0;
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sk_FragColor.x = 4.0;
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sk_FragColor.x = -5.0;
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sk_FragColor.x = 6.0;
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sk_FragColor.x = 7.0;
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sk_FragColor.x = -8.0;
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sk_FragColor.x = 9.0;
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sk_FragColor.x = -10.0;
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sk_FragColor = vec4(sqrt(1.0));
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sk_FragColor = vec4(sqrt(2.0));
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sk_FragColor = vec4(0.0);
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sk_FragColor = vec4(0.0);
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sk_FragColor = vec4(0.0);
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sk_FragColor = vec4(sqrt(6.0));
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sk_FragColor = vec4(sqrt(7.0));
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sk_FragColor = vec4(sqrt(8.0));
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sk_FragColor = vec4(sqrt(9.0));
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sk_FragColor = vec4(0.0);
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sk_FragColor = vec4(0.0);
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sk_FragColor = vec4(sqrt(12.0));
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sk_FragColor = vec4(sqrt(13.0));
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sk_FragColor = vec4(0.0);
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sk_FragColor = vec4(0.0);
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sk_FragColor = vec4(sqrt(16.0));
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sk_FragColor = vec4(sqrt(17.0));
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sk_FragColor = vec4(0.0);
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sk_FragColor = vec4(sqrt(19.0));
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sk_FragColor = vec4(sqrt(19.5));
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sk_FragColor = vec4(sqrt(20.0));
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sk_FragColor = vec4(sqrt(21.0));
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sk_FragColor = vec4(sqrt(22.0));
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sk_FragColor = vec4(sqrt(23.0));
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sk_FragColor = vec4(sqrt(24.0));
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sk_FragColor += vec4(1.0);
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sk_FragColor -= vec4(1.0);
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sk_FragColor *= vec4(2.0);
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sk_FragColor /= vec4(2.0);
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}
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